Corpus Corvus

Author(s):  
Heather Raikes

Corpus Corvus is a mixed reality performance artwork that utilizes stereoscopic projection, motion capture animation, an integrated physical/media choreographic vocabulary, and electroacoustic composition to explore the Pacific Northwest Native American myth of the raven as god and thief who steals the sun and creates the universe. Formally, the work explores the relationship between movement of a physical body and stereoscopic animation in a physical/digital three-dimensional image field. The animation is generated from motion capture data and kinesthetic media composition processes based on physical choreography. Through precise temporal alignment and stereoscopic theatrical effect, the projected animation is perceived to surround the performing body in physical space. The art/research process contextualizing Corpus Corvus is a practice-based exploration and discovery of an emerging poetics that extends the human sensory system into immersive media perceptual hyperspaces. This paper illuminates the process of research, manifestation, and discovery that informs the artwork and its poetics.

1982 ◽  
Vol 81 (5) ◽  
pp. 568-572
Author(s):  
Patrick B. Keely ◽  
Charlene S. Martinsen ◽  
Eugene S. Hunn ◽  
Helen H. Norton

Author(s):  
Carolyn Kenny

I asked Walker why the Spirit Dances were held in the Winter. He told me that in the Winter the Earth's reserves are low, so the people must dance to create energy for the Earth during the Winter months. At the time I was a graduate student in anthropology at the University of British Columbia doing my field studies in the Salish Guardian Spirit Dance Ceremonials of the Pacific Northwest Coast (Kenny, 1982). Walker didn't seem to care as much about the academics as he cared about the fact that I was Native American myself. And he wanted to support my learning about healing and the arts. The Winter Dances, as the Salish people call them, are known for healing young adults in Pacific Northwest Coast Native societies who are not able to be cured by standard medical and psychological treatments (Kenny, 1982; Jilek, 1972).


Author(s):  
Igor Ivkovic ◽  
Sage Franch

Abstract – Augmented reality (AR) technology facilitates augmentation of current views with digital artifacts, such as information, three-dimensional objects, audio, and video. Mixed reality (MR) represents an enhanced version of AR, where advanced spatial mapping is used to anchor digital artifacts in physical space. Using MR technology, digital artifacts can be more closely integrated into the natural environment, thereby transcending physical limitations and creating enhanced blended learning environments. In this paper, we propose an approach for integration of MR technology into engineering education. Specifically, we propose to integrate Microsoft HoloLens into a first-year course on data structures and algorithms to improve student engagement and learning outcomes. In the pilot study, students were assigned to implement A* algorithm and then given a chance to visualize their implementation using Microsoft HoloLens. The feedback provided by students indicated increased engagement and interest in graph-based path-finding algorithms as well as MR technology.


1996 ◽  
Vol 25 (2) ◽  
pp. 261-282
Author(s):  
Cecil H. Brown

ABSTRACTThis study continues an investigation of lexical acculturation in Native American languages using a sample of 292 language cases distributed from the Arctic Circle to Tierra del Fuego (Brown 1994). Focus is on the areal diffusion of native language words for imported European Objects and concepts. Approximately 80% of all sharing of such terms is found to occur among closely genetically related languages. Amerindian languages only distantly related, or not related at all, tend to share native labels for acculturated items only when these have diffused to them from a lingua franca, such as Chinook Jargon (a pidgin trade language of the Pacific Northwest Coast) or Peruvian Quechua (the language of the Inca empire). Lingua francas also facilitate diffusion of terms through genetically related languages; but sometimes, as in the case of Algonquian languages, these are neither familiar American pidgins nor languages associated with influential nation states. An explanatory framework is constructed around the proposal that degree of bilingualism positively influences extent of lexical borrowing. (Amerindian languages, bilingualism, language contact, lexical acculturation, lexical diffusion, lingua francas)


Author(s):  
Andrew Fisher

Despite decades of neglect by professional historians, the Pacific Northwest brings particular clarity to major themes in Native American history. On both sides of the Cascade Mountains and the US-Canadian border, Native communities have carried on the struggle for territorial integrity, political authority, economic viability, and cultural legitimacy that began in the late eighteenth century. Scholars, in turn, have broadened their studies temporally, culturally, and thematically to create a fuller picture of the region’s past. This chapter surveys recent trends in the ethnohistorical literature concerning the diverse indigenous peoples of the Northwest Coast and Columbia Plateau. For the sake of brevity, it emphasizes three themes of particular salience in the Northwest: the porous character of cultural and political boundaries, the fluidity of racial and tribal identities, and the determination of Native nations to protect their ancestral lands and resources.


2019 ◽  
Vol 8 (12) ◽  
pp. 539
Author(s):  
Wei Wang ◽  
Xingxing Wu ◽  
An He ◽  
Zeqiang Chen

Commonly, a three-dimensional (3D) geographic information system (GIS) is based on a two-dimensional (2D) visualization platform, hindering the understanding and expression of the real world in 3D space that further limits user cognition and understanding of 3D geographic information. Mixed reality (MR) adopts 3D display technology, which enables users to recognize and understand a computer-generated world from the perspective of 3D glasses and solves the problem that users are restricted to the perspective of a 2D screen, with a broad application foreground. However, there is a gap, especially dynamically, in modelling and visualizing a holographic 3D geographical Scene with GIS data/information under the development mechanism of a mixed reality system (e.g., the Microsoft HoloLens). This paper attempts to propose a design architecture (HoloDym3DGeoSce) to model and visualize holographic 3D geographical scenes with timely data based on mixed reality technology and the Microsoft HoloLens. The HoloDym3DGeoSce includes two modules, 3D geographic scene modelling with timely data and HoloDym3DGeoSce interactive design. 3D geographic scene modelling with timely data dynamically creates 3D geographic scenes based on Web services, providing materials and content for the HoloDym3DGeoSce system. The HoloDym3DGeoSce interaction module includes two methods: Human–computer physical interaction and human–computer virtual–real interaction. The human–computer physical interaction method provides an interface for users to interact with virtual geographic scenes. The human–computer virtual–real interaction method maps virtual geographic scenes to physical space to achieve virtual and real fusion. According to the proposed architecture design scheme, OpenStreetMap data and the BingMap Server are used as experimental data to realize the application of mixed reality technology to the modelling, rendering, and interacting of 3D geographic scenes, providing users with a stronger and more realistic 3D geographic information experience, and more natural human–computer GIS interactions. The experimental results show that the feasibility and practicability of the scheme have good prospects for further development.


2007 ◽  
Vol 28 (3) ◽  
pp. 233-263 ◽  
Author(s):  
Loren G. Davis

By the middle Holocene, Native American groups developed semi-sedentary villages in the Columbia River basin of the Pacific Northwest. The economic basis for these villages is thought to have been predicated on the acquisition of bulk food resources, such as salmon and camas, for delayed consumption during the winter. In Idaho's lower Salmon River canyon, semi-sedentary pit house villages are absent until after 2000 14C yr BP. Floodplain geochronology shows channel incision and terrace formation occurred at ca. 2000 14C yr BP, caused by fluvial response to neotectonic displacement along a normal fault. The delayed appearance of pit house sites and other markers of the Winter Village Pattern in the canyon is argued to be directly related to neotectonically-induced changes in fluvial conditions after 2000 14C yr BP, which significantly improved aquatic habitats for anadromous fishes and led to the development of a predictable, productive salmon fishery.


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