The Design and Evaluation of the Persuasiveness of e-Learning Interfaces

Author(s):  
Eric Brangier ◽  
Michel C. Desmarais

This study addresses the general goal of designing more engaging e-learning applications through persuasive technology. The authors present and discuss two potential approaches to the design persuasive e-learning applications that differ in terms of comprehensiveness and ease of application. The more straightforward approach based on Fogg is considered for designers who may not have the time or background to invest large efforts to analyze and understand how the principles of persuasive technology can be deployed. The Oinas-Kukkonen and Harjumaa (2009) approach is presented as a different approach that does require such investment. The design approaches are complemented with a persuasive assessment grid that can be used as an inspection instrument, akin to usability inspections as found in the field of human-computer interaction. The intent is that this instrument can complement the design process by giving early feedback on issues to address. The authors report an experiment where the inspection instrument is applied to an existing e-learning application. The actual data on how students used it provides feedback on how effective the persuasive grid is for detecting issues. The results show that the application scores low on most criteria, and the usage patterns generally confirm this assessment. However, the authors also find that some students were persuaded to engage more thoroughly to use the system and conclude that large individual differences affects the factors of influence and should lead the designers of e-learning application to consider different means in the design of persuasive technology.

2003 ◽  
Author(s):  
Karin A. Orvis ◽  
Sandra L. Fisher ◽  
Michael E. Wasserman

2020 ◽  
Vol 31 (2) ◽  
pp. 339-365
Author(s):  
Jakob Neels

AbstractThis paper explores the added value of studying intra- and inter-speaker variation in grammaticalisation based on idiolect corpora. It analyses the usage patterns of the English let alone construction in a self-compiled William Faulkner corpus against the backdrop of aggregated community data. Vast individual differences (early Faulkner vs. late Faulkner vs. peers) in frequencies of use are observed, and these frequency differences correlate with different degrees of grammaticalisation as measured in terms of host-class and syntactic context expansion. The corpus findings inform general issues in current cognitive-functional research, such as the from-corpus-to-cognition issue and the cause/consequence issue of frequency. They lend support to the usage-based view of grammaticalisation as a lifelong, frequency-sensitive process of cognitive automation. To substantiate this view, this paper proposes a self-feeding cycle of constructional generalisation that is driven by the interplay of frequency, entrenchment, partial sanction and habituation.


Perception ◽  
10.1068/p5304 ◽  
2005 ◽  
Vol 34 (11) ◽  
pp. 1315-1324 ◽  
Author(s):  
J Farley Norman ◽  
Charles E Crabtree ◽  
Anna Marie Clayton ◽  
Hideko F Norman

The ability of observers to perceive distances and spatial relationships in outdoor environments was investigated in two experiments. In experiment 1, the observers adjusted triangular configurations to appear equilateral, while in experiment 2, they adjusted the depth of triangles to match their base width. The results of both experiments revealed that there are large individual differences in how observers perceive distances in outdoor settings. The observers' judgments were greatly affected by the particular task they were asked to perform. The observers who had shown no evidence of perceptual distortions in experiment 1 (with binocular vision) demonstrated large perceptual distortions in experiment 2 when the task was changed to match distances in depth to frontal distances perpendicular to the observers' line of sight. Considered as a whole, the results indicate that there is no single relationship between physical and perceived space that is consistent with observers' judgments of distances in ordinary outdoor contexts.


2013 ◽  
Vol 671-674 ◽  
pp. 3239-3242
Author(s):  
Yao Fei Chen ◽  
Wei Zheng ◽  
Huan Tong Chen

Traditional courseware is lack of humanity. Proposes to use Agent technology achieve the humanized design in courseware. Microsoft Agent with its lively and clear human features has had a significant influence upon traditional human-computer interaction. This paper introduces the related technologies of Microsoft Agent, and discussed the realization of the principles and the design process of the Microsoft Agent in authorware . The paper gives the Agent script design structure, the human feedback of humanized courseware and the notes in the process. Microsoft Agent enhanced the expression and presentation effect of courseware by lively images of anthropomorphic expression, speech and action.


2005 ◽  
Vol 101 (2) ◽  
pp. 487-497
Author(s):  
Yoshinori Nagasawa ◽  
Shinichi Demura

Present purposes were to examine the characteristics of controlled force exertion in 28 developmentally delayed young people (14 men, 14 women), and sex differences compared to 28 normal young students (14 men, 14 women). The subjects matched their submaximal grip strength to changing demand values displayed in a bar chart on the display of a personal computer. The total sum of the differences between the demand value and grip exertion value for 25 sec. was used as an evaluation parameter for the test. The controlled force exertion was significantly poorer for the developmentally delayed group than for controls, and there were large individual differences. The developmentally delayed men scored poorer than women in coordination. Like the controls, the means between trials did not decrease significantly. For these developmentally delayed subjects, performance did not improve after only a few trials. The controlled force-exertion test is useful as a voluntary movement-function test for developmentally delayed subjects.


2018 ◽  
Author(s):  
Jeremy F. Huckins ◽  
Alex W. daSilva ◽  
Rui Wang ◽  
Weichen Wang ◽  
Elin L. Hedlund ◽  
...  

AbstractAs smartphone usage has become increasingly prevalent in our society, so have rates of depression, particularly among young adults. Individual differences in smartphone usage patterns have been shown to reflect individual differences in underlying affective processes such as depression (Wang et al., 2018). In the current study, we identified a positive relationship between smartphone screen time (e.g. phone unlock duration) and resting-state functional connectivity (RSFC) between the subgenual cingulate cortex (sgCC), a brain region implicated in depression and antidepressant treatment response, and regions of the ventromedial/orbitofrontal cortex, such that increased phone usage was related to stronger connectivity between these regions. We then used this cluster to constrain subsequent analyses looking at depressive symptoms in the same cohort and observed partial replication in a separate cohort. We believe the data and analyses presented here provide relatively simplistic initial analyses which replicate and provide a first step in combining functional brain activity and smartphone usage patterns to better understand issues related to mental health. Smartphones are a prevalent part of modern life and the usage of mobile sensing data from smartphones promises to be an important tool for mental health diagnostics and neuroscience research.


2019 ◽  
Vol 4 (2) ◽  
pp. 410-433 ◽  
Author(s):  
Teoma Naccarato ◽  
John MacCallum

This paper is a invitation to interaction designers across disciplines to rethink the shaping of interaction “intra-actively”. Whether in human-computer interaction design or interdisciplinary and interactive performance practices, we propose to shift the emphasis from interaction between things, towards the intra-active processes of differentiation by which such things are continually made and unmade. Expanding interaction design by engaging in processes intended to bring awareness to the value systems involved in the local production of “interaction” and “things that interact” offers an opportunity to treat these values, and likewise the designers (be it engineers or choreographers or composers), as objects themselves in the design process. In the traditions of feminist, new materialist, and process philosophy we weave a narrative of appropriated perspectives in order to dismantle hegemonic accounts of correlationism and representationalism in interaction design, while investigating the concepts of boundary objects, diffraction, and critical appropriation as potential approaches to intra-active design.


1983 ◽  
Vol 35 (2) ◽  
pp. 411-421 ◽  
Author(s):  
J. I. Laszlo ◽  
P. J. Bairstow

This paper reviews studies which demonstrate the importance of kinaesthesis in the acquisition and performance of motor skills. A method of measuring kinaesthetic sensitivity in children and adults (recently developed) is briefly described. Developmental trends in kinaesthetic perception are discussed and large individual differences found within age groups. It was shown that kinaesthetically undeveloped children can be trained to perceive and memorize kinaesthetic information with greatly improved accuracy. Furthermore perceptual training facilitates the performance of a drawing skill. On the basis of these results an argument is made for the importance of kinaesthesis in skilled motor behaviour.


Author(s):  
Hokyin Lai ◽  
Minhong Wang ◽  
Huaiqing Wang

Adaptive learning approaches support learners to achieve the intended learning outcomes through a personalized way. Previous studies mistakenly treat adaptive e-Learning as personalizing the presentation style of the learning materials, which is not completely correct. The main idea of adaptive learning is to personalize the earning content in a way that can cope with individual differences in aptitude. In this study, an adaptive learning model is designed based on the Aptitude-Treatment Interaction theory and Constructive Alignment Model. The model aims at improving students’ learning outcomes through enhancing their intrinsic motivation to learn. This model is operationalized with a multi-agent framework and is validated under a controlled laboratory setting. The result is quite promising. The individual differences of students, especially in the experimental group, have been narrowed significantly. Students who have difficulties in learning show significant improvement after the test. However, the longitudinal effect of this model is not tested in this study and will be studied in the future.


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