Well-Being, Motives and Experiences in Live and Online Game Settings

Author(s):  
Tihana Brkljačić ◽  
Lana Lučić ◽  
Ines Sučić

Traditional mind sports are extremely suitable for online environment, so various specialized platforms, were developed for this purpose. Although online games are technically superior and popular, many players argue that online play lacks “the game spirit”. The aim of this article was to compare motives and experiences of live and online games of Bridge. The authors conducted ten semi-structured online interviews with bridge players. All participants confirmed that Bridge significantly improved their quality of life. The participants reported benefits in accordance with Major (2001) serious leisure benefits and partially in accordance with the DRAMMA model of five factors related to leisure activities (Newman, Tay and Diener, 2014). Results showed that online bridge was generally perceived as less challenging and demanding, but appropriate for training purposes. The most important difference in motivation is related to boredom – frequent motive of online bridge, while not existent in live settings.

Author(s):  
Tihana Brkljačić ◽  
Lana Lučić ◽  
Ines Sučić

Traditional mind sports are extremely suitable for online environment, so various specialized platforms, were developed for this purpose. Although online games are technically superior and popular, many players argue that online play lacks “the game spirit”. The aim of this article was to compare motives and experiences of live and online games of Bridge. The authors conducted ten semi-structured online interviews with bridge players. All participants confirmed that Bridge significantly improved their quality of life. The participants reported benefits in accordance with Major (2001) serious leisure benefits and partially in accordance with the DRAMMA model of five factors related to leisure activities (Newman, Tay and Diener, 2014). Results showed that online bridge was generally perceived as less challenging and demanding, but appropriate for training purposes. The most important difference in motivation is related to boredom – frequent motive of online bridge, while not existent in live settings.


2021 ◽  
pp. 0192513X2110428
Author(s):  
Raquel A. Correia ◽  
Maria João Seabra-Santos

The relationships between siblings are the most long-lasting in families. When one of the siblings is a person with intellectual disabilities (ID), this relationship assumes an even more important role since this brother/sister will most likely become the disabled individual’s main caregiver. This pilot study had two aims: to explore the experience as an adolescent or adult sibling of a person with ID and to understand the perceptions of these siblings about quality of life as a sibling and about family quality of life. In-depth interviews were conducted with six siblings. The results showed that the experience of a sibling is positive and the acceptance process is of extreme importance. The domains which, from the sibling perspective, contribute to family quality of life are as follows: Family relationships, Acceptance, Health, Influence of values, Financial well-being, Support from others, and Leisure activities. The implications of these findings for intervention are pointed out.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 559-559
Author(s):  
Walter Boot

Abstract There has been a great deal of research on technology to support older adults in their performance of Activities and Instrumental Activities of Daily Living. There has been substantially less research, however, on exploring technology solutions that support hobbies and leisure. This is unfortunate, as quality of life and well-being are determined by more than just one’s ability to manage everyday tasks. An overview will be presented of research the Center for Research and Education on Aging and Technology Enhancement (CREATE) has conducted over two decades with the goals of understanding and supporting older adults’ performance of technology-based leisure activities. Many of these studies have involved videogaming, where there exists a substantial age-related digital divide. CREATE has evaluated older adults’ attitudes and game experiences through survey and research studies and has even recorded longitudinal gameplay. How these findings can be applied to support technology-based leisure activities will be expanded upon. Part of a symposium sponsored by Technology and Aging Interest Group.


Geoadria ◽  
2018 ◽  
Vol 22 (2) ◽  
pp. 193
Author(s):  
Sonja Podgorelec ◽  
Sanja Klempić Bogadi ◽  
Monika Šabijan

The way an individual spends leisure time in his/her environment is one of the factors that influence his/her quality of life Due to the features of space (natural and anthropogenic environment), size and structure of settlement, population, the prevailing economic branch and other attributes – the Municipality of Gornja Rijeka was selected for a case study in researching population’s quality of life in rural areas. The research was conducted by using the method of surveying during November and December of 2012 on a non-proportional judgment sample of170 examinees aged 18-60. The aim of the paper is to analyze part of results of the research through which the ways of spending leisure time were studied. In estimating the overall quality of life of the population in the selected area the focus was on the possibilities to engage in leisure activities in the settlements where they reside. The ways and the quality of spending leisure time were measured by closed type questions referring to ways and frequency of doing certain activities, and were later analyzed in relation to the selected sociodemographic variables (the examinee’s age, sex, marital status, household size), the health status and the personal income of an individual, whether they live from agriculture, patterns of support and sociability, perception of personal quality of life and the quality of life in the settlements where the examinees live. The results of factor analysis applied to 14 variables (leisure time activities) confirmed five factors by which it is possible to describe the way of spending leisure time for an inhabitant of a selected rural area – urban dimension, traditional dimension, sociability, hobbies and media. One of the conclusions of the research was that, in parallel to the decrease of differences in the rural and urban populations’ ways of life (especially when it comes to population aged 18-60), the differences in spending leisure time also decrease. It is primarily explained by an increasing employment of the rural population in non-agricultural activities, better transport connections between villages and cities and modern communication possibilities of rural households (internet). Also, the research has confirmed that the possibilities (infrastructure and organization) of leisure activities in the settlement where an individual lives significantly influence the overall quality of life estimate.


2021 ◽  
Vol 5 (Supplement_1) ◽  
pp. 120-120
Author(s):  
Andrew Steptoe

Abstract Healthy ageing has become a popular topic worldwide. We investigated the role of sleep, leisure activities, and socioeconomic inequalities in relation to cognitive decline, wellbeing, and quality of life in data from the English Longitudinal Study of Ageing (ELSA), Chinese Health and Retirement Longitudinal Study (CHARLS), and Japanese Study of Aging and Retirement (JSTAR), national representative samples of England, China and Japan, respectively. We found an inverted U-shaped association between sleep quality and memory in English adults and a positive dose-response association in Chinese older adults (Brocklebank). In another examination, we found that younger English individuals playing games had lower quality-of-life than older participants who game, and this association is more pronounced for widowed individuals than others (Almeida-Meza). Cognitive impairment and dementia represent significant challenges worldwide. In a cross-country investigation, we found that the prevalence of MCI was twice as great in England compared with Japan, but that the two nations differ slightly across socioeconomic correlates (Gireesh). In another cross-country comparison between England and China, we found that the rate of memory change appeared socioeconomically patterned, primarily by education and area-based characteristics (urban vs. rural), with a more substantial impact on rural China inequalities compared to England (Cadar). Our results indicate more robust educational and geographical disparities in China and increased occupational impact among English and Japanese participants. Our findings highlight the imperative need for policy interventions and tailored strategies to protect those particularly disadvantaged in England and China.


2016 ◽  
Vol 3 (4) ◽  
Author(s):  
Tabeer Ahmad ◽  
Aqueleem Un Nabi ◽  
Mohd Ilyas Khan

Taking care of a dependent relative entails different physical, psychological and social changes for caregivers. One of the most affected aspects is the social network and support, due to the lack of opportunities for leisure activities, impossibility to go out to work and changes in family routines. Social support also could act as a moderator when it affects caregiver’s quality of life by altering the direction and/or strength of the relation between the caregiver and his/her quality of life. Thus, social support to caregivers helps them to deal with their quality of life in a positive manner. Quality of life is a person’s perceived assessment of his/her own well-being. This includes emotional, social, and physical aspects of the individual’s life.. The social support scale and WHO quality of life brief questionnaire was administered on care givers of drug addicted people to collect data. T-test and Pearson product moment co-efficient of correlation were used for data analysis. The obtained result revealed significance difference between male and female caregivers of drug addicted people on social support and quality of life and the relationship between social support and quality of life was found significantly positive.


2012 ◽  
Vol 2012 ◽  
pp. 1-7 ◽  
Author(s):  
Keiko Shikako-Thomas ◽  
Noémi Dahan-Oliel ◽  
Michael Shevell ◽  
Mary Law ◽  
Rena Birnbaum ◽  
...  

The objective of this study was to examine the association between leisure participation and quality of life (QoL) in school-age children with cerebral palsy (CP). Leisure participation was assessed using the Children’s Assessment of Participation and Enjoyment (CAPE) and QoL using the Pediatric Quality of Life Inventory (PedsQL). Pearson correlation coefficients were calculated to examine the association between CAPE and PedsQL scores, and a multiple linear regression model was used to estimate QoL predictors. Sixty-three children (mean age9.7±2.1years; 39 male) in GMFCS levels I–V were included. Intensity of participation in active-physical activities was significantly correlated with both physical (r=0.34,P=0.007) and psychosocial well-being (r=0.31,P=0.01). Intensity and diversity of participation in skill-based activities were negatively correlated with physical well-being (r=−0.39,P=0.001, andr=−0.41,P=0.001, resp.). Diversity and intensity of participation accounted for 32% (P=0.002) of the variance for physical well-being and 48% (P<0.001) when age and gross motor functioning were added. Meaningful and adapted leisure activities appropriate to the child’s skills and preferences may foster QoL.


2021 ◽  
Vol 5 (3) ◽  
pp. 76-80
Author(s):  
Mabel Navarrete Valdebenito

An occupational view of public health takes care of the lifestyles of specific groups of people and how they influence their health and quality of life. Adolescents are positioning themselves as a group with their own needs from all areas of health, betting that the well-being of young people is an investment for the near future. Little is known about the nature of adolescents' occupational choices and how routines and lifestyles are installed. The challenges of this stage of life condition participation in occupations, to such a level that, from becoming involved in them, the interests and roles of adolescents are defined. The level of importance they attach to their activities would define their occupational routine based on the preferences of some activities over others. This research aims to define the differences in the level of importance that Chilean adolescents give to their occupations according to their gender. This study is quantitative in descriptive design. 109 Chilean adolescents who defined their daily occupations and the level of importance for each of them were evaluated. The Mann Whitney U test that compares two non-parametric samples was used. Regarding the results of this study, there are significant differences in the Play, especially in the play with friends, being the male adolescents those who give a higher level of importance to this type of play than their female peers. No significant differences were found by gender in Social Participation and Leisure activities, therefore, it could be said that adolescent men and women give the same level of importance to these occupations.


2021 ◽  
Vol 10 (19) ◽  
pp. 105-112
Author(s):  
Maria Claudia Ionescu ◽  
Andreea Stan

The COVID-19 pandemic has affected many lives and has a considerable social and economic impact. In response to this crisis, governments have implemented a series of protection measures: lockdown, social distancing, wearing a mask etc. Studies and statistics on the effects of the COVID-19 pandemic indicate low levels of mental and physical well-being, depression, fear of uncertainty, increasing inequality due to job loss, increased stress due to financial matters, social isolation etc. The current study has two main objectives: to explore Psychology students’ perceptions on changes in their quality of life, by comparing two periods of time: before and during COVID-19 pandemic and to identify differences in students’ perceptions on changes in their quality of life, according to their COVID-19 disease status. We designed a questionnaire including different aspects of quality of life, based on WHO Quality of Life - Bref (WHOQOL- BREF) (2004). Results have indicated that the main changes are related to opportunities for leisure activities, ability to concentrate, ability to perform daily living activities, mobility, capacity for work, feeling safe, and having enough money.


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