A Evaluation Method of Software Interface Design Used on Home Appliances

2012 ◽  
Vol 263-266 ◽  
pp. 1559-1563
Author(s):  
Wei Wei Wang ◽  
Xiao Yan Yang

The interface design of software used on Home Appliances targeted at satisfying passenger's physiology and psychological needs when operating the machine to the maximum extent is a complicated synthetic topic which embracing ergonomics, visual communication design, user experience design, behavior psychology, cultural studies of the consumer, optics and Chromatics and so on. So, it is very difficult for us to find a unified criterion which can be used to estimate the interface design of the software used on Home Appliances. In order to improve science and objectivity of the evaluation process, this paper established the evaluation index system centered on the user experience firstly. Then identified the weight of each index used AHP. Furthermore, constructed the evaluation analytical model used the Gray Disaster theory. This method effectively overcomes the subjectivity and arbitrariness in the evaluation process. Finally, the prototype system of the software has been developed to verify the validity of the method.

2013 ◽  
Vol 357-360 ◽  
pp. 1783-1788
Author(s):  
Chang An Zhou ◽  
Hong Ren ◽  
Jing Yang Zhou

In order to solve the existent problems of incomplete and ambiguous information during the evaluation on the multiple constraints factors of city underground space development and utilization, this paper applies analytic hierarchy process and fuzzy comprehensive evaluation method to construct the comprehensive evaluation index system of the multiple constraint factors of city underground space development and utilization, then Yuzhong District, Yubei District, Beibei District in Chongqing respectively as an example, and comprehensively to evaluate the multiple constraint factors of city underground space development and utilization. Example analysis shows that, it has high feasibility and effectiveness that applies the method of fuzzy comprehensive evaluation to the multiple constraint factors of city underground space development and utilization, and it can contribute to solve fuzziness and uncertainty problems of the evaluation process.


2013 ◽  
Vol 411-414 ◽  
pp. 131-134
Author(s):  
Jin Sheng Lu ◽  
Jun Jun Shen ◽  
Zhong Liang Yang

The user experience iterative process in interface design cannot meet the needs of point to point cases information delivery. In this paper, the process which combined with modern semiotics design methods was re-designed. With the process, design elements were refined in semiotics and the workflows and frames were recreated. And the point to point iterative interaction design process based on user experience were proposed through the interaction design of Kashgar self-service tourism website and developed the prototype system, which verified the practical application of the availability and effectiveness of the new design process.


Author(s):  
Rijois Saragih ◽  
◽  
Risda Pangaribuan ◽  
Tiurma Naomi ◽  
Gorbyno Sitepu ◽  
...  

Over time, waste production increases every day. This is due to the increasing number of products, population and consumption patterns of people. In addition, the lack of public awareness of waste disposal can lead to severe pollution. For example in the city of Medan, which produces 2,000 tons of garbage every day. Medan is a city that is affected by the lack of good waste management. In order to overcome the increase in waste generation, waste generation from the source must be reduced through waste management. The presence of Android can facilitate everyday activities such as the Trash Care application, which can help fight waste. This research focuses on designing the user interface (UI) and user experience design (UX) of the Trash Care application based on ease of use, efficiency, and ease of use for the user. In this study, the process and the data acquisition methods of the trash care application are explained using the documentation using the UCD method. The results of this study are in the form of an application interface design that is tailored to the needs of users. The user interface design for mobile applications is expected to increase user interest in waste disposal and public knowledge of the distinction between organic and inorganic waste.


2020 ◽  
Vol 2 (1) ◽  
pp. 249-259
Author(s):  
Dian Prajarini

Gamplong Tourism Village and Craft at Sleman Regency are one of the alternative tourist destinations of Yogyakarta Special Region. This tourist village presents weaving craft tours. There are approximately 18 weaving craftsmen in this tourist village. The promotions that have been carried out so far are still using leaflet and social media usage methods. It is an obstacle when social media does not provide clear information for tour packages in Gamplong tourism and craft villages. The absence of a website as a showroom and provider of information about the details of Gamplong tourism villages and handicrafts. This research develops a Gamplong village tourism and craft web profile prototype uses user experience design method. The design method uses five planes user experience elements. The design result evaluation method uses a heuristic evaluation method. The results of the study succeeded in creating a prototype web profile of Gamplong Tourism Village and Craft with user experience design method. The heuristic evaluation results on the interface of the Gamplong Tourism Village's prototype web profile and Handicraft as a reference for usability evaluation, suggesting that aesthetics, design, and match with the real, but need better handling for error prevention, adding help menus, and bilingual features.


2014 ◽  
Vol 539 ◽  
pp. 908-910
Author(s):  
Feng Yu ◽  
Yi Wu ◽  
Xian Ming Shao ◽  
Jian Chun Guo

By proceeding from practice of the sunny sport activity in higher education institutes, the principles of selecting evaluation index of the campaign have been put forward. Base on the No.17 document of the central committee and related principles, the paper establishes the evaluation index system of the activity. Considering the difficulty of fuzzy synthetic evaluation method in calculation of the multiple factors and ignorance of the relationship among evaluating objects, a new weight evaluation process using entropy method is introduced. This improved method for determination of weight of the evaluating indicators is applied in synthetic evaluation of the sunny sport activity. Compared with the original evaluation method, the method predigests the fuzzy synthetic evaluation process greatly and the evaluation results are more reasonable.


Author(s):  
Laihong Du ◽  
Hua Chen ◽  
Yadong Fang

AbstractTo solve the problem of ergonomic evaluation of suit production system, a hybrid method of IAHP and gray entropy theory is proposed. Firstly, literature reviews for ergonomics evaluation tools and techniques are introduced. Furthermore, ergonomic evaluation index system of suit operation is established according to production practice. Besides, a comprehensive evaluation models process of gray entropy and IAHP is introduced. Finally, a detailed evaluation process of suit sewing, ironing and clipping operation is introduced by an example, and the results show that the evaluation method of the paper is helpful to verify the feasibility and effectiveness of the operation system improvement demonstration.


Author(s):  
Luís Cláudio Portugal do Nascimento

This essay examines whether contemporary design is undergoing a decline in its standards of professional and pedagogic quality, due to an identity crisis which has apparently been affecting the field since the late sixties. In light of Confucius’ “rectification of names” imperative, various linguistic and aesthetic implications associated with the alleged loss of design conceptual benchmarks of the very identity and definition of the design discipline and profession are explored. It analyses concrete situations in which narratives on design seemingly weaken its bonds with objective exterior reality, arguably leading to the deterioration of previously valued and nurtured patterns and canons of excellence in technical, aesthetic, linguistic, methodological, and, above all, moral terms in the discipline of design. Attention is also given to a relatively common trend displayed – often, but not always– by “neo design specialists” of erasing conceptual boundaries around the design field, in order to establish subdomains within the greater discipline of design. These tend to be marked by pleonastic and tautological, but nevertheless impressive terminology, such as “information design”, “interface design”, “interaction design”, “user-centered design”, “user-experience design”, “user-interface design”, “communication design”, “experimental design”, “authorial design”, “handicrafts design”, “modern design”, “contemporary design”, “emotional design”, “meta-design”, “sustainable design”, “design systems”, “design thinking” and more, which then subdivides the territory of design amongst various “neo-design specialists” by suggesting, in some instances, the possibility of isolating conceptual attributes (such as, respectively, “information”, “interface”, “interaction”, “user experience”, “user interface”, “design conceptual models and methodological approaches” and so on) from the very identity of the integral design discipline itself. In this context, Confucius’ message of the “rectification of names” may thus be perceived as an important and timely call.


2021 ◽  
Author(s):  
Laihong Du ◽  
Hua Chen ◽  
Yadong Fang

Abstract To solve the problem of ergonomic evaluation of suit production system, a Hybrid method with IAHP and gray entropy theory is proposed. Firstly, literature review about ergonomics evaluation tools and technology is introduced. Furthermore, the ergonomic evaluation index system of suit operation is established according to production practice. Besides, comprehensive evaluation model process with gray entropy and IAHP is introduced. Finally, detailed evaluation process of suit sewing, ironing and clipping operation is introduced by an example, and the results show that the evaluation method in the paper is helpful to verify the feasibility and effectiveness of the operation system improvement demonstration.


2011 ◽  
Vol 71-78 ◽  
pp. 1435-1439
Author(s):  
Shu Guo Zhang ◽  
Yan Fang ◽  
Jun Ju Jia

The current evaluation process of architecture external wall thermal insulation energy-saving has met the problems such as information incompleteness and fuzziness. In order to solve the problems, the fuzzy comprehensive evaluation method is used, and the external wall thermal insulation energy-saving technique evaluation index system is set. And the method is adopt to compare between the walls using and not using the technology. The result shows that the evaluation of the external wall using thermal insulation energy-saving technique is obviously better than the result of the external wall not using the technique, so the thermal insulation energy-saving material should be promoted and applied nation-widely.


2020 ◽  
Vol 12 (18) ◽  
pp. 7329 ◽  
Author(s):  
Tinggui Chen ◽  
Lijuan Peng ◽  
Bailu Jing ◽  
Chenyue Wu ◽  
Jianjun Yang ◽  
...  

During the COVID-19 pandemic, social education has shifted from face to face to online in order to avoid large gatherings and crowds for blocking the transmission of the virus. To analyze the impact of virus on user experience and deeply retrieve users’ requirements, this paper constructs a reasonable evaluation index system through obtaining user reviews about seven major online education platforms before and after the outbreak of COVID-19, and by combining the emotional analysis, hot mining technology, as well as relevant literature. At the same time, the variation coefficient method is chosen to weigh each index based on the difference of index values. Furthermore, this paper adopts the comprehensive evaluation method to analyze user experience before and after the outbreak of COVID-19, and finally finds out the change of users’ concerns regarding the online education platform. In terms of access speed, reliability, timely transmission technology of video information, course management, communication and interaction, and learning and technical support, this paper explores the supporting abilities and response levels of online education platforms during COVID-19, and puts forward corresponding measures to improve how these platforms function.


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