To Design an Effective E-Learning System in the Civil Servants' Job-Training

2010 ◽  
Vol 171-172 ◽  
pp. 523-526
Author(s):  
Fu Lei Zhang

The Chinese government is pursuing e-learning policies which makes job-training with a knowledge-based society. To explain more fully the important role of the e-learning environment, this article undertakes some typical examples of the governments' job-training under e-learning environment. The main problems in servants' job-training in China are the low quantity in the servants' training, short of restriction, the uniform manner in the training and less fairness and availability of opportunities for educational training. In order to develop the e-learning system, the civil servant's job training policies are provided and the measures of the effective e-learning system are designed.

Author(s):  
Noha Ezzat El-Attar ◽  
Niveen Abo El-Ela ◽  
Wael A. Awad

Improving the performance of e-learning services to provide a scalable and effective e-learning system is a big challenge for the educational organizations. The e-learning system faces many challenges in pedagogical services (e.g. learning design and learning content problems), and technical services (e.g. resource provisioning and financial cost). This article presents an e-learning environment based on cloud computing (PCLE) in attempt to enhance the e-learning services' by customizing the contents of the course's material depending on the students' knowledge, experiences, and requirements. Also, the system focuses on supporting and achieving reusability, interoperability, adaptation and personalization in order to overcome the passive role of the student and transfer it into an interactive and useful participation. On the other hand, PCLE is built over the cloud computing environment trying to overcome the traditional web-hosting challenges as scalability, availability, and cost.


Author(s):  
Muhammad Ahmad Amin ◽  
Saqib Saeed

Amongst open-source e-learning systems, WebGoat, a progression of OWASP, provides some room for teaching the penetration testing techniques. Yet, it is a major concern of its learners as to whether the WebGoat interface is user-friendly enough to help them acquaint themselves of the desired Web application security knowledge. This chapter encompasses a heuristic evaluation of this application to acquire the usability of contemporary version of WebGoat. In this context of evaluation, the in-house formal lab testing of WebGoat was conducted by the authors. The results highlight some important issues and usability problems that frequently pop-up in the contemporary version. The research results would be pivotal to the embedding of an operational as well as user-friendly interface for its future version.


Author(s):  
Lorna Uden

Recently the e-learning community has begun to view the e-learning environment as a self-sustaining ecosystem that provides learners with the tools and surroundings they need to achieve their learning. An e-learning ecosystem is a community where organisms interact with one another and with their physical environment. Every organism has a role to fulfil and there must be a harmonious balance between all aspects of the ecosystem in order for the organisms to flourish and evolve. An e-learning system can be considered as a service system—the application of competences for the benefit of another. What exactly are the characteristics of an e-learning ecosystem and how can e-learning professionals create such an ecosystem that provide values for the different elements of the e-learning ecosystem? This chapter shows the concepts of service ecosystems that can be used to design an effective e-learning ecosystem that will provide value to the different stakeholders involved.


Author(s):  
Simon Schwingel ◽  
Gottfried Vossen ◽  
Peter Westerkamp

E-learning environments and their system functionalities resemble one another to a large extent. Recent standardization efforts in e-learning concentrate on the reuse of learning material only, but not on the reuse of application or system functionalities. The LearnServe system, under development at the University of Muenster, builds on the assumption that a typical learning system is a collection of activities or processes that interact with learners and suitably chosen content, the latter in the form of learning objects. This enables us to divide the main functionality of an e-learning system into a number of stand-alone applications or services. The realization of these applications based on the emerging technical paradigm of Web services then renders a wide reuse of functionality possible, thereby giving learners a higher flexibility of choosing content and functionalities to be included in their learning environment. In such a scenario, it must be possible to maintain user identity and data across service and server boundaries. This chapter presents an architecture for implementing user authentication and the manipulation of user data across several Web services. In particular, it demonstrates how to exploit the SPML and SAML standards so that cross-domain single sign-on can be offered to the users of a service-based learning environment. The chapter also discusses how this is being integrated into LearnServe.


Author(s):  
Jon T.S. Quah ◽  
Winnie C.H. Leow ◽  
Y. K. Soh

In the past decades, the Internet has evolved so rapidly that it makes the information-technology industry grow extremely fast. Internet-based applications such as e-commerce, e-payment, e-billing, e-learning, and so forth have tremendous influence on society: There is a trend that our society will be reshaped by the Internet. Among these applications, e-learning is one of the killer applications. Currently, the traditional education system faces some challenges that arose from the development of the knowledge-based economy. School enrollment increases with the population growth, education levels also increase for the new economy, and the cost of higher education escalates. On the other hand, in the workforce-training market, as the information economy develops, the demand for skilled workers increases. As the technology keeps changing, the workforce needs continuous training to maintain its productivity level. Hence, both formal school-based education and continuous workforce training have become big business now, and they will be even bigger in the future (Kerrey & Isakson, 2000). A more sophisticated education model is required to take this challenge, and so e-learning came into being. Compared to traditional classroom teaching, e-learning provides one major advantage: It makes the access of information much easier and more convenient. Hence, it makes learning of all kinds, at all levels, anytime, anyplace, at any pace a practical reality (Kolar, 2001). E-learning also gives tremendous cost savings for both instructors and learners; the learning model is shifted from instructor centered to learner centered, which focuses primarily on the needs of learners. The updating of online material is also much easier. Many e-learning systems can develop personalized and interactive applications that allow users to customize their e-learning models to their own pace, and they can truly engage the user in that they involve the simulation of real-world events and sophisticated collaboration with other learners and instructors (Quah & Chen, 2002). In our e-learning system, we incorporated mobile-agent technology to enhance the response time of information retrieval. The purpose of this incorporation is to overcome the bottleneck problem faced by many pure client-server-based systems. Since mobile agents are able to traverse from one information server to another autonomously to search for relevant documents for users, only relevant articles are sent back. This saves bandwidth and enhances the efficiency of the e-learning system. As a result, the turnaround time for user queries or information searches reduces, and the feedback from the user community is positive as the response time is shorter and users find it easier to maintain their trains of thought in their study.


Author(s):  
Lilyana Nacheva-Skopalik ◽  
Steve Green

Access to education is one of the main human rights. Everyone should have access to education and be capable of benefiting from it. However there are a number who are excluded, not because of a lack of ability but simply because they have a disability or specific need which current education systems do not address. A learning system in which content, tools and interfaces can be personalised and adapted to the individual needs and preferences of a variety of learners, including those with disabilities, becomes inclusive. Assessment is an integral part of an e-learning environment and therefore it has to provide not only inclusive e-learning content but also inclusive e-assessment. The proposed research investigates an intelligent adaptable e-learning system for assessing students' level of skill, knowledge and understanding regardless of their disabilities or accessibility needs. It is based on an innovative use of world's first open source adaptable widget design and authoring toolkit (WIDGaT) as the prototyping environment.


2009 ◽  
Vol 15 (2) ◽  
pp. 229-244 ◽  
Author(s):  
Dalė Dzemydienė ◽  
Lina Tankelevičienė

The quality of the distance learning courses is largely influenced by competently prepared educational resources and an effective study support system. One of the possible ways to improve distance learning infrastructure and increase its effectiveness is to extend the architecture of present e‐learning systems by the components for adaptable and sustainable learning. This research work is devoted to developing the service‐oriented distance learning environment adaptable to the user's needs. The proposed adaptable communication environment of distance learning is constructed by integration of new components of communication scenarios generation, adaptable for student's goals, multilayered domain ontology of learning subject and forming intelligent agents’ framework possible. The paper presents the knowledge‐based component architecture of the distance learning system, which enables a better adaptation of learning resources to students. The paper analyses the possibilities of integrating ontology into the e‐learning system. The issues of decomposing ontology into different levels of understanding are discussed in order to adapt to learner's tasks and goals. A conceptual approach is proposed for extending the existing distance learning system architecture by intelligent and deeper knowledge layers. Santrauka Nuotolinių studijų kokybė daugiausia priklauso nuo kompetentingai parengtų mokomųjų priemonių ir veiksmingai veikiančios studijų paramos sistemos. Ieškant priemonių, kaip pagerinti nuotolinių studijų sistemos infrastruktūrą ir padidinti jos darbo efektyvumą, nagrinėjamos galimybės praplėsti tradicinės nuotolinio mokymo sistemos architektūrą komponentėmis, kurios leistų išplėtoti adaptuotą ir darnų mokymosi procesą. Šio tyrimo uždaviniai skirti paslaugoms, skirtoms išvystyti nuotolinio mokymo aplinką. Siekiant sukurti tinkamą kompiuterizuotą bendradarbiavimo aplinką, lanksčiai prisitaikoma prie kintančių vartotojo poreikių studijų procese. Architektūra projektuojama integruojant naujas komponentes bendravimo scenarijams generuoti, daugelio lygių dalykinės srities ontologijai naudoti ir sudarant sąlygas automatizuotam intelektinių agentų bendravimui. Straipsnyje nagrinėjamos galimybės integruoti dalykinės srities ontologiją į tradicinės nuotolinio mokymo sistemos aplinką. Ontologijos detalizavimo pagal studento supratimo lygmenis klausimai nagrinėjami siekiant pateikti koncepcinį tokios nuotolinės adaptuotos sistemos darbo modelį.


2018 ◽  
Vol 3 (2) ◽  
pp. 153-160
Author(s):  
Ghulam Asrofi Buntoro ◽  
Dwiyono Ariyadi ◽  
Indah Puji Astuti

The role of Science and Technology (IT) is huge nowadays. The role covers many fields. One of them is education. MAN 1 Ponorogo is one of the schools in Ponorogo district that has extra computer-based activities for a minimum level of diploma 1. It affects the increase in lesson hours. Therefore, to maximize face-to-face required innovative learning media. One such example is e-learning. E-learning is also expected to be used actively by students. E-learning is a learning system that utilizes communication and information technology (ICT) in the learning process between teachers and learners. The purpose of this program is to socialize e-learning quipper to teachers and students in MAN 1 Ponorogo to optimize learning and teaching activities (KBM). In the event, seventeen teachers were present and active. Eleven teachers strongly agree with e-learning quipper because it is easy and useful. As of the 24 students present and active, 2 students still have difficulty in using e-learning quipper. Thus, more than 95% of participants can use the e-learning quipper.


2020 ◽  
Vol 11 (02) ◽  
pp. 118-127
Author(s):  
Amani Younes Merzeban ◽  
◽  
Ismail M. El-Sayed ◽  
Mohamed A. Ragheb ◽  
◽  
...  

At present, Higher education sector in Egypt plays an important role. The exponential change in technology initiates improving its services. As a result of the increased pressure to improve competitiveness, and due to COVID19 circumstances, academic institutions are motivated to adopt a system perspective, elevating strategies towards achieving E-learning. This research is mainly targeting exploring practices of E-learning in higher education, its influence on enhancing the education process and in-house customers' satisfaction (students). There’s a dissimilarity between E-learning teaching and the traditional teaching, there are many debates. Creating effective E-learning environment has become a top priority for higher academic institutions. The parameters of the E-learning system effectiveness are not revealed. The main objective of this research is to find out whether the online teaching method compared to the traditional teaching method, in different colleges of the Arab Academy for Science, Technology and Maritime Transport (AASTMT); will achieve a higher quality level than that created using the traditional education approach in specific. The research aims at exploring students’ perceptions towards E-Learning teaching method & traditional teaching method concerning learning environment satisfaction, quality of achievements and performance. The research approaches adopted in this study includes executing an experimental study using a quasi-experiment design to direct the Arab Academy for Science, Technology & Maritime transport (AASTMT) to different knowledge bases in instruction technology. Moreover, the findings from this research would provide evidence and add to the body of knowledge in higher education. The methodology of the research is seeking to apply E-learning to manage development and improve performance, as a starting point to assess the effect of applying E-learning on enhancing the education process. This research is the first in higher education in Egypt to hold a comparison between teaching methods and study the effect of this combination of dimensions together and analyze the E-Learning teaching method effect on enhancing education and improving quality. Finally, the research will elaborate the problems faced to improve the E-Learning teaching method as a prerequisite for higher education since the beginning of COVID19 pandemic.


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