A Form Generation System Based on Design Thinking Patterns

2011 ◽  
Vol 201-203 ◽  
pp. 1147-1150
Author(s):  
Teng Wen Chang ◽  
Sei Wo Winger Tseng

Generative design system is a complex system that often focus on the technical and complex details thus away from building a system from the product designer’s thinking patterns. In addition, by focusing on the mechanism, the system is hard to construct and difficult to use for practical situation. Horizontal/vertical design thinking patterns are often used in product design practice, thus how designers make decision affect the generation reasoning. With the cognitive design researches on design thinking patterns, two research stages (experiment and implementation) are conducted and policy/generation rules are discovered during the experiment with 30 5-year design experts as focus group. An experimental system called thinking pattern-based generation system, a.l.a. ThinkGen is developed for testing the hypothesis.

2011 ◽  
Vol 201-203 ◽  
pp. 1177-1180 ◽  
Author(s):  
Sei Wo Winger Tseng ◽  
Teng Wen Chang ◽  
Ji Hong Lin

A model of two thinking paths is developed in this article. Early researchers of computer aided for product design focused their attention on sensation of consumers on product appearance to meet the consumer need. However, these generative rules of digital form did not consider the thinking process during design concept development. The experiment was designed to explore the concept transformation of two thinking patterns, and the shape generation in design thinking developing. The martini wine cup had been selected as a design target to collect the data. The model of two thinking paths was then developed based on results of the design thinking experiment. An experimental system, called thinking pattern-based generation system, a.l.a. ThinkGen, was then implemented to test the model.


Author(s):  
Vicky Lofthouse

This paper proposes that there is a need to prepare undergraduate design students to be responsible practitioners when they enter the workplace. The multi-faceted approach adopted by the Design School at Loughborough University to achieve this is presented. The paper outlines and reflects on the differences between the idealistic environment provided within an educational setting and the actual situation in the design industry, where there is little evidence of mainstream sustainable design practice. The paper concludes that it is valuable to provide students with a range of skills that support sustainable design thinking, even if they are not currently required by the design industry because doing so turns the students into informed individuals with the potential to lead the next generation of design practitioners.


Author(s):  
Masato Inoue ◽  
◽  
Yoshiyuki Matsuoka

In the early processes of design called conceptual and preliminary design, diverse design ideas must be obtained under the constraint of unclear design conditions. Since ancient times, designers have been referred to form and structure of natural organism to create new artifacts. Design method referencing organisms could develop new designs and improve design capabilities. This paper describes a design system referencing emergent organism evolution, diversity, and environmental adaptation to obtain diverse design solutions. We simulate developmental process of organism, "induction" and "apical dominance" for diverse organism morphogenesis and propose form-generation system for obtaining diverse design solutions in a self-organizing manner using cellular automata. Generated organisms are adapted to the environment. We add a process in which forms are structurally adapted, optimizing diverse design ideas. To verify effectiveness proposal, we apply our proposal to the structural design of chairs. We discuss the effectiveness of our proposal applying organism morphogenesis for obtaining diverse design solutions.


Author(s):  
Hideki Aoyama ◽  
Shigeto Miyauchi

Appearance design is becoming an increasingly important factor for determining product value as well as product functions as customer preference continues to diversify, leading to growing demands for sophisticated designs. Current CAD systems are not effective for design because they lack functions to express the designer’s sensitivity (Kansei). In the first step of appearance design, the designer embodies the shape image from concepts. In this stage, if 3D models can be easily built and corrected based on KANSEI, the process of embodying the shape image becomes easy. In addition, product design must also reflect customer needs. The objective of this study is therefore to develop a design system that can construct and analyze 3D car models based on terms expressing “Kanse”. In this study, these terms are defined as “Kansei words”.


Author(s):  
Shih-Hung Cheng ◽  
◽  
Yung-Chuan Ma ◽  
Winger Sei-Wo Tseng ◽  
◽  
...  

2012 ◽  
Vol 502 ◽  
pp. 376-380
Author(s):  
Sei Wo Winger Tseng ◽  
Chi Hong Lin

There are two kinds of thinking strategy, which are vertical thinking and lateral thinking [1]. Nowadays, there are few computer-aided designs using design thinking strategy. Most computer aided designs combine the consumer's emotional and pattern matching. Base on this reason, this study's purpose is the application of design thinking strategy to computer-aided design, and use the Model of Two Paths which proposed by Tseng & Chang [2], and combined parametric modeling of derivatives design. The authors hope in the future, the computer systems can assist the designer in thinking. Currently, the study found the process of parametric modeling form generation that changes the spatial relation which is similar to Jumping thinking of lateral thinking. The shape evolution between different vocabulary is similar to Triggering thinking of lateral thinking [2].


2019 ◽  
Author(s):  
POHSUN WANG

Basic shape is one of the most important components of the learning design process. Using Western design thinking to understand shape, color and composition layout and attempting to reinterpret the application of traditional calligraphy from a design point of view—whether it is the expression of form or the meaning of content—are both important aspects of design thinking. The writing patterns of traditional calligraphy and the design creation of modern experiments may have different biases. If the artistic value of "the brush and ink of the time" is compared to the science and technology of innovation as the main appeal, the expressiveness of the traditional writing mode is obviously difficult to achieve. Using science and technology as an option for design creation is a difficult way to proceed; however, technology, ideas and thinking can still be in sync with the cultural issues of an entire era. This is also the test of the times to which contemporary creations are subjected. There are infinite possibilities for development, and it is worthwhile to explore these possibilities together with artistic aspirants. On the other hand, if we follow the well-beaten path of the status quo, the creativity of traditional calligraphic art will wither, it will deviate from the larger environment of the era in which it operates, and it will inevitably be neglected and pushed out by other art categories. The design and creation process uses the traditional calligraphy characters and drums as the theme, assisted by digital tools in the creation, and finally transforms the traditional calligraphy visual form into an expression of the art of science and technology.


2013 ◽  
Vol 712-715 ◽  
pp. 2888-2893
Author(s):  
Hai Qiang Liu ◽  
Ming Lv

In order to realize information sharing and interchange of complex product multidisciplinary collaborative design (MCD) design process and resources. The Process integrated system control of product multidisciplinary collaborative design was analyzed firstly in this paper, then design process of complex product for supporting multidisciplinary collaborative was introduced, a detailed description is given of the organization structure and modeling process of MCD-oriented Integration of Product Design Meta-model ; and concrete implement process of process integrated system control method was introduced to effectively realize information sharing and interchange between product design process and resources.


1989 ◽  
Vol 26 (04) ◽  
pp. 289-302
Author(s):  
A. H. B. Duffy ◽  
K. J. MacCallum

In the early stages of ship design a considerable amount of experience and knowledge is used to build and evaluate empirical models with known design relationships. However, computer-based systems which aim to assist this stage have tended to concentrate on the analytical aspects of the process and have not been successful in integrating with this expertise and benefitting from it. This paper presents some of the results of a program of research into methods and representing knowledge of empirical numerical relationships used in these early stages of the design process. The work is based on an experimental system, DESIGNER, described in earlier papers. The DESIGNER system is used to carry out a series of evaluations of design sessions, using a warship design model. By examining the progress toward a set of design goals and the classes of interactions used, an improved understanding of the requirements of an interactive numerical design system is developed. As a consequence, methods have been developed to handle approximate values and relationships, to include design margins, and to represent explicitly in the system the definition and use of goals, or design requirements. Using a design model representing a bulk carrier, the paper then presents a worked example to illustrate the use of the new numerical knowledge techniques. It is concluded that the techniques could make a useful contribution to any interactive numerical design system which aims to provide improved use of expertise.


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