System for 3D Form Generation and Impression Analysis Based on Emotional Words: “Kansei Words”

Author(s):  
Hideki Aoyama ◽  
Shigeto Miyauchi

Appearance design is becoming an increasingly important factor for determining product value as well as product functions as customer preference continues to diversify, leading to growing demands for sophisticated designs. Current CAD systems are not effective for design because they lack functions to express the designer’s sensitivity (Kansei). In the first step of appearance design, the designer embodies the shape image from concepts. In this stage, if 3D models can be easily built and corrected based on KANSEI, the process of embodying the shape image becomes easy. In addition, product design must also reflect customer needs. The objective of this study is therefore to develop a design system that can construct and analyze 3D car models based on terms expressing “Kanse”. In this study, these terms are defined as “Kansei words”.

2011 ◽  
Vol 201-203 ◽  
pp. 1147-1150
Author(s):  
Teng Wen Chang ◽  
Sei Wo Winger Tseng

Generative design system is a complex system that often focus on the technical and complex details thus away from building a system from the product designer’s thinking patterns. In addition, by focusing on the mechanism, the system is hard to construct and difficult to use for practical situation. Horizontal/vertical design thinking patterns are often used in product design practice, thus how designers make decision affect the generation reasoning. With the cognitive design researches on design thinking patterns, two research stages (experiment and implementation) are conducted and policy/generation rules are discovered during the experiment with 30 5-year design experts as focus group. An experimental system called thinking pattern-based generation system, a.l.a. ThinkGen is developed for testing the hypothesis.


SAGE Open ◽  
2021 ◽  
Vol 11 (1) ◽  
pp. 215824402199836
Author(s):  
Tarek Ismail Mohamed

This article focuses on applying the ethics of the product features during the students’ design education. Good/Bad design term is a conventional approach to discuss the ethical/unethical design values of the products. It is noted that different aspects of the product design such as visual information design, interface design, and appearance design have a vital role in judging the levels of ethics in the product. So the students of product design everywhere need to practice the term ethical/unethical design during their study because designers influence society more than they could imagine. This influence can be done by creating an attractive organized appearance and perfect functions that support the ethical brand’s image to the customers. The interviews and discussions were held as a research method with the students of product design in some institutions in addition to some design experts and customers to find out their opinions about the design values that achieve the ethical dimensions in the product design. They can end up with products that carry ethical values in their design. The final article’s results are in the descending order of the different design values according to their importance in emphasizing the ethical aspects of the products, in addition to a checklist including some important questions that can help the designers to be more aware of ethics’ considerations in the product design because ethics is a process of learning, not a process of obedience, and to highlighting the term of ethical designer which in turn reflects on the ethics of customers and societies.


2013 ◽  
Vol 712-715 ◽  
pp. 2888-2893
Author(s):  
Hai Qiang Liu ◽  
Ming Lv

In order to realize information sharing and interchange of complex product multidisciplinary collaborative design (MCD) design process and resources. The Process integrated system control of product multidisciplinary collaborative design was analyzed firstly in this paper, then design process of complex product for supporting multidisciplinary collaborative was introduced, a detailed description is given of the organization structure and modeling process of MCD-oriented Integration of Product Design Meta-model ; and concrete implement process of process integrated system control method was introduced to effectively realize information sharing and interchange between product design process and resources.


Author(s):  
Noboru Narikawa ◽  
Kazuo Takahashi

Abstract This paper gives an overview of a collaborative design system (CDS) for electromechanical products. To reduce design costs and to manufacture high-quality products, it is well known that concurrent engineering (CE) is a very efficient approach. Three-dimensional (3D) CAD system and engineering database system are essential components of CE. The CDS is an environment to realize CE. By creating 3D models in a computer and performing some simulations such as mechanical, electronic, software simulation and integrated simulations, it is possible to estimate functions, assemblability, manufacturability and so on, before making prototype models. In this paper, we outline the CDS and mainly discuss the total information management system (TIMS) which makes an important role of the CDS. This paper describes the implementation experience of some functions of the TIMS.


2015 ◽  
Vol 15 (6) ◽  
pp. 16-28
Author(s):  
Liu Jian ◽  
Huang Haisong ◽  
Pan Weijie

Abstract Based on knowledge representation in product design, we propose a knowledge model of the product design process based on graphical semantic perception. The ontology semantic of the product is analyzed together with the product design process knowledge. Then the basic element model for knowledge representation of the product design process is built. With the concepts of the extension origin point basic element and extension vector thus defined, knowledge representation, consisting of growth, convergence and optimization is realized. On this basis, the model for case base clustering based on graphical semantics is built. Feasibility verification is performed with the case of appearance design of a machine tool. The highlight of the proposed method lies in the combination of the formalized and quantitative approach for product appearance design.


2021 ◽  
Vol 7 (5) ◽  
pp. 1329-1340
Author(s):  
Wang Huajie ◽  
Cheng Jianxin

Objectives: Tobacco companies from various countries are facing pressure to participate in global competition. How to improve the products’ quality is important for the tobacco companies. In this study, based on the international perspective, the scale of E-cigarette product design evaluation is established, the brand value and cultural experience are integrated into the design activities, the design quality of the product is improved, and the culture is sustainable develop. Methods: This article constructs a product design system based on culture, experience and brand value perspectives by studying outstanding design brands product characteristics, using interviews and focus groups. This system includes design content in five aspects: value, aesthetics, function, innovation, and cultural experience. It further summarizes 20 design indicators. Using the analytic hierarchy process, the weight of the 20 design indicators is scored to determine the importance of guiding the design project. Results: In order to prove the effectiveness of the design index, combined with actual cases, in the process of designing a local brand of E-cigarette products in China, combined with relevant design indexes, compared with the index differences of international brands, focusing on 20 indexes The index with high weight value has studied the advanced aspects of international brand and completed the design of new products. The new proposal of the product was re-evaluated according to the design indicators. The new proposal has been significantly improved in all aspects. Conclusion: The actual results show that the established design indicators have certain guiding value for the development of new products. These indicators can be used as reference standards for design practice, and can also be used as standards for product design evaluation. They also have a certain value of new product development in other fields.


Author(s):  
Tushar H. Dani ◽  
Chi-Cheng P. Chu ◽  
Rajit Gadh

Abstract Rapid shape creation and visualization of solid models remains a tedious task despite advances in the field of Computer Aided Design (CAD)/Solid Modeling. CAD systems require a significant level of detail, such as vertices, edges, and faces to be specified by the user, even before the simplest of shapes can be created and viewed. In addition, most CAD systems have an essentially 2D interface for designing artifacts. This makes artifact visualization, for example by interactive rotation, difficult since all manipulations have be achieved by 2D translation of the mouse or by typing in the required angles of rotation. The limited visualization capability and the requirement to create shapes through the specification of low level entities is especially cumbersome in the concept shape design stage. This paper describes the Conceptual Virtual Design System, COVIRDS, a tool for product concept design. COVIRDS provides an intuitive voice and hand input-based interface for modeling of products using a ‘construction’ approach. Product shape models are created by ‘attaching’ simpler parametrically defined ‘Shape Elements’ to other elements to create more complex models. Voice commands are used to instantiate shape elements and change their parameters, for example, the width, length and height of a block element. 3D hand input is used for positioning shape elements during element attachment. The voice and hand input-based interface together with a stereoscopic visual display facilitates rapid creation and visualization of concept shape models.


Author(s):  
Zulfiqar Ali-Qureshi

Unique characteristic of system of system based product life cycle challenges evolves different level of systems. This means the product design system and process level system consideration are very important besides the system level issues for product and process development which are part of systems of system. These core issues include the physical elements, assembly process and its related cognitive elements of component to that particular assembly and its process at Sub system level which are fundamental of System of system in holistic perspective of new product and process design. Any system level change or variety affects the next adjacent system in the same product as a member of same family of a system of system. In this paper the aspect of Hybrid electric car battery has been explored to reduce the system of system level sociotecnical complexity in product design. In this context, the affect of changeability in the assembly system level has been explored and DFA analysis and the complexity Index of the product at physical structure, assembly process and cognitive system level been discussed to draw analogy for making an understanding of similar nature of the system in platform based product and process family development.


Author(s):  
Jessica Armstrong ◽  
Rob Stone ◽  
Sebastian Immel ◽  
Katharine Hunter-Zaworski

Current product design methodologies do not typically address the creation of inclusive products (products that meet the needs of persons with and without disabilities). In this paper, empathic design principles and modular product design strategies are explored as part of a novel approach to inclusive design. The use of disability simulation as a data collection methodology both increases the safety and ease by which customer needs can be gathered and gives designers an empathic design experience with the products they develop. A disability simulation suit is designed to support empathic gathering of customer needs. The suit is subjected to validation trials to determine how accurately it mimics the physical and perceptual behaviors of persons with disabilities in users of the suit. Initial results show that the disability simulation suit provides a valid empathic design experience that yields similar customer needs and reduced dexterity as persons with disabilities.


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