The Simulation of the Ship Production Design Process Based on Hierarchical Timed Petri Net

2012 ◽  
Vol 544 ◽  
pp. 170-175 ◽  
Author(s):  
Rui Yan ◽  
Ping Jiang ◽  
Wei Jia Li ◽  
Jun Yan ◽  
Long Wen

Shipbuilding is a very important industry for its irreplaceable role into the sea transport and oceans exploration. But ship production design is a very complex process, causing the inefficiency of the shipbuilding. At the same time, the current situation of most shipbuilding enterprises is the multi-project environment and the resources among them are shared, the large and complex systems are hardly to simulate. In this research, a multi-resources oriented hierarchical timed petri net (HTPN) are constructed to model the ship production design process under the multi-project environment and a WFPN software is developed based on HTPN. To evaluate the efficiency and applicability of WFPN, a case study is conducted and the results show that it’s practicable. Beside on it, the analyses of the resource loads are also providing a way to promote the efficiency of the shipbuilding enterprises.

2020 ◽  
Vol 13 (2) ◽  
pp. 150-168
Author(s):  
Emanuela Lima Silveira ◽  
Aguinaldo Dos Santos

The creative process of Sustainable Product + Service Systems (PSSs) that involve a variety of social, economic and environmental elements is a very complex process that can be characterized as a wicked problem. The following study highlights that, currently, the tools used in PSS assist in the system design process but often explore the design process intuitively based on the designer’s experience. When dealing with complex problems it is important to use a more structured design approach, which involves multidisciplinary teams to explore systematic design techniques. In this sense, a method recognized to assist in the process of creating complex systems is the heuristic. The use of heuristics is considered a cognitive strategy that not only accelerates the creative process, but also generates solutions, regardless of spontaneous creativity. In this article, an analysis of the creative potential of heuristics was carried out with the blueprint tool. The research method used included an unsystematic theoretical survey, followed by an exploratory case study. Therefore, it is intended to contribute to the detection of emphases and gaps in the literature and demonstrate through practical application, the interaction of designers with heuristic principles in the creation process of PSSs.


Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


2013 ◽  
Vol 1 (1) ◽  
pp. 158-178
Author(s):  
Urcun John Tanik

Cyberphysical system design automation utilizing knowledge based engineering techniques with globally networked knowledge bases can tremendously improve the design process for emerging systems. Our goal is to develop a comprehensive architectural framework to improve the design process for cyberphysical systems (CPS) and implement a case study with Axiomatic Design Solutions Inc. to develop next generation toolsets utilizing knowledge-based engineering (KBE) systems adapted to multiple domains in the field of CPS design automation. The Cyberphysical System Design Automation Framework (CPSDAF) will be based on advances in CPS design theory based on current research and knowledge collected from global sources automatically via Semantic Web Services. A case study utilizing STEM students is discussed.


Author(s):  
Konstantin Aal ◽  
Anne Weibert ◽  
Kai Schubert ◽  
Mary-Ann Sprenger ◽  
Thomas Von Rekowski

The case study presented in this chapter discusses the design and implementation of an online platform, “come_NET,” in the context of intercultural computer clubs in Germany. This tool was built in close cooperation with the children and adult computer club participants. It was designed to foster the sharing of ideas and experiences across distances, support collaboration, and make skills and expertise accessible to others in the local neighborhood contexts. In particular, the participatory-design process involving the children in the computer clubs fostered a profound understanding of the platform structure and functionalities. The study results show how younger children in particular were able to benefit, as the closed nature of the platform enabled them to gather experience as users of social media, but in a safe and controlled environment.


2014 ◽  
Vol 33 (3) ◽  
pp. 45 ◽  
Author(s):  
David Ward ◽  
James Hahn ◽  
Lori Mestre

<p>This article presents a case study exploring the use of a student Coding Camp as a bottom-up mobile design process to generate library mobile apps. A code camp sources student programmer talent and ideas for designing software services and features.  This case study reviews process, outcomes, and next steps in mobile web app coding camps. It concludes by offering implications for services design beyond the local camp presented in this study. By understanding how patrons expect to integrate library services and resources into their use of mobile devices, librarians can better design the user experience for this environment.</p>


Energies ◽  
2021 ◽  
Vol 14 (14) ◽  
pp. 4082
Author(s):  
Luis Arribas ◽  
Natalia Bitenc ◽  
Andreo Benech

During the last decades, there has been great interest in the research community with respect to PV-Wind systems but figures show that, in practice, only PV-Diesel Power Systems (PVDPS) are being implemented. There are some barriers for the inclusion of wind generation in hybrid microgrids and some of them are economic barriers while others are technical barriers. This paper is focused on some of the identified technical barriers and presents a methodology to facilitate the inclusion of wind generation system in the design process in an affordable manner. An example of the application of this methodology and its results is shown through a case study. The case study is an existing PVDPS where there is an interest to incorporate wind generation in order to cope with a foreseen increase in the demand.


Energies ◽  
2021 ◽  
Vol 14 (15) ◽  
pp. 4618
Author(s):  
Antonio Mariani ◽  
Gaetano Crispino ◽  
Pasquale Contestabile ◽  
Furio Cascetta ◽  
Corrado Gisonni ◽  
...  

Overtopping-type wave power conversion devices represent one of the most promising technology to combine reliability and competitively priced electricity supplies from waves. While satisfactory hydraulic and structural performance have been achieved, the selection of the hydraulic turbines and their regulation is a complex process due to the very low head and a variable flow rate in the overtopping breakwater set-ups. Based on the experience acquired on the first Overtopping BReakwater for Energy Conversion (OBREC) prototype, operating since 2016, an activity has been carried out to select the most appropriate turbine dimension and control strategy for such applications. An example of this multivariable approach is provided and illustrated through a case study in the San Antonio Port, along the central coast of Chile. In this site the deployment of a breakwater equipped with OBREC modules is specifically investigated. Axial-flow turbines of different runner diameter are compared, proposing the optimal ramp height and turbine control strategy for maximizing system energy production. The energy production ranges from 20.5 MWh/y for the smallest runner diameter to a maximum of 34.8 MWh/y for the largest runner diameter.


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