scholarly journals Multi-Fingered Haptic Interface Robot and its Application Systems

2008 ◽  
Vol 144 ◽  
pp. 1-8 ◽  
Author(s):  
Haruhiko Kawasaki

Haptic interfaces that represent force and tactile feeling have been utilized in the areas of telemanipulation, interaction with microscale and nanoscale phenomena, and medical training and evaluation, to mention only some applications. A multi-fingered haptic interface has greater potential for these kinds of applications than does a singlepoint haptic interface. We developed a five-fingered haptic interface robot named HIRO II, which consists of a hand with 15 dof and an arm with 6 dof. The following research issues are presented: the design method of mechanism, an interface control that takes the redundancy of the mechanism into consideration, physical simulation including frictional force and moment, a haptic rendering with a deformable object, the system architecture and two application systems--a future science encyclopedia and a VR breast palpation system.

Author(s):  
Mark J. Lelieveld ◽  
Takashi Maeno ◽  
Tetsuo Tomiyama

This research aims to develop a portable haptic master hand with 20 degrees of freedom (DOF). Master hands are used as haptic interfaces in master-slave systems. A master-slave system consists of a haptic interface that communicates with a virtual world or an end-effector for tele-operation, such as a robot hand. The thumb and fingers are usually modeled as a serial linkage mechanism with 4 DOF. So far, no 20 DOF master hands have been developed that can exert perpendicular forces on the finger phalanges during the complete flexion and extension motion. In this paper, the design and development of two concepts of a portable 4 DOF haptic interface for the index finger is presented. Concept A is a statically balanced haptic interface with a rolling-link mechanism (RLM) and an integrated constant torque spring per DOF for perpendicular and active force feedback. Concept B utilizes a mechanical tape brake at the RLM for passive force feedback. The systematic Pahl and Beitz design approach is used as an iterative design method.


Robotica ◽  
1996 ◽  
Vol 14 (3) ◽  
pp. 321-327 ◽  
Author(s):  
R.E. Ellis ◽  
O.M. Ismaeil ◽  
M.G. Lipsett

SUMMARYA haptic interface is a computer-controlled mechanism designed to detect motion of a human operator without impeding that motion, and to feed back forces from a teleoperated robot or virtual environment. Design of such a device is not trivial, because of the many conflicting constraints the designer must face.As part of our research into haptics, we have developed a prototype planar mechanism. It has low apparent mass and damping, high structural stiffness, high force bandwidth, high force dynamic range, and an absence of mechanical singularities within its workspace. We present an analysis of the human-operator and mechanical constraints that apply to any such device, and propose methods for the evaluation of haptic interfaces. Our evaluation criteria are derived from the original task analysis, and are a first step towards a replicable methodology for comparing the performance of different devices.


Author(s):  
Haruhisa Kawasaki ◽  
Takahiro Endo ◽  
Tetuya Mouri ◽  
Yasuhiko Ishigure ◽  
Vytautas Daniulaitis

2019 ◽  
Vol 93 ◽  
pp. 105079 ◽  
Author(s):  
Zongxia Jiao ◽  
Bo Yu ◽  
Shuai Wu ◽  
Yaoxing Shang ◽  
Haishan Huang ◽  
...  

Author(s):  
Berk Gonenc ◽  
Hakan Gurocak

Surgical training is an important and recent application where haptic interfaces are used to enhance the realism of virtual training simulators. Tissue cutting with surgical scissors is a common interaction mode in the simulations. The haptic interface needs to render a range of tissue properties and resistance forces accurately. In this research, we developed a hybrid haptic device made up of a DC servomotor and a magnetorheological (MR) brake. The motor can provide fast dynamic response and compensate for inertia and friction effects of the device. But it cannot supply high force levels and the sensation of stiff interaction with hard tissues such as tendons. On the other hand, the MR-brake can provide very high and stiff interaction forces yet cannot reflect fast dynamics that are encountered as the virtual scissors go through the tissue. Design details of the hybrid actuator and the haptic device are presented. A control scheme was developed to decompose the actuator command signal into two branches considering each actuator’s capabilities. Virtual tissue cutting experiments were conducted using three different scissor types and four types of rat tissue. Results are presented and discussed. Forces in a wider amplitude range compared to just using a DC motor could be generated by the hybrid actuator. It also enabled simulation of multiple scissor types using the same haptic interface due to the extended force amplitude range.


Author(s):  
Levi C. Leishman ◽  
Daniel J. Ricks ◽  
Mark B. Colton

Compliant mechanisms have the potential to increase the performance of haptic interfaces by reducing the friction and inertia felt by the user. The net result is that the user feels the dynamic forces of the virtual environment, without feeling the dynamics of the haptic interface. This “transparency” typically comes at a cost — compliant mechanisms exhibit a return-to-zero behavior that must be compensated in software. This paper presents a step toward improving the situation by using statically balanced compliant mechanisms (SBCMs), which are compliant devices that do not exhibit the return-to-zero behavior typical with most compliant mechanisms. The design and construction of a prototype haptic device based on SBCMs is presented, along with its mathematical model derived using the pseudo-rigid body model (PRBM) approach. Experimental results indicate that SBCMs effectively eliminate the return-to-zero behavior and are a feasible design element in haptic interfaces.


2019 ◽  
Vol 31 (1) ◽  
pp. 16-26 ◽  
Author(s):  
Haruhisa Kawasaki ◽  
◽  
Tetsuya Mouri

Humanoid robot hands are expected to replace human hands in the dexterous manipulation of objects. This paper presents a review of humanoid robot hand research and development. Humanoid hands are also applied to multifingered haptic interfaces, hand rehabilitation support systems, sEMG prosthetic hands, telepalpation systems, etc. The developed application systems in our group are briefly introduced.


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