Rap Lyrics, Effects of Violent Content in

Keyword(s):  
2020 ◽  
Vol 79 (2) ◽  
pp. 63-70
Author(s):  
Petr Květon ◽  
Martin Jelínek

Abstract. This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content; SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2×2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.


2010 ◽  
Vol 15 (4) ◽  
pp. 304-311 ◽  
Author(s):  
Christopher J. Ferguson ◽  
Amanda M. Cruz ◽  
Daniel Martinez ◽  
Stephanie M. Rueda ◽  
Diana E. Ferguson

Despite several studies investigating the impact of sex and violence in television on consumer behavior and memory for products in commercials, results remain inconsistent and debated. The purpose of the current study was to examine the effects of television violence and sex on memory for commercials and willingness to buy products. Two hundred twelve young adults were assigned to watch either a sexual, violent, combined sexual and violent or neutral television show. Within each show were embedded 12 commercials, four violent, four sexual, and four neutral. Results indicated that violent or sexual content of the television show did not impair memory for commercials or willingness to buy products, and that sexual or violent content in the commercials themselves increased memory for those commercials. Implications for the current study are that violent or sexual shows may adequately function in attracting viewers’ attention, with sexual and violent content in the commercials themselves improving viewers memory for products. Use of violent or sexual content in commercials may thus be useful in advertising for brand recall.


2017 ◽  
Vol 40 (3) ◽  
pp. 295-310
Author(s):  
Sabine Wilke

Every late spring since 1951, the Wiener Festwochen bring performers from around the world to Vienna for an opportunity to share recent developments in performance styles and present them to a Viennese public that seems to be increasingly open to experimentation. These festival weeks solidify a specific form of Viennese self-understanding and self-representation as a culture that is rooted in performance. This essay seeks to link two recent Austrian performances—one of them was part of the Wiener Festwochen in 2016, the other was staged in downtown Linz during the past few years—to this Austrian and specifically Viennese culture of performance by reading them as contemporary articulations of a tradition of radical performance art that can be traced back to the Viennese Actionism of the sixties and later feminist articulations in the seventies and eighties. They play on the dramatic effect of these actions, specifically their joy in cruelty, chaos, and orgiastic intoxication, by staging regressions and thus making visible what has been dammed up and repressed in contemporary society.1 Just as their historical models, these two performances merge the performing and the fine arts and they highlight provocative, controversial, and, at times, violent content. But they do it in an interspecies context that adds an entire layer of complexity to the project of societal and cultural critique.


2019 ◽  
Vol 4 (1) ◽  
pp. 66-78
Author(s):  
Lindsay Bartkowski

Scholarly and journalistic investigations of content moderation have thoroughly documented its emotional impact on workers, but have yet to analyze moderation as care labor. Out of sight from U.S. and European consumers, content moderators are hired by third-party outsourcing firms primarily in the Philippines or India to remove offensive or violent content from internet platforms in order to preserve their profitability and users’ emotional well-being. Situating content moderation in the long history of domestic labor relations in the U.S., which were designed to support the expansion of imperial power, this essay proposes new ways of understanding the relationship between affective labor and the procedures of empire.


Psico-USF ◽  
2020 ◽  
Vol 25 (2) ◽  
pp. 261-271
Author(s):  
Bruno Gonçalves de Medeiros ◽  
Carlos Eduardo Pimentel ◽  
Maurício Miranda Sarmet ◽  
Tailson Evangelista Mariano

Abstract In recent years, many international studies have investigated the relationship between violent games and violence, aggressiveness and delinquent behavior, but there are scarce studies in Brazil on the subject. The aim of this research was to investigate the relationship between dispositional behavior and antisocial behavior correlated with the playing of violent content video games. A total of 249 high school students participated in the study, of which 154 were women and 95 were men, aged 13-20 years (M = 15.4, DP = 1.12), who responded the following scales: Big Five Inventory, Buss and Perry Aggression Questionnaire, Antisocial and Criminal Behaviors Questionnaire and a new Scale of Video Games Violence. The regressions performed indicated that the violent games, antisocial behavior, anger and sex were predictors for physical aggression. In conclusion, the study confirms the hypothesis of the General Aggression Model on human aggression in which violent games are associated with aggressive behavior.


2021 ◽  
Vol 12 (1) ◽  
pp. 115-123
Author(s):  
Rigliana Portugal ◽  
Ignacio Aguaded

The study analyzes the news content of three national television channels in Bolivia (one public and two private), where the treatment of news on gender violence is observed. The methodology proposed by Monitoreo Global de Medios, which addresses gender and media issues, is applied. At the same time, the dimensions of media literacy proposed by Ferrés and Piscitelli (2012) are analyzed in university women who observed the news broadcast on television. The findings show that there are more women (59.05%) than men (40.95%) as protagonists of the articles on gender violence, and that sexist stereotypes are reinforced in the presentation of the news. After applying the questionnaire to 200 university women, the technology dimension reached an advanced level (46.7%) based on knowledge of technological concepts and image processing software. However, the dimension of interaction processes has a high percentage of 59.5% at the basic level, as there is a lack of knowledge of the possibilities of acting critically in the face of violent content presented in the media. 


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