scholarly journals Designing Learning Objects for a Computer Science Course: Are There Any Effects on Developing Practical Skills and Professional Interests among Students of Computer Department, Faculty of Education, University of Dammam?

2014 ◽  
Vol 02 (02) ◽  
pp. 38-46
Author(s):  
Ghadeer W. Alharthi ◽  
Abdellatif E. Elgazzar ◽  
Ahmed M. Nouby
Author(s):  
Stephen Downes

This article discusses the topic of learning objects in three parts. First, it identifies a need for learning objects and describes their essential components based on this need. Second, drawing on concepts from recent developments in computer science, it describes learning objects from a theoretical perspective. Finally, it describes learning objects in practice, first as they are created or generated by content authors, and second, as they are displayed or used by students and other client groups.


Author(s):  
Claudia Araceli Figueroa ◽  
Fernando Félix Solís Cortés ◽  
Susana Corral Hurtado

ABSTRACTThe teachers’ interest for creating an innovative and interactive learning approach has fostered the curiosity for creating Learning Objects in the form of interactive games that can be adapted to any topic and educational level by using digital resources such as Interactive Whitebords (IWBs).Taking into consideration that using the traditional IWBs involves a high economic investment, same that leads to a limited availability for teachers, a low-cost alternative has been found that can replicate the same features of interactivity that can be found in the leader commercial brands of IWBs. Such implementa-tion was carried out in conjunction with the development of a Learning Object (LO) in the form of a digital interactive game, which was the result of a final draft of the 'design of learning objects' class belonging to the Faculty of Education and Educa-tional Innovation of Universidad Autónoma de Baja California, in Mexicali, Baja California, Mexico.RESUMENEl interés de los docentes por generar un aprendizaje en forma innovadora e interactiva con sus alumnos ha incentivado la inquietud de elaborar Objetos de Aprendizaje (OA) en forma de juegos interactivos que puedan ser adaptados a cualquier tema y nivel educativo, utilizando recursos tecnológicos tales como las denominadas Pizarras Digitales Interac-tivas (PDI). Tomando en consideración que hacer uso de las tradicionales PDI implica generalmente una alta inversión económica, misma que conlleva a una limitada disponibilidad para los docentes, se presenta una alternativa de bajo costo que permite replicar las mismas características de interactividad que se podrían encontrar en las marcas comerciales líde-res en PDI. Dicha implementación se llevó a cabo en conjunto con el desarrollo de un Objeto de Aprendizaje (OA) en forma de juego digital interactivo, producto de un proyecto final de la materia llamada diseño de objetos de aprendizaje pertene-ciente a la Facultad de Pedagogía e Innovación Educativa de la Universidad Autónoma de Baja California, localizada en la ciudad de Mexicali Baja California, México.


ELT-Lectura ◽  
2015 ◽  
Vol 2 (2) ◽  
Author(s):  
Adolf Bastian

The purpose of this article is to investigate the correlation between students’ understanding in semanticsand their ability to appreciate English proverbs at the seventh semester of English department students in Lancang Kuning University, Pekanbaru. Based on the findings and discussion in chapter IV, the result was in line with the researcher’s hypothesis that there was significant correlation between students’ understanding in semantics and their ability to appreciate English at the Seventh Semester of English Education Department Faculty of Education and Teachers Training University of Lancang Kuning. The result of semantics test could be categorized “very good” because the percentage of the students who got very good category was 75%. Whereas, the result of English proverbs test could be categorized “very good” because of the percentage of the students who got very good category was 72%. It was found that the more increases semantics score, the more increases also English proverbs score. So, it was strong influence for variable X which was semantics to influence variable Y which was English proverbs and vice versa. The data reveals that the correlation coefficient was 0.846 which was close to +1.00, it meant that there was positive correlation between students’ understanding in semantics and their ability to appreciate English proverbs.


2018 ◽  
Vol 13 (1) ◽  
pp. 035
Author(s):  
Dewi Salma Prawiradilaga

The article is about a descriptive finding on the function of an LCMS used by the official website of the Department of Curriculum and Educational Technology, Faculty of Education, State University of Jakarta, www.courses.web-bali.net. Based on the observation, there are some principles that may be applied in uploading course content. They are topic analysis and message design principles which should intensively be applied during developing and structuring learning objects in a learning path. Chunk is the main concept in content development. Regarding copyright issue, all parties should respect to those who write or produce creative works accessible through online.


Author(s):  
Walib Abdullah Et.al

This study aims to explain blended learning and learning styles towards students' conceptual understanding. This study was designed as a quasi-experiment involving 84 students of the IslamicsEducation Department, Faculty of Education of Islamics Institute of Al-KhairatPamekasan, Indonesia. The research data were collected using a test. Before the study, tests were carried out for the experimental and control groups. Data were analyzed using descriptive statistics and ANOVA test with pre-test scores as covariates. The level of significance was determined at α = 0.05. The results showed that (1) there were differences in learning outcomes between those taught with the blended learning model and those taught with the conventional learning model. (2) The difference in learning outcomes between groups of students who had to learn styles and groups of students with low learning discipline. Student learning discipline had an essential role in the learning process. These findings indicated that blended learning could dominate the learning outcomes of students' conceptual mastery. Future research might be able to discuss the results of tests conducted to determine the effectiveness of mastery of learning concepts with other learning models.


Author(s):  
Osama Shata

Much of the literature reviewed on the subject of freedom in teaching seems to emphasize that it is not only highly desirable and appreciated but deeply embedded in the core of the teaching profession. Although freedom in teaching has been used to mean freedom of academic institutions, instructors and students, but it has focused mostly on freedom of instructors in classrooms to discussmaterials relevant to their courses and in their research. The intention behind this paper is not to look for evidence to support what is already known, but rather to contribute to the understanding of the subject by extending what is meant by the term freedom in teaching to cover freedom of disciplines. This paper seeks to use this extension to propose that freedom in teaching can help addressing and responding to many challenges that face a rapidly changing discipline such as the discipline of Computer Science. The paper focuses on how freedom in teaching computer science at both program and course levels may play a pivot role in responding to some of the disciplines challenges. The paper also seeks to link freedom in teaching to issues such as diversity, accreditation and learning objects. The paper concludes by discussing the disadvantages and burdens that may come with freedom in teaching. Although that this paper focuses on the discipline of Computer Science as a case to study, but the arguments and discussion may be generalized to cover other disciplines that face similar challenges.


2019 ◽  
Vol 5 (3) ◽  
pp. 144
Author(s):  
Veronica Novembrin Maulimora

Anxieties that are experienced by the teachers are also undergone by the pre-service teachers. The pre-service teachers feel anxious when they teach students or their peers in a real classroom. This study aimed at investigating English pre-service teachers� perceptions of anxiety in peer teaching. To achieve the objective, a questionnaire and open-ended questions were administered to gauge the perceptions of 44 pre-service teachers of the English Education Department, Faculty of Education and Teacher Training, Universitas Kristen Indonesia. Findings revealed that the majority of the preservice English teachers felt anxious about their first peer teaching practice. It was shown that pre-service teachers were unconfident; worried about their English language skills, teaching skills, evaluation skills, and classroom management; and were not sure of the preparations they had made. The top factor causing their anxiety was their classroom management skills. This means that they put the greatest concern on the way they would manage the class. Nevertheless, by knowing the causes of the anxiety, they got the opportunities to reduce it in the next teaching.


Author(s):  
Stauffer Karen ◽  
Fuhua Lin ◽  
Koole Marguerite

This article presents a methodology for developing learning objects for web-based courses using the IMS Learning Design (IMS LD) specification. We first investigated the IMS LD specification, determining how to use it with online courses and the student delivery model, and then applied this to a Unit of Learning (UOL) for online computer science courses. We developed an editor and runtime environment to apply the IMS LD to a UOL. We then explored the prospect for advancement of the basic IMS LD UOL. Finally, we discussed how to construct ontology-based software agents to use with the learning objects created with the IMS LD Units of Learning.


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