scholarly journals The Development of Python's Basic Programming Material for Vocational High School Students

Author(s):  
Imron Hamzah ◽  

The development of teaching materials is based on students 'confusion in essential programming subjects in Vocational High School (SMK) grade X. So far, the learning process has minimal interesting materials to improve student literacy students' programming knowledge is not maximal. This research aims to make teaching material products with an interactive approach to introduce students to primary programming languages that are attractive and easy to understand. The research method uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of this study were (1) the process of developing basic programming teaching materials was designed through five stages, namely analysis, design, development, application, and evaluation (2) the quality of basic programming teaching materials that were tested through validity and effectiveness criteria. Design experts have validated the media with a score of 94%, content experts with a value of 88%, media experts with a value of 84%, and peer-to-peer teachers with a value of 90%. The data on the effectiveness of student activity observation teaching materials was 86.00. The teacher obtained the results of 85.67 in the feasible category. Based on all the received results, it can show that the product is in a feasible category as a Python’s basic programming learning media.

Author(s):  
Nailul Himmi ◽  
Lia Bidari Agustin Hatwin

Abstrak. Penelitian pengembangan ini bertujuan untuk membuat bahan ajar matematika berupa modul pada materi sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X, serta mengetahui kualitas bahan ajar ditinjau dari kevalidan, kepraktisan, dan keefektifan. Pengembangan modul dilakukan berdasarkan model ADDIE dengan tahapan analisis, desain, development, implementation, dan evaluation. Instrumen yang digunakan berupa lembar penilaian modul untuk ahli materi dan ahli media untuk mengukur kevalidan, angket respon siswa untuk mengukur kepraktisan, serta soal tes visual thinking untuk mengukur keefektifan media. Uji coba produk dilakukan sebanyak 3 kali di SMA Negeri 8 Batam pada kelas X MIPA 5 yang mengimplementasikan Kurikulum 2013. Hasil penelitian ini berupa modul sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X. Berdasarkan hasil penelitian diperoleh bahwa modul dikatakan sangat valid (3,46), praktis (3,04) dan efektif (89%), serta kemampuan visual thinking matematis siswa dengan rata-rata kelas 89,61. Kata Kunci: Modul, visual thinking, dan Geogebra Abstract. This development research aims to create mathematics teaching materials in the form of modules on the material of the system of inequality of two variables based on GeoGebra on mathematical visual thinking ability of high school students of class X, and to know the quality of teaching materials in terms of validity, practicality and effectiveness. The module development is based on the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. Instruments used in the form of a module assessment sheet for material experts and media experts to measure validity, questionnaire responses to students to measure practicality, as well as visual thinking test to measure the effectiveness of the media. Trial of the product is done 3 times in SMA Negeri 8 Batam in class X MIPA 5 which implements Curriculum 2013. The result of this research is a modulation system of inequality of two variables based on GeoGebra to visual thinking ability mathematically high school students of class X. Based on the research results obtained that the module is said Excellent (3.46), practical (3.04) and effective (89%), as well as students mathematical visual thinking ability with grade average of 89,61. Keyword: Module, visual thinking, and GeoGebra.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Ahmad Nur Fahmi ◽  
Munawir Yusuf ◽  
Mohammad Muchtarom

Technological advancement encourage a change in learning paradigm towards digital-based learning and a shift in the role of the teacher to become a learning facilitator, not the only source of learning. Innovation in the use of e-modules was a reflection of the integration of ICT into the learning process. This study aimed to develop an electronic module that was suitable for use in learning Islamic religious education for vocational high school students. This research is classified as Research and Development (R&D) research with ADDIE procedures consisting of Analysis, Design, Development, Implementation and Evaluation. However, this research was limited to the development stage. The sample of this study consisted of one material expert, two media experts and three teachers of Islamic religious education subjects. The data analysis technique uses a descriptive analysis techniques with percentages to describe the feasibility value of the electronic module (e-modul). Based on the results of the study, the results of the assessment of the e-module places by each assessor with details, namely the material expert assessment obtained 96.1%, the media expert assessment 95.1% and the assessment conducted by the subject teacher received a score of 96.1%. 83, 3%, therefore the e-module product developed is suitable for being used as a learning activities. The results of this study can certainly be used as a basis for educators in order to implement electronic digital format module technology into learning activities.


2021 ◽  
Vol 13 (3) ◽  
pp. 2425-2434
Author(s):  
Rizki Amalia ◽  
Fadilah Fadilah ◽  
Mamay Komarudin ◽  
Jaka Wijaya Kusuma

This study aimed to create an e-book on mathematics learning for vocational high school students in grade XI, complete with liner program material, using the ADDIE model development methodology (Analysis, Design, Development, Implementation, Evaluation). Based on the findings of the development of e-books on linear programming material for grade XI students at vocational high school in Langsa Aceh majoring in Online Business and Marketing, it can be concluded that the media is valid for use in learning mathematics with linear programming materials, then effective in improving mathematical literacy and entrepreneurial spirit. Finally, practical media is used in mathematics learning, among other conclusions.


Author(s):  
Susilawati Susilawati ◽  
Raden Oktova ◽  
Della Putri Nindi Lestari

<p class="AbstractEnglish"><strong>Abstract:</strong>. Developments in educational technologies are influenced by developments  of technologies in general, including the use of android-based smartphones as a learning medium. At high schools android-based learning provides an attractive alternative to conventional independent learning using work sheets. This paper reports the development of a practical, interactive and attractive android-based modern physics learning medium on atomic models using Adobe  Flash CS6 with three-dimensional animations for twelfth year high school students.  The development was based on the ADDIE model (Analysis-Design-Development-Implementation-Evaluation). The feasibility of the medium was validated using questionnaires by medium (IT) experts, subject experts, and twelfth year high school students as users. The feasibility level of the medium given by the medium experts, the subject experts, and the students are, respectively, 95.0 %, 93.0 %, dan 85.0 %. It is concluded that the medium developed is feasible for independent learning.</p><p class="KeywordsEngish"> </p><p class="AbstrakIndonesia"><strong>Abstrak:</strong> Perkembangan teknologi pendidikan tidak terlepas dari perkembangan teknologi pada umumnya, termasuk penggunaan telepon pintar berbasis android sebagai media pembelajaran. Di SMA, pembelajaran berbasis android dapat menjadi salah satu alternatif yang menarik dibandingkan pembelajaran mandiri konvensional dengan mengerjakan lembar kerja siswa (LKS). Tujuan penelitian ini adalah untuk menghasilkan media pembelajaran Fisika Modern berbasis android menggunakan Adobe  Flash CS6 dengan animasi tiga dimensi pada materi Model Atom untuk siswa Kelas XII SMA yang praktis, interaktif dan menarik untuk belajar secara mandiri. Model pengembangan yang digunakan adalah ADDIE (Analysis-Design-Development-Implementation-Evaluation). Untuk mengetahui kelayakan media dilakukan validasi dengan angket oleh ahli media (TI), ahli materi, dan pengguna siswa Kelas XII SMA. Tingkat kelayakan media yang diberikan oleh ahli media, ahli materi  dan pengguna berturut-turut adalah sebesar  95,0 %, 93,0%, dan 85,0 %. Dapat disimpulkan bahwa media yang dikembangkan layak digunakan untuk belajar secara mandiri.</p>


2021 ◽  
Vol 12 (01) ◽  
pp. 17-25
Author(s):  
Ader damar Indrawan

Abstract The purpose of this study was to provide an overview of a variety of models of training in futsal shooting techniques that are effective for high school extracurricular students. To find out that the design product of a new training model or perfecting previous research is complete with product specifications as well as testing the effectiveness of the training model created, so that it can improve accuracy and quality and can be used as a guide for playing futsal games in the form of shooting. Based on the data obtained from the expert / expert test results and implementation to the futsal extracurricular trainer, it can be concluded that this training model is feasible to be applied in practicing futsal shooting skills. The subjects in this study were students who were members of the extracurricular activities at KORPRI higj school and Al-Muslim high school. The research method used is (Research and Development) from ADDIE which consists of 5 steps, namely analysis, design, development, implementation, evaluation. There are 23 models of futsal shooting practice.


Biogenesis ◽  
2021 ◽  
Vol 17 (2) ◽  
pp. 94
Author(s):  
Ana Mandasari ◽  
Mariani Natalina L ◽  
Nursal Nursal

This study aims to produce comic media on biodiversity lesson for class X senior high school students. This research was conducted at the Faculty of Teacher Training and Education Riau University, Public Senior High School 8 Pekanbaru and Public Senior High School 6 Pekanbaru in November-February 2021. The type of research used is Research and Development (R&D) with the ADDIE research model consisting of 5 stages, namely analysis, design, development, implementation and evaluation. In this research, it is limited only to the development stage. Data collection instruments in the form of validation sheets and questionnaires of respondents. The results of the validation of comics media on biodiversity lesson for students of class X senior high school are at an average value of 3,60 with a very valid category. The result of the limited test score are 3,42 with a very good category. Thus, comics on biodiversity material for students of class X of senior high school have been successfully developed with very good quality and can be implemented on a wider scale.


2018 ◽  
Vol 4 (2) ◽  
pp. 83-90 ◽  
Author(s):  
Slamet Maulana ◽  
Desnita Desnita ◽  
Raihanati Raihanati

This research aims to develop a knowledge-enrichment physics book of ice and snow that is worthy of use as an enrichment material on physics subject. This research is a research and development with an ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The developed book referred from the Central of Curriculum and Book guideline so that the developed book can be recommended as enrichment material for high-school students. The developed book uses communicative language, attractive illustrations, and information concerning ice and snow with updated science knowledge. The result by physics expert on the developed enrichment book is 94.12% with a category "very good," media expert 87.50% with a category "very good," and with the same category is also given by education expert who gave a score 92.04%. The result of the product trial test shows that students accept the developed enrichment books with "very good," which represent an average score of 90.06%. Based on the validation and product trials test, it concluded that the enrichment book titled “Ice and Snow” are worthy to be used as enrichment materials on physics.


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