scholarly journals The Development of Knowledge Enrichment Books Concerning Ice and Snow Physical Studies for High-School Students

2018 ◽  
Vol 4 (2) ◽  
pp. 83-90 ◽  
Author(s):  
Slamet Maulana ◽  
Desnita Desnita ◽  
Raihanati Raihanati

This research aims to develop a knowledge-enrichment physics book of ice and snow that is worthy of use as an enrichment material on physics subject. This research is a research and development with an ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The developed book referred from the Central of Curriculum and Book guideline so that the developed book can be recommended as enrichment material for high-school students. The developed book uses communicative language, attractive illustrations, and information concerning ice and snow with updated science knowledge. The result by physics expert on the developed enrichment book is 94.12% with a category "very good," media expert 87.50% with a category "very good," and with the same category is also given by education expert who gave a score 92.04%. The result of the product trial test shows that students accept the developed enrichment books with "very good," which represent an average score of 90.06%. Based on the validation and product trials test, it concluded that the enrichment book titled “Ice and Snow” are worthy to be used as enrichment materials on physics.

2021 ◽  
Vol 15 (2) ◽  
pp. 190-200
Author(s):  
Dandi Mifta Abdillah ◽  
Dwi Astuti

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) berbasis Problem-Based Learning (PBL) pada topik sudut yang layak. Penelitian pengembangan ini mengadopsi model pengembangan ADDIE dengan tahapan meliputi Analysis, Design, Development, Implementation, dan Evaluation. Kualitas LKPD ditinjau dari penilaian ahli materi, ahli media, dan respon peserta didik. Instrumen penelitian yang digunakan adalah angket ahli materi, angket ahli media, dan angket respon peserta didik. LKPD diujicobakan di kelas VII SMP Muhammadiyah 1 Yogyakarta dengan subjek sebanyak 32 peserta didik. LKPD yang dikembangkan memuat aktivitas pembelajaran sesuai langkah PBL, menyajikan masalah yang berkaitan dengan kehidupan sehari-hari di awal pembelajaran, dan dapat digunakan dalam pembelajaran online. Ditinjau dari aspek materi, LKPD dinilai baik dengan rerata skor penilaian oleh ahli materi yaitu 4,00. Ditinjau dari aspek media, LKPD dinilai baik dengan skor penilaian oleh ahli media sebesar 3,6. Respon peserta didik terhadap penggunaan LKPD termasuk pada kategori baik dengan rerata skor penilaian sebesar 4,05. Dapat disimpulkan bahwa LKPD berbasis PBL untuk SMP kelas VII pada topik sudut layak digunakan dalam pelaksanaan pembelajaran matematika. Development of a students' worksheet based on problem-based learning (PBL) on the topic of anglesAbstractThis study aimed to produce a students’ worksheet or Lembar Kerja Peserta Didik (LKPD) based on Problem-Based Learning (PBL) on the topic of angles, which were feasible. This development research adopts the ADDIE development model with stages including Analysis, Design, Development, Implementation, and Evaluation. The quality of LKPD was viewed from the assessment of material experts, media experts, and students’ responses. The instrument used was a material expert questionnaire, a media expert questionnaire, and a students’ response questionnaire. LKPD was piloted on 32 seventh grade students of private junior high schools, namely SMP Muhammadiyah 1 Yogyakarta, Indonesia. The developed LKPD contained learning activities according to PBL steps, presented problems related to everyday life at the beginning of learning, and could be used in online learning. In terms of the material aspect, LKPD was considered good with an average score of assessment by material experts, namely 4.00. In terms of the media aspect, LKPD was considered good with a score of 3.6 by media experts. Students’ responses to the use of LKPD were included in the good category with an average score of assessment of 4.05. It could be concluded that the PBL-based LKPD for seventh-grade junior high school students on the topic of angles was feasible for use in the implementation of mathematics learning.


2016 ◽  
Vol 4 (1) ◽  
pp. 17
Author(s):  
Hari Prima Ahmadi ◽  
Suryati Suryati ◽  
Yusran Khery

Acid-base is one of topics considered difficult by students. This concept is broad,  varied. Despite it is very closely related to everyday life, its application was still lacking. The development of teaching materials in the form of a module was deemed to be a solution to this problem. The aim of this research was to develop CTL module with green chemistry orientation in acid-base subject material to improve science literacy of students. This study was developed ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The developed product was validated by three experts, a practitioner and ten high school students. Data were analyzed using percentage formula. Qualitative data in the form of comments and suggestions from validator were used as consideration to revise the developed module.Tthe effectivity of the module was assessed using N-gain test. Based on validation results, we obtained average of 86,5%, 97%, 88%, and 94,58%. Effectivity evaluation using N-gain test shows an average score of 0,5 with moderate category. Result of student attitudes towards science data has an average score of 74% with good qualifications. It was concluded that developed module prototype is effective for acid-base topic, and most likely for other topics in learning process and growing student science literacy.


2016 ◽  
Vol 2 (2) ◽  
pp. 97
Author(s):  
Desnita Desnita ◽  
Noviana Fadilah ◽  
Esmar Budi

Abstract This research is aimed to develop knowledge enrichment book about tornado as a physics learning resource, especially to Bassed Competence 3.7 Class XI, namely Applying the principle of fluid dynamics in technology. The method applied in this research is the Development Research referring to the Dick and Carey model. Steps that was done are survey in eight high school, two well-known bookstore in Jakarta, online bookstore, and Pusat Kurikulum dan Perbukuan (Puskurbuk). The survey results show there is knowledge enrichment book is presented with more focus on the disaster that is less scientific and less deep because only limited discuss section. Referring to the results of the survey and quality standards enrichment books, knowledge enrichment book is written by discuss mainly the physical quantities of gas flow especially pressure gradient, the events and the physical concept of tornado, to disaster mitigation. Based on results of the readability test to high school students is obtained a mean score of materials component is 92,5%, 88,5% for presentation, 84,17% for language, and 85,62% for graphics. Score 87,5% stated that the material in the book is easy to understand and 82,5% stated that the presentation materials may be motivated to dig up more information. Based on results of readability test, thin book obtaine excellent overall interpretation. Based on the results of the feasibility test, gets an average score of 81,05, showing knowledge enrichment book "Kajian Fisis Peristiwa Angin Puting Beliung" decent with a good rating. Keywords: knowledge enrichment book, tornado, pressure, air flow Abstrak Penelitian ini bertujuan untuk mengembangkan buku pengayaan pengetahuan angin puting beliung sebagai sumber belajar fisika terutama untuk Kompetensi Dasar (KD) 3.7 Kelas XI, yaitu Menerapkan prinsip fluida dinamik dalam teknologi. Metode yang diterapkan yaitu Penelitian Pengembangan yang mengacu pendapat Dick dan Carey. Langkah yang sudah  dilakukan yaitu survei di delapan SMA, dua toko buku terkenal di Jakarta, toko buku online, dan Pusat Kurikulum dan Perbukuan (Puskurbuk). Hasil survei menunjukkan sajian buku pengayaan terkait angin puting beliung yang ada lebih fokus pada bencana sehingga kurang ilmiah dan kurang mendalam karena hanya sebatas dalam satu subbab. Mengacu pada hasil survei dan standar kualitas buku pengayaan, ditulis buku pengayaan pengetahuan yang membahas besaran fisis aliran gas terutama gradien tekanan, peristiwa dan konsep fisis terjadinya angin puting beliung, hingga mitigasi bencana. Berdasarkan hasil uji keterbacaan kepada siswa SMA diperoleh rerata skor komponen materi 92,5%, penyajian 88,5%, bahasa 84,17%, dan grafika 85,62%. Skor 87,5% menyatakan materi pada buku mudah dipahami dan 82,5% menyatakan penyajian materi dapat memotivasi untuk menggali informasi lebih lanjut. Dari hasil uji keterbacaan, buku ini memperoleh interpretasi keseluruhan sangat baik. Berdasarkan hasil uji kelayakan diperoleh rata-rata skor 81,05, menunjukkan buku pengayaan pengetahuan “Kajian Fisis Peristiwa Angin Puting Beliung” layak dengan predikat baik. Kata-kata kunci: buku pengayaan pengetahuan, angin puting beliung, tekanan, aliran gas


Author(s):  
Susilawati Susilawati ◽  
Raden Oktova ◽  
Della Putri Nindi Lestari

<p class="AbstractEnglish"><strong>Abstract:</strong>. Developments in educational technologies are influenced by developments  of technologies in general, including the use of android-based smartphones as a learning medium. At high schools android-based learning provides an attractive alternative to conventional independent learning using work sheets. This paper reports the development of a practical, interactive and attractive android-based modern physics learning medium on atomic models using Adobe  Flash CS6 with three-dimensional animations for twelfth year high school students.  The development was based on the ADDIE model (Analysis-Design-Development-Implementation-Evaluation). The feasibility of the medium was validated using questionnaires by medium (IT) experts, subject experts, and twelfth year high school students as users. The feasibility level of the medium given by the medium experts, the subject experts, and the students are, respectively, 95.0 %, 93.0 %, dan 85.0 %. It is concluded that the medium developed is feasible for independent learning.</p><p class="KeywordsEngish"> </p><p class="AbstrakIndonesia"><strong>Abstrak:</strong> Perkembangan teknologi pendidikan tidak terlepas dari perkembangan teknologi pada umumnya, termasuk penggunaan telepon pintar berbasis android sebagai media pembelajaran. Di SMA, pembelajaran berbasis android dapat menjadi salah satu alternatif yang menarik dibandingkan pembelajaran mandiri konvensional dengan mengerjakan lembar kerja siswa (LKS). Tujuan penelitian ini adalah untuk menghasilkan media pembelajaran Fisika Modern berbasis android menggunakan Adobe  Flash CS6 dengan animasi tiga dimensi pada materi Model Atom untuk siswa Kelas XII SMA yang praktis, interaktif dan menarik untuk belajar secara mandiri. Model pengembangan yang digunakan adalah ADDIE (Analysis-Design-Development-Implementation-Evaluation). Untuk mengetahui kelayakan media dilakukan validasi dengan angket oleh ahli media (TI), ahli materi, dan pengguna siswa Kelas XII SMA. Tingkat kelayakan media yang diberikan oleh ahli media, ahli materi  dan pengguna berturut-turut adalah sebesar  95,0 %, 93,0%, dan 85,0 %. Dapat disimpulkan bahwa media yang dikembangkan layak digunakan untuk belajar secara mandiri.</p>


2021 ◽  
Vol 12 (01) ◽  
pp. 17-25
Author(s):  
Ader damar Indrawan

Abstract The purpose of this study was to provide an overview of a variety of models of training in futsal shooting techniques that are effective for high school extracurricular students. To find out that the design product of a new training model or perfecting previous research is complete with product specifications as well as testing the effectiveness of the training model created, so that it can improve accuracy and quality and can be used as a guide for playing futsal games in the form of shooting. Based on the data obtained from the expert / expert test results and implementation to the futsal extracurricular trainer, it can be concluded that this training model is feasible to be applied in practicing futsal shooting skills. The subjects in this study were students who were members of the extracurricular activities at KORPRI higj school and Al-Muslim high school. The research method used is (Research and Development) from ADDIE which consists of 5 steps, namely analysis, design, development, implementation, evaluation. There are 23 models of futsal shooting practice.


Author(s):  
Imron Hamzah ◽  

The development of teaching materials is based on students 'confusion in essential programming subjects in Vocational High School (SMK) grade X. So far, the learning process has minimal interesting materials to improve student literacy students' programming knowledge is not maximal. This research aims to make teaching material products with an interactive approach to introduce students to primary programming languages that are attractive and easy to understand. The research method uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of this study were (1) the process of developing basic programming teaching materials was designed through five stages, namely analysis, design, development, application, and evaluation (2) the quality of basic programming teaching materials that were tested through validity and effectiveness criteria. Design experts have validated the media with a score of 94%, content experts with a value of 88%, media experts with a value of 84%, and peer-to-peer teachers with a value of 90%. The data on the effectiveness of student activity observation teaching materials was 86.00. The teacher obtained the results of 85.67 in the feasible category. Based on all the received results, it can show that the product is in a feasible category as a Python’s basic programming learning media.


Biogenesis ◽  
2021 ◽  
Vol 17 (2) ◽  
pp. 94
Author(s):  
Ana Mandasari ◽  
Mariani Natalina L ◽  
Nursal Nursal

This study aims to produce comic media on biodiversity lesson for class X senior high school students. This research was conducted at the Faculty of Teacher Training and Education Riau University, Public Senior High School 8 Pekanbaru and Public Senior High School 6 Pekanbaru in November-February 2021. The type of research used is Research and Development (R&D) with the ADDIE research model consisting of 5 stages, namely analysis, design, development, implementation and evaluation. In this research, it is limited only to the development stage. Data collection instruments in the form of validation sheets and questionnaires of respondents. The results of the validation of comics media on biodiversity lesson for students of class X senior high school are at an average value of 3,60 with a very valid category. The result of the limited test score are 3,42 with a very good category. Thus, comics on biodiversity material for students of class X of senior high school have been successfully developed with very good quality and can be implemented on a wider scale.


10.32698/0772 ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Eryzal Novrialdy ◽  
Herman Nirwana ◽  
Riska Ahmad

Adolescents are currently in the midst of technological sophistication, which is very helpful for its development. On the other hand, many adolescents are trapped in the problem of technology addiction. Adolescents are the most age group who experience problems with the use of technology, including online games. Online game addiction is the loss of control over the use of online games, which makes other daily activities are disrupted. Online game addiction in adolescents have an impact on several aspects of life, such as health aspects, psychological aspects, academic aspects, social aspects, and financial aspects. Lack of understanding about the risks of online game addiction can get adolescent stuck in online game addiction. This research aims to describe high school students understanding about the risks of online game addiction. The sample consisted of 255 high school students selected by proportional random sampling technique. Data was collected using a scale measuring understanding of the risks of online game addiction. Data analysis used a quantitative approach with descriptive methods. The results showed that high school students understanding about the risks of online game addiction was included in the moderate category with an average score of 198,48 and an achievement score level of 55,14%. Therefore, school counselors must to improve high school students understanding of the risks of online game addiction.


Author(s):  
Husnul Khatimah ◽  
Kamid Kamid ◽  
Jefri Marzal

The objectives of the study are (1) to produce student worksheets based on APOS Theory for Math lessons in Class X Senior High School which is in line with the 2013 Curriculum; (2) to evaluate the effectivity of the student worksheets based on APOS Theory, in terms of the activity and result of learning Matrix. The results of the study are (1) the development of the worksheets (according to APOS Theory) were carried out through five stages, namely, analysis, design, development, implementation and evaluation; (2) the assessments performed by media experts, material specialists and subject teachers showed that the worksheets developed are feasible and could be used for students of Class X Senior High School; (3) the responses given by the students towards the worksheets were good; (4) the effectivity of the learning was elevated; it was shown by the increased learning activities of the students and the higher average score of the test (87.14), compared to the minimum criterion of completeness of 75.


Author(s):  
Radiah

This research aims to developing the Biology Test of Creative Thunking-Torrance Test (BTCT-TT) assessment in studying Biology for high school student in grade 11. This type of research is Research& Development (R & D) with 4D (Define, Design, Develop, and Disseminate). This study have develodped 37 items that are valid and reliabel. BTCT-TT was tested on 150 high school students, the results showed the average score of students’ creative thinking skills was significantly releted to students who received BTCT-TT assessment and Conventional assessment.   Keywords: Biology Test of Creative Thinking-Torrance Test (BTCT-TT), Creative Thinking


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