scholarly journals PENGEMBANGAN MODUL SISTEM PERTIDAKSAMAAN DUA VARIABEL BERBASIS GEOGEBRA TERHADAP KEMAMPUAN VISUAL THINKING MATEMATIS SISWA KELAS X

Author(s):  
Nailul Himmi ◽  
Lia Bidari Agustin Hatwin

Abstrak. Penelitian pengembangan ini bertujuan untuk membuat bahan ajar matematika berupa modul pada materi sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X, serta mengetahui kualitas bahan ajar ditinjau dari kevalidan, kepraktisan, dan keefektifan. Pengembangan modul dilakukan berdasarkan model ADDIE dengan tahapan analisis, desain, development, implementation, dan evaluation. Instrumen yang digunakan berupa lembar penilaian modul untuk ahli materi dan ahli media untuk mengukur kevalidan, angket respon siswa untuk mengukur kepraktisan, serta soal tes visual thinking untuk mengukur keefektifan media. Uji coba produk dilakukan sebanyak 3 kali di SMA Negeri 8 Batam pada kelas X MIPA 5 yang mengimplementasikan Kurikulum 2013. Hasil penelitian ini berupa modul sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X. Berdasarkan hasil penelitian diperoleh bahwa modul dikatakan sangat valid (3,46), praktis (3,04) dan efektif (89%), serta kemampuan visual thinking matematis siswa dengan rata-rata kelas 89,61. Kata Kunci: Modul, visual thinking, dan Geogebra Abstract. This development research aims to create mathematics teaching materials in the form of modules on the material of the system of inequality of two variables based on GeoGebra on mathematical visual thinking ability of high school students of class X, and to know the quality of teaching materials in terms of validity, practicality and effectiveness. The module development is based on the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. Instruments used in the form of a module assessment sheet for material experts and media experts to measure validity, questionnaire responses to students to measure practicality, as well as visual thinking test to measure the effectiveness of the media. Trial of the product is done 3 times in SMA Negeri 8 Batam in class X MIPA 5 which implements Curriculum 2013. The result of this research is a modulation system of inequality of two variables based on GeoGebra to visual thinking ability mathematically high school students of class X. Based on the research results obtained that the module is said Excellent (3.46), practical (3.04) and effective (89%), as well as students mathematical visual thinking ability with grade average of 89,61. Keyword: Module, visual thinking, and GeoGebra.

2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifqa Gusmida ◽  
Nur Islami

For senior high school students, learning concepts in physics is increasingly more difficult when the topic is abstract and cannot be seen with the unaided eye. The research here utilized augmented reality technology and instructional design following the ADDIE model (analysis, design, development, implementation and evaluation) to develop learning media for physics, specifically the kinetic theory of gases. Preliminary analysis was conducted in a senior high school to evaluate the challenges students face when learning physics. The design of the media was based on addressing problems that the students were having. Augmented reality technology was then utilized and the implementation aimed to incorporate the physics concepts into the product. The media was evaluated by six experts. Finally, the learning media presented real-time 3D animation of gas kinetic theory with three basic competencies relevant to the topic. In the final validation, the results indicated that the developed learning media had a validity value of 3.55 out of four-point scale and good quality outcomes. As such, the developed media regarding the kinetic theory of gases is valid and effective for the process of learning and teaching. It is ready to be tested and used in actual learning environments.


2020 ◽  
Vol 5 (1) ◽  
pp. 557-567
Author(s):  
Moses Kollo

This study aims to determine: (1) Learning media used by history teachers so far; (2) Development of the Kupang Japan cave visualization media; and (3) Effectiveness of the application of the Japanese Cave Visualization Media in Kupang in learning history. This research was conducted on students of class XI IPS at Sudirman Kupang High School. This research is a research or development called research and development (R&D) by adopting the ADDIE model. The results showed that (1) the use of media in history learning that took place so far in class XI of Sudirman Kupang high school was still said to be minimal; (2) after learning in the classroom using the Kupang Japan cave visualization media, class XI students at SMA Sudirman Kupang felt it was important to visit the Kupang Japan cave site; (3 the development of instructional media is carried out through several stages including (a) the selection of material stage, namely selecting the subject used in the development activities, (b) the design of the development that is examining other references relevant to the subject matter of the research, (c) producing the learning video; d) product validation by both material experts and media experts as a result of the media is suitable for use (4) effectiveness test of Japanese cave visualization media developed through three stages namely one-on-one trials of 3 students, small group trials of 10 students and field trials were carried out on class XI IPS as a control class and class XI IPA as an experimental class with 27 students in each class.The results of the three stages of the trial were declared "Good". Thus, the Japanese cave visualization media was stated effective to increase motivation to learn history of class XI Sudirman Kupang high school students.


2021 ◽  
Vol 9 (1) ◽  
pp. 69
Author(s):  
Andika Widiyana ◽  
Risya Pramana Situmorang ◽  
Marisa Christina Tapilouw

This study aims to: 1) develop animation media-based Discovery Learning on the circulatory system material, 2) determine the feasibility of the media-based Discovery Learning on the circulatory system material, and 3) examine the effectiveness of the media in increasing the dimensions of scientific literacy on content dimension in class XI IPA SMA. This type of research is research and development using the ADDIE model as steps for product development. The test instrument is used to measure the content dimension of scientific literacy content. The subjects of this study were high school students of class XI Science with a total of 30 students at Yasiha Gubug by taking purposive sampling. The media is validated by the validator of media experts, material experts, and  Biology teachers as a user. The results of media expert' validation concluded that media was valid with a score of 83.19% and material expert judgment obtained a score of 82.77% included a valid category. Test the effectiveness of the product using paired sample t-test with the acquisition of 0,000 <0.05 means that the animation media-based Discovery Learning is significant to the content dimension of scientific literacy. Based on the N-gain test, animation media-based Discovery Learning can also increase the content dimension of scientific literacy of score 52% with enough categories.


2018 ◽  
Vol 8 (2) ◽  
pp. 91 ◽  
Author(s):  
Sri Astutik ◽  
Binar Kurnia Prahani

The teaching material for Physics based on collaborative creativity learning (CCL) model is by design to improve scientific creativity, collaborative skills, and science process skills of junior high school students. The focus of this research is to analyze the teaching materials based on CCL model in terms of their validity (content and construct, reliable) and effectiveness to improve students’ scientific creativity in the science lesson, particularly for Physics education. The validity and effectiveness of the teaching material were measured by using Validation Assessment Sheet (VAS) and Scientific Creativity Assessment Sheet (SCAS). The data were analysed through mean validity score, Cronbach’s coefficient alpha, Wilcoxon test, N-gain, and Mann Whitney test. The results of this study include: (1) validity of the the CCL-based teaching materials for Physics fulfill validity criteria (valid and reliable); (2) in terms of components of validity, the CCL-based teaching materials for Physics: (a) there is an increase of students’ scientific creativity with the alpha of α = 0.05, (b) the average score of students’ scientific creativity was in medium category, and (c) there is no significant different improvement (consistent) of scientific creativity skills in all groups. The implication of this developmental research of CCL-based teaching materials for Physics has proven to be valid and effective to increase the scientific creativity of junior high school students, particularly in Motions and Simple Machine chapters.


2019 ◽  
Vol 5 (1) ◽  
pp. 109-116 ◽  
Author(s):  
Dwi Maihidin Pahlifi ◽  
Mirra Fatharani

This research was aimed to produce a product in the form of android-based learning media on the material of the human respiratory system for the Science Class students in XI Grade of High School. This research was performed in SMA Negeri 2 Bantul. The biology learning through the utilization of this android-based learning media has a characteristic which utilizes technology in learning, therefore, it could be used by anyone, anywhere, and anytime. The method used in this development research was based on the adaptation of ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The initial product has been reviewed by the material and media experts. Then, the result of revision was assessed based on materials, operationalization, and the media display conducted by reviewers (biology teacher) and peer reviewers. Then, it tested on high school students to discover the feasibility of android-based learning media. The research results have indicated that android-based learning media on the material of human respiratory system which has been developed was assessed as feasible to be implemented in the learning reviewed from the aspect of material assessment which included in the criteria of “very good”, the aspect of media assessment showed “very good” criteria as well and the test result toward the students included in “very good” category.


Author(s):  
Imron Hamzah ◽  

The development of teaching materials is based on students 'confusion in essential programming subjects in Vocational High School (SMK) grade X. So far, the learning process has minimal interesting materials to improve student literacy students' programming knowledge is not maximal. This research aims to make teaching material products with an interactive approach to introduce students to primary programming languages that are attractive and easy to understand. The research method uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of this study were (1) the process of developing basic programming teaching materials was designed through five stages, namely analysis, design, development, application, and evaluation (2) the quality of basic programming teaching materials that were tested through validity and effectiveness criteria. Design experts have validated the media with a score of 94%, content experts with a value of 88%, media experts with a value of 84%, and peer-to-peer teachers with a value of 90%. The data on the effectiveness of student activity observation teaching materials was 86.00. The teacher obtained the results of 85.67 in the feasible category. Based on all the received results, it can show that the product is in a feasible category as a Python’s basic programming learning media.


2019 ◽  
Author(s):  
Akmam Akmam ◽  
Harman Amir; ◽  
Asrizal Asrizal

Physics teaching materials for Senior High School that supporting the development of human resources that is able to adapt to any changes, to solve complex problems, creative thinking and familiar with information technology has not been widely available in senior high schools in West Sumatra. Based on the above, research that aims to determine the effectiveness of the use of Physics teaching materials that integrates Mathematics, Science, Technology, natural disasters, and the noble character (MSTBK) on WEB for Senior High School grade XI and to determine the effect of the use of teaching materials MSTBK on the learning outcomes of high school students in class XI. The quasi-experiment design research was comparing the learning outcome before and after the state of the object being treated. The treatments were using physics teaching materials that developed for teaching learning in Senior High School grade XI. The experiment was conducted at five senior high schools in West Sumatra were divided into 3 levels. The data were analyzed by using a statistical product moment and Anova. The research showed that the physics teaching materials that developed are effectively to improve student learning outcomes in Senior High School grade XI in West Sumatera with a correlation coefficient (r_xy) = 0. 31. Levene Statistic showed the average of the learning outcomes of high school students in grade XI was different, but yet rules Tukey HSD and Bonferroni statistics show that there are not significantly of 0.05 at a significance level in West Sumatra


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