Media Pembelajaran Fisika Modern Berbasis Android Menggunakan Adobe Flash CS6 dengan Animasi Tiga Dimensi pada Materi Model Atom untuk Siswa Kelas XII SMA

Author(s):  
Susilawati Susilawati ◽  
Raden Oktova ◽  
Della Putri Nindi Lestari

<p class="AbstractEnglish"><strong>Abstract:</strong>. Developments in educational technologies are influenced by developments  of technologies in general, including the use of android-based smartphones as a learning medium. At high schools android-based learning provides an attractive alternative to conventional independent learning using work sheets. This paper reports the development of a practical, interactive and attractive android-based modern physics learning medium on atomic models using Adobe  Flash CS6 with three-dimensional animations for twelfth year high school students.  The development was based on the ADDIE model (Analysis-Design-Development-Implementation-Evaluation). The feasibility of the medium was validated using questionnaires by medium (IT) experts, subject experts, and twelfth year high school students as users. The feasibility level of the medium given by the medium experts, the subject experts, and the students are, respectively, 95.0 %, 93.0 %, dan 85.0 %. It is concluded that the medium developed is feasible for independent learning.</p><p class="KeywordsEngish"> </p><p class="AbstrakIndonesia"><strong>Abstrak:</strong> Perkembangan teknologi pendidikan tidak terlepas dari perkembangan teknologi pada umumnya, termasuk penggunaan telepon pintar berbasis android sebagai media pembelajaran. Di SMA, pembelajaran berbasis android dapat menjadi salah satu alternatif yang menarik dibandingkan pembelajaran mandiri konvensional dengan mengerjakan lembar kerja siswa (LKS). Tujuan penelitian ini adalah untuk menghasilkan media pembelajaran Fisika Modern berbasis android menggunakan Adobe  Flash CS6 dengan animasi tiga dimensi pada materi Model Atom untuk siswa Kelas XII SMA yang praktis, interaktif dan menarik untuk belajar secara mandiri. Model pengembangan yang digunakan adalah ADDIE (Analysis-Design-Development-Implementation-Evaluation). Untuk mengetahui kelayakan media dilakukan validasi dengan angket oleh ahli media (TI), ahli materi, dan pengguna siswa Kelas XII SMA. Tingkat kelayakan media yang diberikan oleh ahli media, ahli materi  dan pengguna berturut-turut adalah sebesar  95,0 %, 93,0%, dan 85,0 %. Dapat disimpulkan bahwa media yang dikembangkan layak digunakan untuk belajar secara mandiri.</p>

2021 ◽  
Vol 12 (01) ◽  
pp. 17-25
Author(s):  
Ader damar Indrawan

Abstract The purpose of this study was to provide an overview of a variety of models of training in futsal shooting techniques that are effective for high school extracurricular students. To find out that the design product of a new training model or perfecting previous research is complete with product specifications as well as testing the effectiveness of the training model created, so that it can improve accuracy and quality and can be used as a guide for playing futsal games in the form of shooting. Based on the data obtained from the expert / expert test results and implementation to the futsal extracurricular trainer, it can be concluded that this training model is feasible to be applied in practicing futsal shooting skills. The subjects in this study were students who were members of the extracurricular activities at KORPRI higj school and Al-Muslim high school. The research method used is (Research and Development) from ADDIE which consists of 5 steps, namely analysis, design, development, implementation, evaluation. There are 23 models of futsal shooting practice.


2020 ◽  
Vol 7 (3) ◽  
pp. 88
Author(s):  
I. K. Ardi Guna ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Tujuan dari dilakukan penelitian ini yaitu, 1) untuk mengetahui pengembangan media pembelajaran dengan menggunakan flash. 2) untuk mengetahui tingkat kelayakan media pembelajaran dengan menggunakan flash. Penelitian ini menggunakan jenis penelitian Research and Development (R&D), dengan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu tahap Analysis (analisis), Design (desain/perancangan), Development (Pengembangan), Implementation (implementasi/eksekusi), dan Evaluation (evaluasi/umpan balik). Hasil penelitian ini adalah, 1) Media pembelajaran Berbasis flash telah dikembangkan dan diuji validitas kelayakannya. 2) hasil uji dari ahli materi sebesar 94,67% yang masuk pada kriteria sangat layak, hasil uji ahli media sebesar 82.67% dengan kriteria sangat layak, hasil dari uji coba kelompok kecil sebesar 92% yang masuk pada kriteria sangat layak, dan dari uji coba kelompok besar sebesar 93,73% dengan kriteria sangat layak. Berdasarkan hasil yang didapat, media pembelajaran berbasis flash ini sangat layak dari segi materi dan media serta dari tanggapan siswa, sehingga media ini secara keseluruhan sangat layak digunakan untuk kegiatan belajar mata pelajaran pemeliharaan listrik sepeda motor materi sistem penerangan untuk siswa SMK Teknik Bisnis Sepeda Motor (TBSM). Kata kunci: Media Pembelajaran, Adobe Flash Professional  CS6, sistem penerangan pada sepeda motor The purpose of this research is, 1) to determine the development of learning media by using flash. 2) to determine the level of learning media feasibility by using flash. This study uses a type of research Research and Development (R&D), with the ADDIE development model consisting of 5 stages, Analysis, Design, Development, Implementation, and Evaluation. The results of this research 1) Learning media on flash-based has been developed and tested. 2) The results by Material experts of 94.67% be included very feasible qualifications, the results by Media experts of 82.67% with very feasible qualifications, the results from a small group trial of 92% so it has very feasible qualifications, and large group trials got 93.73% with very feasible qualifications. Based on the results obtained, learning media on flash-based is very feasible in terms of material and media as well as from student responses so that this media as a whole is very feasible to use for learning activities electric motorcycle maintenance on lighting system lesson for high school students in motorcycle business engineering. Key words: Learning media, Adobe Flash Professional CS6, lighting system on motorcycle.


Author(s):  
Imron Hamzah ◽  

The development of teaching materials is based on students 'confusion in essential programming subjects in Vocational High School (SMK) grade X. So far, the learning process has minimal interesting materials to improve student literacy students' programming knowledge is not maximal. This research aims to make teaching material products with an interactive approach to introduce students to primary programming languages that are attractive and easy to understand. The research method uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of this study were (1) the process of developing basic programming teaching materials was designed through five stages, namely analysis, design, development, application, and evaluation (2) the quality of basic programming teaching materials that were tested through validity and effectiveness criteria. Design experts have validated the media with a score of 94%, content experts with a value of 88%, media experts with a value of 84%, and peer-to-peer teachers with a value of 90%. The data on the effectiveness of student activity observation teaching materials was 86.00. The teacher obtained the results of 85.67 in the feasible category. Based on all the received results, it can show that the product is in a feasible category as a Python’s basic programming learning media.


Biogenesis ◽  
2021 ◽  
Vol 17 (2) ◽  
pp. 94
Author(s):  
Ana Mandasari ◽  
Mariani Natalina L ◽  
Nursal Nursal

This study aims to produce comic media on biodiversity lesson for class X senior high school students. This research was conducted at the Faculty of Teacher Training and Education Riau University, Public Senior High School 8 Pekanbaru and Public Senior High School 6 Pekanbaru in November-February 2021. The type of research used is Research and Development (R&D) with the ADDIE research model consisting of 5 stages, namely analysis, design, development, implementation and evaluation. In this research, it is limited only to the development stage. Data collection instruments in the form of validation sheets and questionnaires of respondents. The results of the validation of comics media on biodiversity lesson for students of class X senior high school are at an average value of 3,60 with a very valid category. The result of the limited test score are 3,42 with a very good category. Thus, comics on biodiversity material for students of class X of senior high school have been successfully developed with very good quality and can be implemented on a wider scale.


2018 ◽  
Vol 4 (2) ◽  
pp. 83-90 ◽  
Author(s):  
Slamet Maulana ◽  
Desnita Desnita ◽  
Raihanati Raihanati

This research aims to develop a knowledge-enrichment physics book of ice and snow that is worthy of use as an enrichment material on physics subject. This research is a research and development with an ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The developed book referred from the Central of Curriculum and Book guideline so that the developed book can be recommended as enrichment material for high-school students. The developed book uses communicative language, attractive illustrations, and information concerning ice and snow with updated science knowledge. The result by physics expert on the developed enrichment book is 94.12% with a category "very good," media expert 87.50% with a category "very good," and with the same category is also given by education expert who gave a score 92.04%. The result of the product trial test shows that students accept the developed enrichment books with "very good," which represent an average score of 90.06%. Based on the validation and product trials test, it concluded that the enrichment book titled “Ice and Snow” are worthy to be used as enrichment materials on physics.


2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


2021 ◽  
Vol 21 (1) ◽  
pp. 178-191
Author(s):  
Frahma Sekarningsih ◽  
Agus Budiman ◽  
Gaung Rizki Gustiaji

This study intends to develop and design a web for dance learning for high school students. This design-based research focuses on two problems, namely (1) the concept of a dance website design which is expected to be suitable for use as a medium for learning dance in the current pandemic era, and (2) the effectiveness of the dance website that is developed as a digital literacy source that can be used as a medium for learning dance in senior high schools. The research method used in this research is design-based research (DBR) with research stages that include design process, design development, evaluation, and design revision. Data collection techniques were carried out by interview and document study. Data analysis was carried out by combining qualitative and quantitative methods. The results show that the website design developed is relevant to the needs and online-based student learning methods needed during the current Covid-19 pandemic. After going through the validation and testing process, the website design developed can be applied properly. The website developed is easily accessible by students and teachers to support the implementation of dance learning that takes place online. Access mechanisms, material structure, content, and existing supporting features can be used as a means of technology literacy education for students.


2018 ◽  
Vol 197 ◽  
pp. 16007 ◽  
Author(s):  
David Meulana Abidin ◽  
Danang Junaedi ◽  
Indra Lukmana Sardi

MCR as a non-governmental organization focused on providing education and other supporting activities related to reproductive health education issues to high school students. However, the efforts that have been done still get less satisfied feedback from students, because they have not been able to deliver thoroughly. This is due to the inadequate facilities used especially for a large number of participants in the school who visited and the number of MCR volunteers are limited so that the extension only covers the city of Bandung. In addition, there is no regular schedule that can be used for extension activities Thus, it takes an internet-based learning media that creates independent learning process and without limitation of space and time. One important aspect of the development of learning media is the usability that is closely related to the user interface. The approach used for designing user interface model is by using goal-directed design method. Begin by identifying user objectives and behaviours and translating into user models of learning media of reproductive health. We have tested usability with QUIM parameters of user interface model generated through goal-directed design implementation, which reaches average usability percentage more than 85%, so it can be said to comply usability element with a very good category.


2021 ◽  
Vol 15 (2) ◽  
pp. 190-200
Author(s):  
Dandi Mifta Abdillah ◽  
Dwi Astuti

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) berbasis Problem-Based Learning (PBL) pada topik sudut yang layak. Penelitian pengembangan ini mengadopsi model pengembangan ADDIE dengan tahapan meliputi Analysis, Design, Development, Implementation, dan Evaluation. Kualitas LKPD ditinjau dari penilaian ahli materi, ahli media, dan respon peserta didik. Instrumen penelitian yang digunakan adalah angket ahli materi, angket ahli media, dan angket respon peserta didik. LKPD diujicobakan di kelas VII SMP Muhammadiyah 1 Yogyakarta dengan subjek sebanyak 32 peserta didik. LKPD yang dikembangkan memuat aktivitas pembelajaran sesuai langkah PBL, menyajikan masalah yang berkaitan dengan kehidupan sehari-hari di awal pembelajaran, dan dapat digunakan dalam pembelajaran online. Ditinjau dari aspek materi, LKPD dinilai baik dengan rerata skor penilaian oleh ahli materi yaitu 4,00. Ditinjau dari aspek media, LKPD dinilai baik dengan skor penilaian oleh ahli media sebesar 3,6. Respon peserta didik terhadap penggunaan LKPD termasuk pada kategori baik dengan rerata skor penilaian sebesar 4,05. Dapat disimpulkan bahwa LKPD berbasis PBL untuk SMP kelas VII pada topik sudut layak digunakan dalam pelaksanaan pembelajaran matematika. Development of a students' worksheet based on problem-based learning (PBL) on the topic of anglesAbstractThis study aimed to produce a students’ worksheet or Lembar Kerja Peserta Didik (LKPD) based on Problem-Based Learning (PBL) on the topic of angles, which were feasible. This development research adopts the ADDIE development model with stages including Analysis, Design, Development, Implementation, and Evaluation. The quality of LKPD was viewed from the assessment of material experts, media experts, and students’ responses. The instrument used was a material expert questionnaire, a media expert questionnaire, and a students’ response questionnaire. LKPD was piloted on 32 seventh grade students of private junior high schools, namely SMP Muhammadiyah 1 Yogyakarta, Indonesia. The developed LKPD contained learning activities according to PBL steps, presented problems related to everyday life at the beginning of learning, and could be used in online learning. In terms of the material aspect, LKPD was considered good with an average score of assessment by material experts, namely 4.00. In terms of the media aspect, LKPD was considered good with a score of 3.6 by media experts. Students’ responses to the use of LKPD were included in the good category with an average score of assessment of 4.05. It could be concluded that the PBL-based LKPD for seventh-grade junior high school students on the topic of angles was feasible for use in the implementation of mathematics learning.


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