scholarly journals Design da informação: aspectos históricos, teóricos e metodológicos | Information design: historical, theoretical and methodological aspects

Author(s):  
Maria Regina Álvares Dias

Esta edição da InfoDesign reúne artigos selecionados a partir dos trabalhos aceitos para o 12º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design - PD 2016, realizado no início de outubro em Belo Horizonte. O Comitê Científico do evento em conjunto com as editoras da InfoDesign identificaram os artigos com as melhores avaliações submetidos em dois eixos temáticos – “História, Teoria e Crítica do Design” e “Práticas do Design: Design da informação”.This edition of the InfoDesign gathers articles selected from the papers accepted for the 12th PD 2016 Brazilian Design Research and Development Conference, held in early October at Belo Horizonte. The Scientific Committee of the event in conjunction with the editors of InfoDesign identified papers with the best reviews submitted in two main themes – History, Theory and Criticism of Design" and "Design Practices: Information Design".

2008 ◽  
Vol 16 (1) ◽  
pp. 53-67 ◽  
Author(s):  
Nigel Martin ◽  
Shirley Gregor ◽  
John Rice

This paper discusses results from a research study in the design and implementation of information documents and products in the Australian Taxation Office (ATO). It presents a composite ethnographic and case study analysis of user-centred information design practices at the ATO from 2001-2005, and shows that the ATO has been an active proponent of user centred design practices in developing business information documents and products for an extended period of time, while also identifying potential opportunities to improve business simulation, design and product construction. The article highlights that user-centred design principles may have broad based application in both the public and private sectors.


1957 ◽  
Vol 61 (555) ◽  
pp. 181-207 ◽  
Author(s):  
S. Allen

The 1,000th Lecture to be given before the Society and the 27th Main Lecture to be held at a Branch of the Society was held under the auspices of the Henlow Branch. The lecture, “Rocket Engines,” was given by Mr. S. Allen, F.R.Ae.S., on 11th October 1956. Professor A. J. Murphy, A.F.R.Ae.S., President of the Henlow Branch, opened the meeting, and Mr. E. T. Jones, C.B., O.B.E., F.R.Ae.S., President of the Society, presided for the rest of the meeting.Professor A. J. Murphy: Tonight they had the great honour of welcoming to Henlow for the first time the parent body of the Royal Aeronautical Society for a Main Society Lecture. On behalf of the Branch he welcomed the President, Mr. E. T. Jones, several Members of Council and other members of the Royal Aeronautical Society.He had been asked to introduce Mr. Jones, and of all the redundant things that he had been called upon to do, that was the most unnecessary. All of them were aware of Mr. Jones' distinguished career in aeronautics and would forgive him, as he knew Mr. Jones would, if he did not enlarge on that aspect. However, there were a large number of people both from the Royal Air Force and the Ministry of Supply present and it seemed appropriate to recall that Mr. Jones served as a pilot and flying instructor in the Royal Flying Corps and Royal Air Force until 1919. Thereafter he joined the Aerodynamics Department of the R.A.E. at Farnborough and since then, as they knew well, he had played an increasingly distinguished part in the experimental establishments connected with the Aircraft Industry and the Royal Air Force and in the field of Aircraft Research and Development. This year, in addition to being elected President of the Royal Aeronautical Society, Mr. Jones became the Director-General of Technical Development (Air) in the Ministry of Supply.Mr. E. T. Jones: This was the first Main Lecture of the Society to be held at the Henlow Branch and in that respect the evening was an historical one.The practice of holding Main Lectures of the Society at Branches was started in 1948 and the underlying idea was to take the Society to the Branches.In all, some two dozen Main Lectures had now been given at one or other of the twenty-four Branches of the Society and it gave him much pleasure to see such a large attendance.This was but the second Main Lecture of the season and curiously enough it was the second to be held at a Branch, This fact caused him to look more closely at the lecture programme and he found that four Main Lectures out of a total of nine this season would be held at the Branches. Thus the Council was doing its best to bring the Society more and more into contact with the Branches and this must surely be a good thing for all those who were interested in aeronautics.He hoped, too. that it would encourage more of the aeronautically minded to attend those of the Main Lectures which were to be held in London.Now it was his pleasant duty to introduce the lecturer.Mr. Sidney Allen was a Fellow of the Society and had had thirty years' continuous experience in the design, research and development of all forms of internal combustion engines for aircraft. For twenty years he had been with Armstrong Siddeley Motors and over the past seven years he had been Chief Engineer of their Rocket Engine Division.He thought he would be right in saying that few people could have more experience in the United Kingdom of rocket engines and he had much pleasure in calling on Mr. Sidney Allen to give his paper.


Author(s):  
Susanne Jacobson

This paper presents the findings of a user study conducted at a company, a global leader in its industry, in order to engage experts by experience in the research and development of the company’s future products. People who have life-changing experiences such as being ill or having a disability, and who are trained to consider their environment in terms of those experiences, can be called experts by experience. They can be inventive in creating solutions to the challenges of an inaccessible environment. Currently, their expertise is primarily used by the public sector, mainly in welfare and health-related initiatives. The corporate sector seems to have not yet actively engaged them. This study adopted a design research approach and applied a case study method to a research and development project conducted at a company. The user study comprised experts by experience testing a physical prototype that had digital content, by thinking aloud, interacting and participating in a design game. The aim was to understand the strengths, opportunities and development needs of the prototype, as well as to gain the experts’ insights into future requirements and how to meet them with similar products. The study resulted in usability-, appearance- and feel-related product qualities, as well as ideas regarding the product’s potential applications and digital content. The findings suggest that trained experts by experience can provide a company with information that could act as design drivers that benefit strategic development. Due to the inclusion and empowerment of users, as well as fostering their equality, engaging experts by experience in research and development could also be considered to be an example of corporate social sustainability and responsibility.


2019 ◽  
Vol 7 (3) ◽  
pp. 111
Author(s):  
Komang Bayu Triana ◽  
Kadek Rihendra Dantes ◽  
I N Pasek Nugraha

Sejalan dengan perkembangan ilmu pengetahuan ditemukan bahwa listrik dan magnet memiliki keterkaitan satu dengan yang lainnya, magnet dalam sebuah sistem pembangkitan terdapat pada bagian generator, dimana generator ini dapat menghasilkan listrik oleh putaran yang bersamaan dengan putaran turbin dengan adanya bantuan sumber-sumber energi. Namun ternyata magnet juga dapat menjadi sumber energi penggerak bagi generator itu sendiri. Penelitian ini dilakukan berdasarkan konteks permasalahan dalam hal ini menyangkut tentang perangcangan desain free energy generator berbasis magnet neodymium sebagai sumber energi kelistrikan sekaligus pengisian (recharging) yang akan diterapkan pada prototype ganesha electric generasi II UNDIKSHA. Penelitian pengembangan desain ini menggunakan perangkat lunak Solidworks 2018, tujuan penelitian ini antara lain (1) untuk mengetahui bagaimana cara perancangan free energy generator, (2) untuk mengetahui tingkat kelayakan desain berdasarkan penilaian dari ahli materi, (3) untuk mengetahui tingkat kelayakan desain berdasarkan uji kelompok kecil dan besar. Penelitian ini menggunakan rancangan Research and Development. Sedangkan untuk model yang digunakan yaitu Quality Function Deployment (QFD). Berdasarkan hasil analisis data yang dilakukan, diperoleh kesimpulan bahwa penelitian pengembangan desain free energy generator berbasis magnet neodymium mendapatkan hasil validasi yaitu (1) hasil tanggapan ahli materi 91% dengan kualifikasi sangat layak, (2) hasil tanggapan kelompok kecil 93,33% dengan kualifikasi sangat layak, dan (3) hasil tanggapan kelompok besar 91,64% dengan kualifikasi sangat layak. Kata Kunci: Listrik, Desain, Free Energy Generator, Recharging.In line with the development of science knowledge, it had been found that the electricity and magnetism have relevance to one another. Magnets in a generation system are located on the generator, where this generator can produce electricity by spinning along with the turbine rotation with the help of energy sources. But apparently, the magnet can also be a source of driving energy for the generator itself. This research was conducted based on the context of the problem. In this case, concerned on the design of free energy generator neodymium magnetic based on the source of electricity as well as the recharging that would be applied to the Ganesha Electric Prototype, Generation II, UNDIKSHA. This design development research used software Solidworks 2018. The purpose of this study were; (1) to find out how to design free energy generators, (2) to determine the level of design feasibility based on the assessment of material experts, (3) to determine the level of design feasibility based on small and large test groups. This study used a design Research and Development. Whereas the model used is Quality Function Deployment (QFD). Based on the results of data analysis conducted, it was concluded that the research development of design free generator neodymium magnetic based on validation results obtained; (1) the results of material expert responses 91% with very decent qualifications, (2) the results of small group responses 93.33% with very decent qualifications, and (3) the results of a large group response of 91.64% with very decent qualifications. Keywords: Electricity, Design, Free Energy Generator, Recharging


Author(s):  
Luciane Fadel

O primeiro número do periódico InfoDesign de 2016 aborda os problemas relativos à remediação, processo definido por Bolter e Grusin como “a representação de um meio em outro” (1999, pp. 46, NT).Assim, a questão da narrativa na animação no contexto educacional é o enfoque do artigo de Alves, Battaiola e Cezarotto sobre a “Representação gráfica para a inserção de elementos da narrativa na animação educacional”. A importância da narrativa na experiência do usuário tem sido abordada pela comunidade científica por estar associada à forma de como lembramos de uma experiência, ou como trocamos informações (Grimaldi, Fokkinga, Ocnarescu, 2013) e  para esse autores tem o intuito de motivar e envolver o aprendiz no processo de aprendizagem.Ainda com o foco na remediação, Fensterseifer, Krening, Teixeira, da Silva, e da Silva  discutem as “Histórias em quadrinhos no contexto dos dispositivos móveis: aspectos teóricos e análise de usabilidade”. Os autores analisam como recursos hipermidiáticos são incorporados à linguagem tradicional e chamam por um equilíbrio entre a usabilidade e a imersão na narrativa.  Esse equilíbrio corresponde à segunda definição de remediação por Bolter e Grusin, ou seja, à dinâmica entre imersão e hipermidiatismo (Bolter Grusin, 1999).Outro tema que emerge nesse número é o levantamento, na literatura, da utilização de recursos e dos  uso de termos do design.O primeiro levantamento, reportado no artigo “Projeto Centrado no Ser Humano: um panorama bibliométrico com base na Science Direct,” buscou mapear a amplitude de aplicação do tema “projeto centrado no ser humano” em base de dados. Os autores Garcia, Merino, Domenech, Merino e Pinto afirmam que não existe um autor consolidado nessa área, e que o maior repertório de artigos sobre o tema encontra-se nos periódicos International Journal of Industrial Ergonomics e Applied Ergonomics.Continuando com o levantamento sobre a utilização de recursos de design, o uso da representação gráfica da informação empregada pela comunidade científica é abordado em dois artigos.Em “Análise das Representações Gráficas da Teoria da Atividade em Periódicos Internacionais” Mazzarotto, Ulbricht e Spinillo propõem uma representação  gráfica adequada e condizente com os aspectos conceituais para a teoria da atividade.Já Smythe Jr., Prado e Smythe conduzem uma “Análise de formas de representação gráfica dos requisitos projetuais utilizadas no processo de Design de produtos assistivos”. A avaliação trouxe como resultado a baixa utilização de símbolos gráficos nas representações de processos levantadas.Ainda com enfoque na acessibilidade, mas agora em busca de ampliar o acesso à informação, os autores  Mezzaroba, Almeida, Ulbricht, Vanzin, e Fadel avaliam a “Acessibilidade em Portais de Governo Eletrônico do Poder Judiciário”. Os resultados apontam deficiências, seja por dificuldade técnica ou não cumprimento de diretrizes do eMag e da literatura.A cada número publicado verificamos a forte tendência da pesquisa sobre o design da informação digital. Consideramos que os estudos do design digital sobre a formação e consolidação da sua  linguagem se dará pela contribuição de muitos ao longo de alguns anos.  Assim,  esperamos que a leitura sobre os temas aqui abordados inspirem novas contribuições.Boa leitura!Luciane Maria FadelCo-editora ReferênciasBolter, J. D., Grusin, R. (1999). Immediacy, Hypermediacy and Remediation. In J. D. Bolter, R. Grusin, Remediation (pp. 20-50). Cambridge: MIT Press.Grimaldi, S., Fokkinga, S., Ocnarescu, J. (2013). Narratives in Design: Studies of the Types, Appilications and Functions of Narratives in Design Practices. DPPI 2013 - Praxis and Poetics (pp. 201-210). Newcastle upon Tyne: ACM. 


2019 ◽  
Vol 16 (1) ◽  
pp. 35-48
Author(s):  
Érico Mineiro ◽  
Claudio Magalhães

Este artigo tem como objetivo produzir subsídios que auxiliem a compreensão de implicações da difusão de tecnologias computacionais embarcadas sobre práticas de design e de design da informação. Para tanto foi conduzida uma revisão bibliográfica e documental visando caracterizar artefatos com computação embarcada (artefatos computacionais) e evidenciar particularidades de projeto e desenvolvimento destes artefatos. A trajetória tecnológica dos sistemas computacionais embarcados é introduzida, com ênfase nos aspectos relacionados à sua difusão. Em seguida os artefatos computacionais são caracterizados em termos de sua estrutura e em termos comparativos com artefatos existentes. Particularidades de projeto e desenvolvimento de artefatos computacionais são evidenciadas e formas típicas de aprendizagem são identificadas, incluindo as comunidades de prática que se formaram em torno desta difusão tecnológica. Por fim, discute-se as implicações desta difusão tecnológica para o design. Sugere-se uma ampliação de escopo e de objeto de estudo e projeto para o design da informação a fim de viabilizar contribuições efetivas para o design de artefatos computacionais.*****This article aims the production of subsidies that help the understanding of the implications of the difusion of embedded computational technologies for information design and design practices. In this sense a bibliographic and documental review was conducted to characterize computing artifacts and to highlight particularities of design and development of these artifacts. The technological trajectory of the embedded systems is introduced with emphasis on the processes related to its diffusion. Next, computational artifacts are characterized in terms of their structure and comparred with existing artifacts. Particularities of design and development of computational artifacts are evidenced and typical forms of learning are highlighted, including the communities of practice that are formed around these technologies. Finally, implications of this technological difusion for design are discussed. It is suggested an extension of the scope and the object of study and practices of information design in order to make feasible effective contributions for the design of computational artifacts.


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