scholarly journals VIRTUAL REALITY TO SUPPORT TECHNICAL KNOWLEDGE IN CULTURAL HERITAGE. THE CASE STUDY OF CRYPTOPORTICUS IN THE ARCHAEOLOGICAL SITE OF EGNATIA (ITALY)

Author(s):  
E. Cantatore ◽  
M. Lasorella ◽  
F. Fatiguso

Abstract. Digitalization and interactivity of reality in Augmented and Virtual Environments represent the synergic union between current technology potentialities and smartness of users in going beyond the traditional perception of real environment. As it is well-known, touristic bodies already taken advantages of Virtual Environments as cultural and touristic promotion of historic and archaeological sites. However, the analysis of potentialities in supporting technical community and professionals are still underway. Starting from the survey of instruments and protocols in previous experiences, the work presents a methodological flow aimed to create a virtual environment using 360° images – Virtual Tour – where the first phase of technical knowledge in historic sites can be resumed. In detail, a double level of knowledge can be reached: firstly, a virtual environment containing information about the actual state of conservation, then an upgraded one with historic and technical information (e.g. reports, images, surveys, etc.) added in an interactive as well intuitive way. The protocol has been applied to the undergrounded Cryptoporticus of Egnatia, an archaeological site in Apulia Region (Italy).

2021 ◽  
Vol 13 (14) ◽  
pp. 2719
Author(s):  
Nicodemo Abate ◽  
Alessia Frisetti ◽  
Federico Marazzi ◽  
Nicola Masini ◽  
Rosa Lasaponara

Unmanned aerial vehicles are currently the most used solution for cultural heritage in the field of close range and low altitude acquisitions. This work shows data acquired by multitemporal and multispectral aerial surveys in the archaeological site of San Vincenzo al Volturno (Molise, Italy). The site is one of the most important medieval archaeological sites in the world. It is a monastic settlement that was particularly rich during the early Middle Ages, and is famous for its two full-frescoed crypts which represent a milestone in the history of medieval art. Thanks to the use of multispectral aerial photography at different times of the year, an area not accessible to archaeological excavation has been investigated. To avoid redundancy of information and reduce the number of data to be analysed, a method based on spectral and radiometric enhancement techniques combined with a selective principal component analysis was used for the identification of useful information. The combination of already published archaeological data and new remote sensing discoveries, has allowed to better define the situation of the abbey during the building phases of the 8th/9th century and 11th century, confirming and adding new data to the assumptions made by archaeologists.


1997 ◽  
Vol 6 (1) ◽  
pp. 127-132 ◽  
Author(s):  
Max M. North ◽  
Sarah M. North ◽  
Joseph R. Coble

Current computer and display technology allows the creation of virtual environment scenes that can be utilized for treating a variety of psychological disorders. This case study demonstrates the effectiveness of virtual environment desensitization (VED) in the treatment of a subject who suffered from fear of flying, a disorder that affects a large number of people. The subject, accompanied by a virtual therapist, was placed in the cockpit of a virtual helicopter and flown over a simulated city for five sessions. The VED treatment resulted in both a significant reduction of anxiety symptoms and the ability to face the phobic situations in the real world.


2016 ◽  
Vol 2 (1) ◽  
pp. 35-43 ◽  
Author(s):  
Alin Mihu-Pintilie ◽  
◽  
Andrei Asăndulesei ◽  
Cristian Constantin Stoleriu ◽  
Gheorghe Romanescu ◽  
...  

Author(s):  
Erika deJong ◽  
Dave Chodos ◽  
Pawel Kuras ◽  
Patricia Boechler ◽  
Eleni Stroulia ◽  
...  

Virtual interactive environments such as Second Life are emerging as innovative tools that can support and enhance learning in various educational domains. However, for the educational practitioner new to these environments, developing educational settings and activities in a virtual environment can appear to be technically complex and beyond their area of expertise. This case study describes some of the technical challenges encountered and the solutions derived during the development of a virtual world for the delivery of a health science interprofessional communications course.


Author(s):  
F. Bruno ◽  
A. Lagudi ◽  
M. Collina ◽  
S. Medaglia ◽  
B. Davidde Petriaggi ◽  
...  

<p><strong>Abstract.</strong> The preservation status of an underwater cultural site can be determined as the combination of two primary factors, namely the site physical integrity, which results from the past and present interaction of the site itself with the biological/chemical agents located in the surrounding environment, and the exposure of the site to human-related threats. Methods to survey underwater archaeological sites have evolved considerably in the last years in order to face the challenges and problems in archaeological prospection, documentation, monitoring, and data collection.</p><p>This paper presents a case-study of an archaeological documentation campaign addressed to study and monitor the preservation status of an underwater archaeological site by combining the quantitative measurements coming from optical and acoustic surveys with the study of biological colonization and bioerosion phenomena affecting ancient artefacts. In particular, we present the first results obtained in the survey and documentation campaign carried out during the spring – summer 2018 in the “Nymphaeum of Punta Epitaffio” located in the Marine Protected Area - Underwater Park of Baiae (Naples).</p>


2012 ◽  
Vol 44 (1) ◽  
pp. 7-32 ◽  
Author(s):  
Elizabeth Minei ◽  
Ryan Bisel

In this case study, we report how a team of firefighters critiqued one of its member’s decisions to facilitate learning and process improvement. The study is supported by 500+ hr of ethnographic observations, documents, and 11 retrospective interviews, which captured how the team’s talk about the member’s decision shaped their interpretations of their own and others’ expertise—interpretations that ironically undermined learning. Constant comparative analysis revealed that these firefighters positioned themselves as experts by crediting either personal experience or technical knowledge and then discrediting the alternative way of knowing. We labeled this process epistemic denial. The process of epistemic denial was rooted in identity concern; specifically, veteran team members relied on personal experience and newer members relied on technical information gained from training to assert their expertise, and to devalue others’ expertise. The article concludes with recommendations for avoiding problems associated with epistemic denial in high-reliability teams.


Author(s):  
Emmanuel Fokides ◽  
Maria-Ioanna Chronopoulou ◽  
Polyxeni Kaimara

AbstractThe study presents the results of a comparative study in which videos and a 3D virtual environment were used for teaching school-related functional skills to students with ADHD or developmental dyslexia, displaying challenging behaviors. The participating students (sixteen 8 to 9 years old) were divided into two groups. To the first, videos were used and the second used the virtual environment. To both, a school environment was presented, students observed how they were expected to behave, and had to demonstrate what they have learned. Each student attended a total of three two-hour sessions. Data were collected by means of observations. The results indicated that students in the second group significantly improved their functional skills in terms of the number of behaviors that were retained and manifested in the real school environment. Thus, it can be argued that virtual environments are a promising tool for teaching functional skills to students with ADHD or developmental dyslexia, displaying challenging behaviors. Implications for research and practice are also discussed.


2022 ◽  
pp. 223-240
Author(s):  
Milica Maksić Mulalić

This chapter researches the possibilities for the sustainability of cultural heritage in inland territories, focusing on the case study of two archaeological sites in Serbia. Two plans, the plan for the archaeological site of Gamzigrad-Romuliana and the plan for the archaeological site of Caričin grad (Justiniana Prima), were analyzed from the aspect of sustainable development. These plans were prepared in compliance with the principles of preservation, protection, revitalization, and use of immovable cultural property for the purposes of science, education, presentation to the public and tourism. The conflicts between cultural heritage protection and development of tourism were analyzed. As a result of the analysis, recommendations for the sustainability of cultural heritage in inland territories are given in the chapter.


Author(s):  
F. Bruno ◽  
A. Lagudi ◽  
L. Barbieri ◽  
M. Muzzupappa ◽  
M. Mangeruga ◽  
...  

The paper presents the application of the technologies and methods defined in the VISAS project for the case study of the underwater archaeological site of Cala Minnola located in the island of Levanzo, in the archipelago of the Aegadian Islands (Sicily, Italy). The VISAS project (http://visas-project.eu) aims to improve the responsible and sustainable exploitation of the Underwater Cultural Heritage by means the development of new methods and technologies including an innovative virtual tour of the submerged archaeological sites. <br><br> In particular, the paper describes the 3D reconstruction of the underwater archaeological site of Cala Minnola and focus on the development of the virtual scene for its visualization and exploitation. The virtual dive of the underwater archaeological site allows users to live a recreational and educational experience by receiving historical, archaeological and biological information about the submerged exhibits, the flora and fauna of the place.


Author(s):  
Andrea Scianna ◽  
Giuseppe Fulvio Gaglio ◽  
Marcello La Guardia

The possibilities offered by photogrammetric reconstruction based on computer vision algorithms allowed in recent years to develop new interesting solutions for the use and dissemination of knowledge on Cultural Heritage (CH). In the same way, the recent technological development in the field of Virtual Reality (VR) has offered new possibilities for the creation of interactive virtual environments which can be freely accessed via the browser using any type of device. These technologies acquire an additional relevance if applied to archaeological sites or monuments that are difficult to access, or even totally inaccessible, except by specialized personnel. In this case the virtual fruition on web becomes strategic for the valorization of CH, as in the case of submerged archaeological sites, where the virtual tour represents in fact the only opportunity of diffuse accessibility. The present case shows the virtual reconstruction of the wreck area of the Roman ship found on the seabed of Cala Minnola on the island of Levanzo (TP, Italy). The model, obtained from a Structure from Motion (SfM) processing of a chunk of photos originally intended for a traditional photogrammetric survey, was edited and inserted into a specific template based on HTML5 and linked to Javascript libraries (Three.js) which allowed browsing on web. Subsequently, the navigation model was appropriately adapted to the purpose, so as to make the use of the network more intuitive possible, considering any type of device and using the most common browsers (Chrome, Safari, Firefox). This experimentation is a viable procedure for spreading the knowledge of a submerged archaeological site in a simple way, by web-browsing. This type of navigation models with the future development of 5G networks will find greater diffusion and application, with the possibility of including increasingly complex environments in the navigation.


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