Design and Implementation of Web-based Cooperative Learning System using Games

2008 ◽  
Vol 8 (10) ◽  
pp. 381-390
Author(s):  
Ji-Sun Lee ◽  
Euy-Seok Hong
2014 ◽  
Vol 20 (12) ◽  
pp. 640-645
Author(s):  
Yeomyeong Woo ◽  
Jiwoong Bang ◽  
Jaemin Song ◽  
Jinyeong Yoo ◽  
Sangjun Lee

2017 ◽  
Vol 12 (2) ◽  
pp. 43
Author(s):  
Maimuzar - ◽  
Nasrul -

We-based e-Learning System can be used to support lecture’s activity. Lecturer as a teacher need a servise of the Sistim which suitable for their activities. Lecturer’s activities consist of delivering materials, discussion and interaction with their students. Because of that the aplication design is needed to support the activities of lectures.             Designing the web based e-Learning System is intended to give a service on the lecture. Lecture can do their teaching activities, delivering the materials and administering it using this e-Learning aplication. From the student side, they have to receive the materials easily from anywhere at anytime. This research have an objective to design a web based e_learning System which give an adequate service supporting the lecturer’s activities. Lecture can use this aplication ti deliver their materials, communicating and interacting with their student, observing the progress of students and give result of learning evaluation from the web.             The design and implementation of this e-learning application is based on the requirement of the users. The users consist of lecturer, student, quest, and administrator. The process of aplication design is built within Sistimatical stages. After finishing the design process, the aplication is implemented on the real Sistim. Doing the design testing and functional is to test if the aplication can go well together with design and funtionality.e-Learnign aplication that has been built is designed based on lecturer’s need when doing their lecture’s activities. This e-Learning aplication can be used as contribution for building new aplication or5 improving others that has already exist.


2014 ◽  
Vol 667 ◽  
pp. 41-49
Author(s):  
Bo Jian ◽  
Cheng Yang

Online Teaching is growing popular and popular and many universities and organizations offer online teaching courses, such as Coursera, Edx and udacity. Case based teaching as a new approach to construct knowledge hierarchy and it uses 'trigger' cases to stimulate interest in a particular area of the curriculum so it always has a better effect than ordinary method. Based on this situation, the main aim of this paper is to design a web-based case learning system for courses in software engineering. The system allows students play as different roles and study different types of cases in the software engineering field. Thus compared with common teaching method, this system can stimulate students’ interest and enhance students' understanding of software engineering.


Author(s):  
Huimin Han

This paper attempts to solve the following problems of traditional Internet Eng-lish learning websites: the emphasis on the teaching process over the timely feed-back of the students, the bottleneck on the autonomous learning ability of the stu-dents, and the delay in the update of relevant resources. For this purpose, the au-thor established a web-based English autonomous learning platform. Specifically, the conceptual model was analysed by the object-oriented technology, the brows-er/server (B/S) architecture was set up to send data to the ADO.NET-based backend database, and displayed as webpages. The research results show that the design and implementation of the proposed system offers a preliminary solution to the lack of collaborative communication in traditional webpage learning, and widens the range of resource sharing. The system is in line with the English learners’ demand for and interests in Internet learning, and arouses the students’ interests and enthusiasm of English learning.


Author(s):  
Pinanta Chatwattana ◽  
Prachyanun Nilsook

The objective of this research is: 1) to develop a web-based learning system using project-based learning of imagineering to enhance the creative construction of multimedia skills and cooperative learning skills; and 2) to evaluate the quality and efficiency of the web-based learning system using project-based learning of imagineering to enhance the creative construction of multimedia skills and cooperative learning skills. In order to develop the system, the researchers studied concepts and theories of project-based learning and learning activities that fit learners in the 21st century, and which are used to enhance creative construction of multimedia skills and cooperative learning skills. The samples were 5 experts selected from a renowned educational institute with expertise in computer, information and communication technology for education, and educational technology. The web-based learning system was developed in line with the concepts of the ADDIE model of learning and systems development. The results showed that 1) the development of web-based learning can be divided into two sections: (1.1) a student system that displays learning content and a student management system, including a webboard, (1.2) a lecturer system, which is an administrative and learning management made for the students. 2) Evaluation of the quality and efficiency of the developed web-based learning system showed that (2.1) the quality of both learning content and the learning design of the developed web-based learning system was rated at a high level, and (2.2) the overall efficiency of the developed web-based learning system was rated at the highest level.


2004 ◽  
Vol 03 (04) ◽  
pp. 663-672 ◽  
Author(s):  
H. CHIM ◽  
L. CHEN

When distance learning becomes more and more popular, prodding the students into high and constant motivation has been an interesting research issue these years. In this paper, we introduce a Web-based learning system which provides a dynamic interaction environment for the students to share their information with each other. The system aims to make the distance learning program a fascinating game allowing students to get their scores and ranking interactively.


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