scholarly journals Convergence between 21st Century Skills and Entrepreneurship Education in Higher Education Institutes

2020 ◽  
Vol 9 (1) ◽  
pp. 218 ◽  
Author(s):  
Abdul Ghafar

The aim of this study is to explore the extent to which 21st century skills assume “a priori” as an integral part of entrepreneurship education with the intent of producing graduates who are not just primarily driven to start new ventures but also empowered and enabled to create entrepreneurial impact within organizations. In elucidating this argument the author undertook social constructionist approach, in order to develop an empirical understanding of the role of entrepreneurship education in developing 21st century skills from the perspective and experiences of undergraduate students majoring in Innovation & Entrepreneurship undergraduate program. Findings of this study suggest that teaching detailed and nuanced industry knowledge is arguably beyond the scope of entrepreneurship education systems, but to an extent, it is of paramount importance that students are exposed to the organic industry knowledge through interaction and experiential experiences. Within such interaction, the development of convergent 21st century skills such as social relationships, leadership, creativity and critical thinking further nurture entrepreneurial intents among students. In so doing, this study provides avenues for further development of entrepreneurship education, particularly the integration of 21st century skills. 

Author(s):  
Rohit Mehta ◽  
Edwin Creely ◽  
Danah Henriksen

In this chapter, the authors take a multifaceted critical approach to understanding and deconstructing the term 21st century skills, especially in regard to technology and the role of corporations in the discourses about education. They also consider a range of cultural and political influences in our exploration of the social and academic meanings of the term, including its history and politics. The application of the term in present-day educational contexts is considered as well as possible futures implied through the term. The goal in this chapter is to counter ideas that might diminish a humanized educational practice. Specifically, the authors offer a critique of neoliberal discourses in education, particularly the neoliberal and corporate narrative around 21st century teaching and learning. They raise concerns about what an undue emphasis on industry-oriented educational systems can mean for the core purposes of education.


Author(s):  
Meghan Perdue

In the midst of the current technological revolution, there is a thriving conversation about how society should adapt to the future of work taking place in the national media, universities, policy organizations, think tanks, consulting firms and companies. One such model for work and education under consideration is that of the role of higher education in workforce development. How well does a bachelor’s degree prepare an individual for a career in this shifting landscape of work? What is the responsibility of the university to the student – to prepare them for a career? Or to help them build the intellectual framework to build a meaningful life Incorporating the practice and development of 21st century skills into the higher education classroom does not necessarily require a great rethinking of the education model or content delivery. Rather, it could be as simple as encouraging faculty to use proven educational principles such as active learning and group-based learning into the classroom. This would allow students to practice some of the necessary skills such as communication, respect, teamwork, and problem solving into their higher education curriculum.


2019 ◽  
Vol 14 (1) ◽  
pp. 11-28 ◽  
Author(s):  
Mustafa Cevik ◽  
Cihad Senturk

This study aims to develop a multidimensional 21st century skills scale for adolescent and early adulthood students in the 15–25 age group. The research was conducted with 660 high school, associate degree and undergraduate students. From the item pool created during the first stage of the study, 146 items were selected in line with expert opinions. Within the scope of the validity studies, exploratory factor analysis was carried out. As a result of the analysis, a 41-item scale with five sub factors were developed. In the second stage of the study, Lisrel 8.80 program was used with confirmatory factor analysis, and the five sub-factor structure was confirmed. In the third stage of the study, the test–retest method was applied, and the mean scale scores and standard deviation values of the scale in the first and second applications were found to be 3.89, 18.21 and 3.58 and 22.19, respectively. Keywords: 21st century skills, multidimensional 21st century skills scale, 15–25 age group, scale development.


2013 ◽  
pp. 1193-1217
Author(s):  
Andrew Targowski

This study defines the nature, scope, pace, and consequences of the rapid development of social networking in the 21st century. The impact of INFOCO systems upon civilizational development is investigated and predicted for the future. Such concepts as Global Virtual Society, Global Virtual Nation, Virtual Nation, Virtual Users, National Virtual Citizens, and Global Virtual Citizens are defined. Their electronic culture is defined, too. Finally some recommendations for further research are provided. In particular, the question of whether the concept of one world government is good or bad for mankind should be answered soon, in order to properly steer the further development of large-scale social networks.


Author(s):  
Steven R. Isaacs ◽  
Erik Leitner ◽  
Laylah Bulman ◽  
Rick Marlatt ◽  
Miles M. Harvey

In this case study, a team of educators explored the power of Minecraft Education so that students could advance their learning in core academic subjects. This study examined what happened when students utilized Minecraft Education challenges and scholastic esports in a classroom, across a school district, and around the world. The authors share a variety of challenges that demonstrate the power of Minecraft esports as a powerful pedagogical strategy for engaging students and building an interest in STEM-based initiatives that align with the National Council of Teachers of English and the Partnership for 21st Century Skills. As Steve, Erik, and Laylah worked to create challenges for students to compete in Minecraft, Rick and Miles examined the participation of each event, examined the quotes from students, and analyzed the data for clues into what phenomena or processes occurred as students navigated Minecraft challenges. This study examined the evolution of competitive Minecraft challenges during its early phases of integration.


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