scholarly journals Introducing World Englishes Accents to Elementary School Learners

2020 ◽  
2022 ◽  
pp. 213-232
Author(s):  
Drew Polly ◽  
Madelyn Colonnese ◽  
Julie Bacak ◽  
Kaitlyn O. Holshouser ◽  
Wendy Lewis

This chapter describes the frameworks of mathematics tasks, equity-based mathematics teaching practices, technological pedagogical and content knowledge (TPACK), and how they relate to teaching for equity in virtual learning environments (VLE). The frameworks are used to describe vignettes from VLEs with elementary school learners and elementary school teacher candidates (future teachers). Implications of these vignettes include a need for an empirically based trajectory related to equity-based teaching practices as well as a need to consider which technologies in a VLE can be used to effectively promote equity-based mathematics teaching practices.


10.28945/3873 ◽  
2017 ◽  
Vol 16 ◽  
pp. 459-474 ◽  
Author(s):  
Hsiu Ju Chen

Aim/Purpose: This study explores the associations between elementary school learners’ m-learning and learner satisfactions based on the technology-mediated learning model. Background: M-learning (mobile learning) is emerging, but its role in elementary education still needs clarification. Methodology: Questionnaires were mailed to several different elementary schools, located in different areas that adopted m-learning. Due to the possible limited cognitive ability because of age, short measures were adopted in the study. Finally, data from eighty-six elementary school learners who had experience in mobile learning were gathered and analyzed with Partial Least Square (PLS) for the limited sample size. Contribution: The results implied the vital role of m-learning in providing different form of interaction in class to activate elementary school learners’ course participation. They also indicated that mobile learning not only activated learners’ active course participation but linked students, teachers, courses, and schools. Findings: The results showed that m-technology quality of mobile learning was signifi-cantly associated with learners’ active course participation and satisfaction to-ward apps/tablets in m-learning that contributed to different learner satisfac-tions. Recommendations for Practitioners: The findings suggested that with good interaction quality facilitated by apps/tablets in m-learning, m-learning could be a suitable medium for teachers to have interaction with students and increased students’ different satisfactions in schools at alternative collective learning environments in elementary education. Future Research: Future studies to measure and reflect different impact of student-teacher interaction in m-learning are suggested.


Author(s):  
Elga Drelinga ◽  
Elfrīda Krastiņa

To preserve the planet as a habitat for future generations, humans need to act creatively and responsibly, and perceive themselves as a part of the Universe. It follows that nowadays education should be sustainability oriented. The learning process should be carefully shaped to enable learners to interact with their teacher and thereby construct personally significant knowledge and develop research skills. Project work is a form of learning which affords ample opportunities to acquire such vital knowledge and skills. This study aims to investigate how teachers supervise project work to support the development of research skills among lower elementary school learners. Teacher-learner cooperation is evaluated according to a set of criteria derived from appraising lower elementary school learners’ degree of independence. Data were collected by interviewing expert teachers (n=8) and observing one elementary school teachers’ (n=10) actions during their supervision of project work. An inductive approach to qualitative content analysis of these data focused on appraising positive experience and tracing the connection between the outcomes of the pedagogical process and lower elementary school learners’ level of research skills acquisition. The findings have important implications for further research.


Kursor ◽  
2016 ◽  
Vol 8 (2) ◽  
pp. 51 ◽  
Author(s):  
I.N Sukajaya

This paper describes: a scenario, agent specification, mapping of knowledge domain, an implementation of Bloom's taxonomy-based serious game (BoTySeGa), and players' response against the game. The development of BoTySeGa is pursued to the availability of an alternative assessment tool for learning in elementary school. It considers aspects: game knowledge, subject matter of parallelogram for 5th grade elementary school learners, and cognitive domain of Bloom's taxonomy. BoTySeGa's level of challenge is structured accommodates cognitive domain of Bloom for elementary school learners (knowledge, comprehension, application). To make sure that all functions and features work well; we conducted user acceptance test against the game prototype. We also took players' response to BoTySeGa utilizing five-points Likert-type of questionnaire. The questions are distributed in 15 items. User acceptance testing involving 85 learners of 5th grade elementary school shows that BoTySeGa has fulfilled the learning assessment requirement. With the response score ranged from 5 to 75; it is found that the average score of players' response to the implementation of BoTySeGa in learning is 59.93. This response value falls within "Positive" category.


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