The Quest for Intelligent Machines

Author(s):  
Arlindo Oliveira

This chapter addresses the question of whether a computer can become intelligent and how to test for that possibility. It introduces the idea of the Turing test, a test developed to determine, in an unbiased way, whether a program running in a computer is, or is not, intelligent. The development of artificial intelligence led, in time, to many applications of computers that are not possible using “non-intelligent” programs. One important area in artificial intelligence is machine learning, the technology that makes possible that computers learn, from existing data, in ways similar to the ways humans learn. A number of approach to perform machine learning is addressed in this chapter, including neural networks, decision trees and Bayesian learning. The chapter concludes by arguing that the brain is, in reality, a very sophisticated statistical machine aimed at improving the chances of survival of its owner.

Author(s):  
Abigail R. Gutai ◽  
Thomas E. Gorochowski

Since its advent in the mid-twentieth century, the field of artificial intelligence (AI) has been heavily influenced by biology. From the structure of the brain to evolution by natural selection, core biological concepts underpin many of the fundamental breakthroughs in modern AI. Here, focusing specifically on artificial neural networks (ANNs) that have become commonplace in machine learning, we show the numerous connections between theories based on coevolution, multi-level selection, modularity and competition and related developments in ANNs. Our aim is to illuminate the valuable but often overlooked inspiration biologists have provided AI research and to spark future contributions at this intersection of biology and computer science. Although recent advances in AI have been swift, many significant challenges remain requiring innovative solutions. Thankfully, biology in all its forms still has a lot to teach us, especially when trying to create truly intelligent machines.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Lara Lloret Iglesias ◽  
Pablo Sanz Bellón ◽  
Amaia Pérez del Barrio ◽  
Pablo Menéndez Fernández-Miranda ◽  
David Rodríguez González ◽  
...  

AbstractDeep learning is nowadays at the forefront of artificial intelligence. More precisely, the use of convolutional neural networks has drastically improved the learning capabilities of computer vision applications, being able to directly consider raw data without any prior feature extraction. Advanced methods in the machine learning field, such as adaptive momentum algorithms or dropout regularization, have dramatically improved the convolutional neural networks predicting ability, outperforming that of conventional fully connected neural networks. This work summarizes, in an intended didactic way, the main aspects of these cutting-edge techniques from a medical imaging perspective.


2020 ◽  
pp. 57-63
Author(s):  
admin admin ◽  
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The human facial emotions recognition has attracted interest in the field of Artificial Intelligence. The emotions on a human face depicts what’s going on inside the mind. Facial expression recognition is the part of Facial recognition which is gaining more importance and need for it increases tremendously. Though there are methods to identify expressions using machine learning and Artificial Intelligence techniques, this work attempts to use convolution neural networks to recognize expressions and classify the expressions into 6 emotions categories. Various datasets are investigated and explored for training expression recognition models are explained in this paper and the models which are used in this paper are VGG 19 and RESSNET 18. We included facial emotional recognition with gender identification also. In this project we have used fer2013 and ck+ dataset and ultimately achieved 73% and 94% around accuracies respectively.


2020 ◽  
Vol 25 (2) ◽  
pp. 7-13
Author(s):  
Zhangozha A.R. ◽  

On the example of the online game Akinator, the basic principles on which programs of this type are built are considered. Effective technics have been proposed by which artificial intelligence systems can build logical inferences that allow to identify an unknown subject from its description (predicate). To confirm the considered hypotheses, the terminological analysis of definition of the program "Akinator" offered by the author is carried out. Starting from the assumptions given by the author's definition, the article complements their definitions presented by other researchers and analyzes their constituent theses. Finally, some proposals are made for the next steps in improving the program. The Akinator program, at one time, became one of the most famous online games using artificial intelligence. And although this was not directly stated, it was clear to the experts in the field of artificial intelligence that the program uses the techniques of expert systems and is built on inference rules. At the moment, expert systems have lost their positions in comparison with the direction of neural networks in the field of artificial intelligence, however, in the case considered in the article, we are talking about techniques using both directions – hybrid systems. Games for filling semantics interact with the user, expanding their semantic base (knowledge base) and use certain strategies to achieve the best result. The playful form of such semantics filling programs is beneficial for researchers by involving a large number of players. The article examines the techniques used by the Akinator program, and also suggests possible modifications to it in the future. This study, first of all, focuses on how the knowledge base of the Akinator program is built, it consists of incomplete sets, which can be filled and adjusted as a result of further iterations of the program launches. It is important to note our assumption that the order of questions used by the program during the game plays a key role, because it determines its strategy. It was identified that the program is guided by the principles of nonmonotonic logic – the assumptions constructed by the program are not final and can be rejected by it during the game. The three main approaches to acquisite semantics proposed by Jakub Šimko and Mária Bieliková are considered, namely, expert work, crowdsourcing and machine learning. Paying attention to machine learning, the Akinator program using machine learning to build an effective strategy in the game presents a class of hybrid systems that combine the principles of two main areas in artificial intelligence programs – expert systems and neural networks.


2021 ◽  
Author(s):  
Ramy Abdallah ◽  
Clare E. Bond ◽  
Robert W.H. Butler

<p>Machine learning is being presented as a new solution for a wide range of geoscience problems. Primarily machine learning has been used for 3D seismic data processing, seismic facies analysis and well log data correlation. The rapid development in technology with open-source artificial intelligence libraries and the accessibility of affordable computer graphics processing units (GPU) makes the application of machine learning in geosciences increasingly tractable. However, the application of artificial intelligence in structural interpretation workflows of subsurface datasets is still ambiguous. This study aims to use machine learning techniques to classify images of folds and fold-thrust structures. Here we show that convolutional neural networks (CNNs) as supervised deep learning techniques provide excellent algorithms to discriminate between geological image datasets. Four different datasets of images have been used to train and test the machine learning models. These four datasets are a seismic character dataset with five classes (faults, folds, salt, flat layers and basement), folds types with three classes (buckle, chevron and conjugate), fault types with three classes (normal, reverse and thrust) and fold-thrust geometries with three classes (fault bend fold, fault propagation fold and detachment fold). These image datasets are used to investigate three machine learning models. One Feedforward linear neural network model and two convolutional neural networks models (Convolution 2d layer transforms sequential model and Residual block model (ResNet with 9, 34, and 50 layers)). Validation and testing datasets forms a critical part of testing the model’s performance accuracy. The ResNet model records the highest performance accuracy score, of the machine learning models tested. Our CNN image classification model analysis provides a framework for applying machine learning to increase structural interpretation efficiency, and shows that CNN classification models can be applied effectively to geoscience problems. The study provides a starting point to apply unsupervised machine learning approaches to sub-surface structural interpretation workflows.</p>


2021 ◽  
Author(s):  
Ambarish Shashank Gadgil ◽  
Aditya Fakirmohan Desity ◽  
Prasanna Hemant Asole ◽  
Harsh Shailesh Dandge ◽  
Spurti Shinde

Author(s):  
Dirk Beerbaum ◽  
Julia Margarete Puaschunder

Technological improvement in the age of information has increased the possibilities to control the innocent social media users or penalize private investors and reap the benefits of their existence in hidden persuasion and discrimination. This chapter takes as a case the transparency technology XBRL (eXtensible Business Reporting Language), which should make data more accessible as well as usable for private investors. Considering theoretical literature and field research, a representation issue for principles-based accounting taxonomies exists, which intelligent machines applying artificial intelligence (AI) nudge to facilitate decision usefulness. This chapter conceptualizes ethical questions arising from the taxonomy engineering based on machine learning systems and advocates for a democratization of information, education, and transparency about nudges and coding rules.


Author(s):  
Amal Kilani ◽  
Ahmed Ben Hamida ◽  
Habib Hamam

In this chapter, the authors present a profound literature review of artificial intelligence (AI). After defining it, they briefly cover its history and enumerate its principal fields of application. They name, for example, information system, commerce, image processing, human-computer interaction, data compression, robotics, route planning, etc. Moreover, the test that defines an artificially intelligent system, called the Turing test, is also defined and detailed. Afterwards, the authors describe some AI tools such as fuzzy logic, genetic algorithms, and swarm intelligence. Special attention will be given to neural networks and fuzzy logic. The authors also present the future research directions and ethics.


Author(s):  
Wadad Kathy Tannous ◽  
Laney McGrew

One billion people globally live with disabilities that are physical, sensory, psychiatric, neurological, cognitive, or intellectual. Their disabilities are dynamic and can be temporary or permanent, singular or plural, from birth or developed, and can change over time. People with disabilities face barriers to economic, social, political, and cultural participation. Assistive technology, artificial intelligence, and broader technology can amplify their inclusion, participation, and independence. This chapter will highlight emerging and evolving technologies, rooted in machine learning and neural networks, which assist across different disabilities and seek to improve the user's sense of ability and independence. These include Seeing AI app, OXSIGHT, OrCam, Envision smart glasses, and Dot Watch for vision impairment; Ava app and cognitive hearing aid for hearing impairment; Liftware self-stabilising utensils for limited hand mobility; Eyegaze and Tobii – assistive technologies that allow users to control computer and smartphone screens with their eyes; and 3D printed prosthetics.


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