Removing the Constraints of Disability

Author(s):  
Wadad Kathy Tannous ◽  
Laney McGrew

One billion people globally live with disabilities that are physical, sensory, psychiatric, neurological, cognitive, or intellectual. Their disabilities are dynamic and can be temporary or permanent, singular or plural, from birth or developed, and can change over time. People with disabilities face barriers to economic, social, political, and cultural participation. Assistive technology, artificial intelligence, and broader technology can amplify their inclusion, participation, and independence. This chapter will highlight emerging and evolving technologies, rooted in machine learning and neural networks, which assist across different disabilities and seek to improve the user's sense of ability and independence. These include Seeing AI app, OXSIGHT, OrCam, Envision smart glasses, and Dot Watch for vision impairment; Ava app and cognitive hearing aid for hearing impairment; Liftware self-stabilising utensils for limited hand mobility; Eyegaze and Tobii – assistive technologies that allow users to control computer and smartphone screens with their eyes; and 3D printed prosthetics.

Author(s):  
Anusha L. ◽  
Nagaraja G S

Artificial intelligence (AI) is the science that allows computers to replicate human intelligence in areas such as decision-making, text processing, visual perception. Artificial Intelligence is the broader field that contains several subfields such as machine learning, robotics, and computer vision. Machine Learning is a branch of Artificial Intelligence that allows a machine to learn and improve at a task over time. Deep Learning is a subset of machine learning that makes use of deep artificial neural networks for training. The paper proposed on outlier detection for multivariate high dimensional data for Autoencoder unsupervised model.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Lara Lloret Iglesias ◽  
Pablo Sanz Bellón ◽  
Amaia Pérez del Barrio ◽  
Pablo Menéndez Fernández-Miranda ◽  
David Rodríguez González ◽  
...  

AbstractDeep learning is nowadays at the forefront of artificial intelligence. More precisely, the use of convolutional neural networks has drastically improved the learning capabilities of computer vision applications, being able to directly consider raw data without any prior feature extraction. Advanced methods in the machine learning field, such as adaptive momentum algorithms or dropout regularization, have dramatically improved the convolutional neural networks predicting ability, outperforming that of conventional fully connected neural networks. This work summarizes, in an intended didactic way, the main aspects of these cutting-edge techniques from a medical imaging perspective.


2020 ◽  
pp. 57-63
Author(s):  
admin admin ◽  
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The human facial emotions recognition has attracted interest in the field of Artificial Intelligence. The emotions on a human face depicts what’s going on inside the mind. Facial expression recognition is the part of Facial recognition which is gaining more importance and need for it increases tremendously. Though there are methods to identify expressions using machine learning and Artificial Intelligence techniques, this work attempts to use convolution neural networks to recognize expressions and classify the expressions into 6 emotions categories. Various datasets are investigated and explored for training expression recognition models are explained in this paper and the models which are used in this paper are VGG 19 and RESSNET 18. We included facial emotional recognition with gender identification also. In this project we have used fer2013 and ck+ dataset and ultimately achieved 73% and 94% around accuracies respectively.


2020 ◽  
Vol 25 (2) ◽  
pp. 7-13
Author(s):  
Zhangozha A.R. ◽  

On the example of the online game Akinator, the basic principles on which programs of this type are built are considered. Effective technics have been proposed by which artificial intelligence systems can build logical inferences that allow to identify an unknown subject from its description (predicate). To confirm the considered hypotheses, the terminological analysis of definition of the program "Akinator" offered by the author is carried out. Starting from the assumptions given by the author's definition, the article complements their definitions presented by other researchers and analyzes their constituent theses. Finally, some proposals are made for the next steps in improving the program. The Akinator program, at one time, became one of the most famous online games using artificial intelligence. And although this was not directly stated, it was clear to the experts in the field of artificial intelligence that the program uses the techniques of expert systems and is built on inference rules. At the moment, expert systems have lost their positions in comparison with the direction of neural networks in the field of artificial intelligence, however, in the case considered in the article, we are talking about techniques using both directions – hybrid systems. Games for filling semantics interact with the user, expanding their semantic base (knowledge base) and use certain strategies to achieve the best result. The playful form of such semantics filling programs is beneficial for researchers by involving a large number of players. The article examines the techniques used by the Akinator program, and also suggests possible modifications to it in the future. This study, first of all, focuses on how the knowledge base of the Akinator program is built, it consists of incomplete sets, which can be filled and adjusted as a result of further iterations of the program launches. It is important to note our assumption that the order of questions used by the program during the game plays a key role, because it determines its strategy. It was identified that the program is guided by the principles of nonmonotonic logic – the assumptions constructed by the program are not final and can be rejected by it during the game. The three main approaches to acquisite semantics proposed by Jakub Šimko and Mária Bieliková are considered, namely, expert work, crowdsourcing and machine learning. Paying attention to machine learning, the Akinator program using machine learning to build an effective strategy in the game presents a class of hybrid systems that combine the principles of two main areas in artificial intelligence programs – expert systems and neural networks.


2021 ◽  
Author(s):  
Ramy Abdallah ◽  
Clare E. Bond ◽  
Robert W.H. Butler

<p>Machine learning is being presented as a new solution for a wide range of geoscience problems. Primarily machine learning has been used for 3D seismic data processing, seismic facies analysis and well log data correlation. The rapid development in technology with open-source artificial intelligence libraries and the accessibility of affordable computer graphics processing units (GPU) makes the application of machine learning in geosciences increasingly tractable. However, the application of artificial intelligence in structural interpretation workflows of subsurface datasets is still ambiguous. This study aims to use machine learning techniques to classify images of folds and fold-thrust structures. Here we show that convolutional neural networks (CNNs) as supervised deep learning techniques provide excellent algorithms to discriminate between geological image datasets. Four different datasets of images have been used to train and test the machine learning models. These four datasets are a seismic character dataset with five classes (faults, folds, salt, flat layers and basement), folds types with three classes (buckle, chevron and conjugate), fault types with three classes (normal, reverse and thrust) and fold-thrust geometries with three classes (fault bend fold, fault propagation fold and detachment fold). These image datasets are used to investigate three machine learning models. One Feedforward linear neural network model and two convolutional neural networks models (Convolution 2d layer transforms sequential model and Residual block model (ResNet with 9, 34, and 50 layers)). Validation and testing datasets forms a critical part of testing the model’s performance accuracy. The ResNet model records the highest performance accuracy score, of the machine learning models tested. Our CNN image classification model analysis provides a framework for applying machine learning to increase structural interpretation efficiency, and shows that CNN classification models can be applied effectively to geoscience problems. The study provides a starting point to apply unsupervised machine learning approaches to sub-surface structural interpretation workflows.</p>


2021 ◽  
Author(s):  
Ambarish Shashank Gadgil ◽  
Aditya Fakirmohan Desity ◽  
Prasanna Hemant Asole ◽  
Harsh Shailesh Dandge ◽  
Spurti Shinde

This chapter presents an introductory overview of the application of computational intelligence in biometrics. Starting with the historical background on artificial intelligence, the chapter proceeds to the evolutionary computing and neural networks. Evolutionary computing is an ability of a computer system to learn and evolve over time in a manner similar to humans. The chapter discusses swarm intelligence, which is an example of evolutionary computing, as well as chaotic neural network, which is another aspect of intelligent computing. At the end, special concentration is given to a particular application of computational intelligence—biometric security.


2019 ◽  
Vol 28 (01) ◽  
pp. 027-034 ◽  
Author(s):  
Laszlo Balkanyi ◽  
Ronald Cornet

Introduction: Artificial intelligence (AI) is widespread in many areas, including medicine. However, it is unclear what exactly AI encompasses. This paper aims to provide an improved understanding of medical AI and its constituent fields, and their interplay with knowledge representation (KR). Methods: We followed a Wittgensteinian approach (“meaning by usage”) applied to content metadata labels, using the Medical Subject Headings (MeSH) thesaurus to classify the field. To understand and characterize medical AI and the role of KR, we analyzed: (1) the proportion of papers in MEDLINE related to KR and various AI fields; (2) the interplay among KR and AI fields and overlaps among the AI fields; (3) interconnectedness of fields; and (4) phrase frequency and collocation based on a corpus of abstracts. Results: Data from over eighty thousand papers showed a steep, six-fold surge in the last 30 years. This growth happened in an escalating and cascading way. A corpus of 246,308 total words containing 21,842 unique words showed several hundred occurrences of notions such as robotics, fuzzy logic, neural networks, machine learning and expert systems in the phrase frequency analysis. Collocation analysis shows that fuzzy logic seems to be the most often collocated notion. Neural networks and machine learning are also used in the conceptual neighborhood of KR. Robotics is more isolated. Conclusions: Authors note an escalation of published AI studies in medicine. Knowledge representation is one of the smaller areas, but also the most interconnected, and provides a common cognitive layer for other areas.


Author(s):  
Marco Muselli

One of the most relevant problems in artificial intelligence is allowing a synthetic device to perform inductive reasoning, i.e. to infer a set of rules consistent with a collection of data pertaining to a given real world problem. A variety of approaches, arising in different research areas such as statistics, machine learning, neural networks, etc., have been proposed during the last 50 years to deal with the problem of realizing inductive reasoning.


Sensors ◽  
2020 ◽  
Vol 20 (11) ◽  
pp. 3144 ◽  
Author(s):  
Sherif Said ◽  
Ilyes Boulkaibet ◽  
Murtaza Sheikh ◽  
Abdullah S. Karar ◽  
Samer Alkork ◽  
...  

In this paper, a customizable wearable 3D-printed bionic arm is designed, fabricated, and optimized for a right arm amputee. An experimental test has been conducted for the user, where control of the artificial bionic hand is accomplished successfully using surface electromyography (sEMG) signals acquired by a multi-channel wearable armband. The 3D-printed bionic arm was designed for the low cost of 295 USD, and was lightweight at 428 g. To facilitate a generic control of the bionic arm, sEMG data were collected for a set of gestures (fist, spread fingers, wave-in, wave-out) from a wide range of participants. The collected data were processed and features related to the gestures were extracted for the purpose of training a classifier. In this study, several classifiers based on neural networks, support vector machine, and decision trees were constructed, trained, and statistically compared. The support vector machine classifier was found to exhibit an 89.93% success rate. Real-time testing of the bionic arm with the optimum classifier is demonstrated.


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