documentary filmmaking
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Author(s):  
Paola Voci

How has documentary(re)presented subaltern creativity? Focusing on post-socialist, globalizing China, I examine documentary narratives by and about the creative subaltern originating from Chinese “cool cities” and expanding in the virtual space of global digital media. In these narratives, the creative subaltern has appeared obliquely, tangential to other narratives, subordinate to internationally recognized artists, or with a more central role, as the author or the protagonist of documentary films. I analyze these narratives’ entanglement with elitist definitions of creativity, the representation of subaltern reality, the expression of subjectivity, and the tension between the political and the personal. I argue that documentary has played an important albeit ambiguous role—provocative and empowering, but also, at times, formulaic and constricting—in shaping the discourse on the subaltern as a creative subject, by amplifying creativity’s indexicality to the real and obfuscating its imaginative quality and its ambition of breaking free from the real. Reflecting on the contemporary relevance of the Free Cinema movement’s advocacy for a subjective, personal approach to capturing the “imagination of the people” and exploration of lyric realism in documentary filmmaking, I propose that documentary can and should dare to “make poetry.” Forms of documentary expressivity such as poetic, not plot-driven narratives can reconcile imagination with reality and offer alternative, more appropriate means of capturing the complexity, heterogeneity, and contradictoriness of the subaltern condition, and for subaltern creativity to be expressed, appreciated, and affirmed.


Religions ◽  
2021 ◽  
Vol 12 (11) ◽  
pp. 1021
Author(s):  
Arik Moran

This paper examines the benefits of ethnographic film for the study of religion. It argues that the exploration of gaps between colloquial descriptions of divinities and their practical manifestation in ritual is instructive of the way religious categories are conceptualized. The argument is developed through an analysis of selected scenes from the documentary AVATARA, a meditation on goddess worship (Śaktism) among the Khas ethnic majority of the Hindu Himalaya (Himachal Pradesh, India). Centering on embodiments of the goddess in spirit possession séances, it points to a fundamental difference between the popular depiction of the deity as a virgin-child (kanyā) who visits followers in their dreams and her actual manifestation as a menacing mother (mātā) during ritual activities. These ostensibly incongruent images are ultimately bridged by the anthropologically informed edition of the material caught on camera, illustrating the added advantage of documentary filmmaking for approximating religious experiences.


2021 ◽  
Vol 9 (4) ◽  
pp. 63-82
Author(s):  
Patsy Y. Iwasaki

Information about the overall documentary filmmaking process is available; however, there is a lack of literature and educational resources about how to conduct subject research and data collection. As documentary filmmaking becomes an increasingly democratic endeavor due to technology, and information distribution and education use increases, there is a corresponding need for quality resources to support this essential step. In this study, a content-rich, technology-enhanced, online instructional module that was designed and developed in another study to guide and assist beginner documentary filmmakers with subject research and data collection, was implemented and evaluated by the target audience. This module featured five filmmaking tips summarizing professional documentary filmmakers’ wisdom and expertise with subject research and data collection. Motivational and instructional models served as frameworks to inform and guide the study’s learning design process. The quantitative and qualitative findings, field notes and observations provided data triangulation. After analysis and interpretation were completed, the results significantly confirmed the module had a positive, educational impact on the target audience and accomplished its purpose. This module addressed the lack of resources and utilized consultation of experts in content design and development to improve the creativity and production of beginner documentary filmmakers. This project successfully merged learning sciences theory and instructional design with humanities and arts research. It will contribute to the literature of documentary film research studies, the fields of instructional design and education, and the humanities. It has significant potential to influence and impact the broad possibilities of innovative, interdisciplinary research design and collaboration.


2021 ◽  
Author(s):  
Matthew Tegelberg

John Walker’s Passage makes a valuable contribution to contemporary film studies, reflecting on the definitive work of one of Canada’s finest documentary filmmakers. Darrell Varga’s close analysis of Passage (2008) situates the film within John Walker’s prolific body of work and the tradition of documentary filmmaking in Canada. The book attests to the strength and significance of this powerful, provocative, and distinctly Canadian film, and thereby occupies a central place in the University of Toronto Press “Canadian Cinema” series.


2021 ◽  
Author(s):  
Matthew Tegelberg

John Walker’s Passage makes a valuable contribution to contemporary film studies, reflecting on the definitive work of one of Canada’s finest documentary filmmakers. Darrell Varga’s close analysis of Passage (2008) situates the film within John Walker’s prolific body of work and the tradition of documentary filmmaking in Canada. The book attests to the strength and significance of this powerful, provocative, and distinctly Canadian film, and thereby occupies a central place in the University of Toronto Press “Canadian Cinema” series.


2021 ◽  
Author(s):  
Shivani Mulekar

Sanctuary is a documentary film in virtual reality (VR). The film uses 360-camera technology to offer a sensory immersive viewing experience. The film attempts to transcend the borders of filmmaking by merging new 360-camera technology and a nonlinear form of storytelling. The film is an observational piece. 360-degree videos are an emerging technology, which offers the viewer a sensory, immersive experience in virtual reality. Influenced by the 360-panoramic mural paintings created in 1860s, the use of the 360-camera breaks away from the syntax of documentary filmmaking and gives the audience an active role in the film-viewing experience. It breaks the traditional semantics of filmmaking and sets new rules of viewing which are personal and unique to each viewer. Sanctuary documents the Juhasz family, which has been living in a church since November 2014. The film is an eight-minute experience that gives the audience a 360- degree glimpse into the Juhasz family’s life and their living conditions. The film is presented as an installation, using Samsung’s Gear VR as the exhibition technology.


2021 ◽  
Author(s):  
Shivani Mulekar

Sanctuary is a documentary film in virtual reality (VR). The film uses 360-camera technology to offer a sensory immersive viewing experience. The film attempts to transcend the borders of filmmaking by merging new 360-camera technology and a nonlinear form of storytelling. The film is an observational piece. 360-degree videos are an emerging technology, which offers the viewer a sensory, immersive experience in virtual reality. Influenced by the 360-panoramic mural paintings created in 1860s, the use of the 360-camera breaks away from the syntax of documentary filmmaking and gives the audience an active role in the film-viewing experience. It breaks the traditional semantics of filmmaking and sets new rules of viewing which are personal and unique to each viewer. Sanctuary documents the Juhasz family, which has been living in a church since November 2014. The film is an eight-minute experience that gives the audience a 360- degree glimpse into the Juhasz family’s life and their living conditions. The film is presented as an installation, using Samsung’s Gear VR as the exhibition technology.


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