elicitation methods
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2021 ◽  
Vol 118 (34) ◽  
pp. e2105710118
Author(s):  
Gal Smitizsky ◽  
Wendy Liu ◽  
Uri Gneezy

In this paper, we investigate how individuals make time–money tradeoffs in labor contexts in which they are either asked to work to earn money or to pay money to avoid work. Theory predicts that exchange rates between time and money are invariant to the elicitation method. Results from our experiments, however, show otherwise, highlighting inconsistencies in how individuals consider their time. In the first two experiments, participants work to earn money, and we compare two incentivized elicitation methods. In the first, “Fixed-Time mode,” we fix the amount of time participants need to work and elicit the minimum dollar amount they require to do the job. In the second, “Fixed-Money mode,” we fix the amount of money we pay participants and ask for the maximum amount of time they are willing to work for that pay. We similarly vary elicitation procedures in Experiment 3 for paying money to avoid work. Translating the results into pay per hour, we find that in Fixed-Time mode, valuation of time is stable across durations, based on an analytical approach. By contrast, in Fixed-Money mode, participants increase their pay-per-hour demand when the amount of money increases, indicating a less calculated and more emotional view of time. Our results demonstrate that individuals’ value of their time of labor can be fluid and dependent on the compensation structure. Our findings have implications for theories of time valuation in the labor market.


2021 ◽  
Vol 4 (2) ◽  
pp. 228-237
Author(s):  
Much. Romadhoni ◽  
◽  
Wahyu Andhyka Kusuma ◽  

In recent years the use of information systems has changed very dramatically. Currently, many information systems are developed for various types of users. These various kinds of users have different characteristics, which makes it very difficult for organizations developing information systems to know the needs of their users. For this reason, a good and in-depth need elicitation is needed to really know the user's needs. The purpose of this study is to explore the needs of users in the E-Learning system of the University of Muhammadiyah Malang to increase user satisfaction of the system. In this study, several elicitation methods were used, namely interviews, storytelling, user personas, and storyboards. The interview method is carried out to explore the problems experienced by users when using the system. Then the results of the interview will be processed into a narrative form of storytelling and then poured into a persona document. By using the above method, you can dig deeper to get a sharper solution to the problems experienced by users. The results of these four methods have proven to be effective in the need elicitation process because these four methods are interrelated and complement each other. This study resulted in a storyboard containing recommended solutions from the results of the excavation of needs carried out on users of the University of Muhammadiyah Malang E-Learning system


2021 ◽  
pp. 57-69
Author(s):  
Ömer Akın
Keyword(s):  

2021 ◽  
pp. 263497952110275
Author(s):  
Mihai Andrei Leaha

DIY electronic music parties in São Paulo are deeply immersive, corporeal and sensorial. In March 2020, due to the pandemic, the parties stopped, and the scene gradually moved online manifesting itself on a new type of canvas. However, the digital manifestations of the virtual scene lost their performative and multisensorial appeal. By using multimodal elicitation methods (photos, videos, audio tracks, internet memories) this article is exploring the triggered or involuntary memory of embodied and sensorial affects that are being recalled and missed by the “clubbers.” The article intends to exhibit autoethnographic memories of party participation while problematizing the way in which the memory of this missed intense experience comes from a regular attendance to electronic music gatherings and its relationship with the complex feeling of “saudade.”


2021 ◽  
Author(s):  
Joash Sujan Samuel Roy

During the design process older and/or disabled adults are often left out of the needs elicitation process because many of the User Centered Needs Elicitation Methods (UCNEM) are not accessible to these individuals. This thesis explains the development of NICKEL, a decision-support tool which allows users to determine UCNEMs that fit the human capability of the older and/or disabled adult participants in their study. Three levels of the cognitive, visual, hearing and physical human capabilities required for 19 UCNEMs are determined using a survey and focus group with expert designers/researchers. A user study is carried out to determine the usability and usefulness of NICKEL with novice and expert designers/researchers. Major findings indicated that NICKEL is an easy to use and useful tool for users when determining appropriate UCNEMs for older and disabled adults. Future work could include adding other capabilities such as interpersonal skills and adding new methods to NICKEL.


2021 ◽  
Author(s):  
Joash Sujan Samuel Roy

During the design process older and/or disabled adults are often left out of the needs elicitation process because many of the User Centered Needs Elicitation Methods (UCNEM) are not accessible to these individuals. This thesis explains the development of NICKEL, a decision-support tool which allows users to determine UCNEMs that fit the human capability of the older and/or disabled adult participants in their study. Three levels of the cognitive, visual, hearing and physical human capabilities required for 19 UCNEMs are determined using a survey and focus group with expert designers/researchers. A user study is carried out to determine the usability and usefulness of NICKEL with novice and expert designers/researchers. Major findings indicated that NICKEL is an easy to use and useful tool for users when determining appropriate UCNEMs for older and disabled adults. Future work could include adding other capabilities such as interpersonal skills and adding new methods to NICKEL.


2021 ◽  
pp. 136078042199348
Author(s):  
Simon Spawforth-Jones

The use of image elicitation methods has been recognised in qualitative research for some time; however, the use of mood boards to prompt participant discussion is currently an under-researched area. This article explores the use of mood boards as a data collection method in qualitative research. Used in design disciplines mood boards allow designers to interpret and communicate complex or abstract aspects of a design brief. In this study, I utilise mood boards as being part creative visual method and part image elicitation device. The use of mood boards is explained here in the context of a research project exploring masculinity and men’s reflexivity. In this article, I consider the benefits of utilising this method in researching reflexivity and gender before offering a critical appraisal of this method and inviting others to explore how mood boards might enhance research projects involving elicitation.


2021 ◽  
pp. 1-13
Author(s):  
Lucas Leemann ◽  
Lukas F. Stoetzer ◽  
Richard Traunmüller

Abstract Citizens’ beliefs about uncertain events are fundamental variables in many areas of political science. While beliefs are often conceptualized in the form of distributions, obtaining reliable measures in terms of full probability densities is a difficult task. In this letter, we ask if there is an effective way of eliciting beliefs as distributions in the context of online surveys. Relying on experimental evidence, we evaluate the performance of five different elicitation methods designed to capture citizens’ uncertain expectations. Our results suggest that an elicitation method originally proposed by Manski (2009) performs well. It measures average citizens’ subjective belief distributions reliably and is easily implemented in the context of regular (online) surveys. We expect that a wider use of this method will lead to considerable improvements in the study of citizens’ expectations and beliefs.


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