need frustration
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2022 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Dirk De Clercq ◽  
Tasneem Fatima ◽  
Sadia Jahanzeb

Purpose The purpose of this study is to investigate the relationship between employees’ experience of interpersonal conflict and their engagement in knowledge hiding, according to a mediating effect of their relatedness need frustration and a moderating effect of their narcissistic rivalry. Design/methodology/approach The tests of the hypotheses rely on three-wave, time-lagged data collected among employees in Pakistan. Findings A critical reason that emotion-based fights stimulate people to conceal valuable knowledge from their coworkers is that these employees believe their needs for belongingness or relatedness are not being met. This mediating role of relatedness need frustration is particularly salient among employees who are self-centered and see others as rivals, with no right to fight with or give them a hard time. Practical implications The findings indicate how organizations might mitigate the risk that negative relationship dynamics among their employees escalate into dysfunctional knowledge hiding behavior. They should work to hire and retain employees who are benevolent and encourage them to see colleagues as allies instead of rivals. Originality/value This research unpacks the link between interpersonal conflict and knowledge hiding by explicating the unexplored roles of two critical factors (relatedness need frustration and narcissistic rivalry) in this relationship.


2021 ◽  
pp. 155541202110561
Author(s):  
Megan Pusey ◽  
Kok Wai Wong ◽  
Natasha Anne Rappa

Self-Determination Theory proposes that people are intrinsically motivated to play video games to fulfil the psychological needs of autonomy, competence and relatedness. However, video games can also actively thwart and frustrate these needs. This paper investigates how need frustration affected motivation to solve cognitively challenging puzzle video games. Participants ( n = 27) played two cognitively challenging puzzle video games, with data collected through a survey, recorded gameplay footage and interviews. The analysis reveals that when a player’s primary need for playing was frustrated, they quit easily and did not enjoy the game and when a player’s primary need for playing was satisfied, they displayed resilient behaviours and enjoyed the game. These findings suggest cognitively challenging video games that are more likely to be used in educational contexts should contain features that support autonomy and relatedness as well as competence, in order to be motivating for as many players as possible.


Author(s):  
Zaynab Sabagh ◽  
Nathan C. Hall ◽  
Alenoush Saroyan ◽  
Sarah-Geneviève Trépanier

2021 ◽  
Vol 31 (2) ◽  
Author(s):  
Luisa Fricke ◽  
Frank Wendt ◽  
Laura Wittkopf ◽  
André Körner

The rapid spread of the COVID-19 virus challenges the entire world tremendously. Yet, little research has been done in Germany on the behavior of the population in such times of crisis. In the present study (N = 320), several effects on experience and behavior within the COVID-19 pandemic were investigated in an online study: frustration of needs, social isolation, feelings of anxiety and stress, adherence to conspiracy mentality, increased alcohol consumption, and Dark Triad characteristics. In addition, self-constructed scales were used to examine one's own change in criminality tendency (SEKT-S) since the beginning of the crisis, as well as the approval of criminality tendencies in other persons (SEKT-A). Both scales were found to be highly reliable. Although a suitable fit could be found in the measurement models, a factorial structure could not be identified. High scores on the factors frustration of needs, adherence to conspiracy mentality, alcohol consumption and the dark triad turned out to be suitable predictors of criminality tendency. The Dark Triad factor represented a moderator in the relationship between need frustration and self-related crime tendency. Due to the heterogeneity of the sample studied, the results can be generalized well. We discuss the limitations of our own study and possible further research on crime in times of crisis.


2021 ◽  
Author(s):  
Shelby L. Levine

Mental health problems are becoming increasingly prevalent across college campuses. Past research has found that negative affect and frustration of basic psychological needs contribute to the development of depressive symptoms, but there is limited research which compares whether these are antecedents or concomitants of depressive symptoms. The present set of studies aimed to distinguish the differential associations of affect and need frustration on depressive symptoms. Students (Nstudy1 = 379; Nstudy2 = 235) completed measures on negative affect, need frustration (e.g., relatedness, competence, and autonomy), and depressive symptoms over an academic year and during the start of the COVID-19 pandemic. In both samples, fully cross-lagged path models were used to examine the relation between need frustration, negative affect, and depressive symptoms over time. Across both studies, basic psychological need frustration was the only consistent predictor of both negative affect and depressive symptoms over time, suggesting that need frustration is an antecedent of depressive symptoms over time, and especially during vulnerable time periods. Additionally, in Study 2, reports from close others confirm that need frustration is the largest indicator of depressive presentation in students. These results highlight the relative importance of basic psychological need frustration in predicting depressive symptoms in university students.


Retos ◽  
2021 ◽  
Vol 44 ◽  
pp. 421-432
Author(s):  
Sergio Diloy-Peña ◽  
Javier Sevil-Serrano ◽  
 Ángel Abós ◽  
María Sanz-Remacha ◽  
Luis García-González

  La implementación por parte del entrenador de modelos pedagógicos centrados en la comprensión se ha asociado a una mejora del proceso motivacional de los deportistas. Sin embargo, existe un limitado número de estudios que hayan comparado diferentes modelos pedagógicos en variables motivacionales en deportistas en formación. Bajo el sustento de la teoría de la autodeterminación, el objetivo del estudio fue examinar, al final de la temporada deportiva, las diferencias percibidas por jugadores en formación de dos equipos diferentes acerca de las conductas de apoyo y de amenaza de las necesidades psicológicas básicas (NPB; autonomía, competencia y relaciones sociales) por parte del entrenador, la satisfacción y frustración de las NPB, la motivación, el compromiso deportivo y la diversión. Durante la temporada, un entrenador diseñó sus entrenamientos con un modelo técnico-tradicional, mientras que el otro basó su intervención en un modelo comprensivo, también conocido como teaching games for understanding (TGfU). Un total de 23 jugadores (M=16.42±0.50; 100% chicos) de fútbol sala en formación pertenecientes a dos equipos de categoría juvenil participaron en este estudio transversal. Los jugadores del equipo que entrenaban a través de un modelo comprensivo percibieron valores significativamente superiores en el apoyo de la autonomía por parte del entrenador, en la satisfacción de las NPB y en la motivación autodeterminada, e inferiores en la frustración de las NPB, en comparación con aquellos que entrenaban con un modelo técnico-tradicional. Teniendo en cuenta estos hallazgos, parece importante promover la formación específica de los entrenadores en el modelo de enseñanza comprensiva para favorecer los procesos motivacionales de los jóvenes jugadores. Abstract. The implementation by the coach of pedagogical models focused on the understanding has been associated with an improvement in the motivational process of athletes. However, there is a limited number of studies that have compared different pedagogical models on motivational outcomes in young athletes. Therefore, guided by self-determination theory, this study aimed to examine, at the end of the season, the differences perceived by youth players from two different teams about need-supportive and need-thwarting, need-satisfaction and need-frustration, motivation, sport commitment, and enjoyment. During the season, one coach designed his trainings with a technical-traditional model, while the other coach based his trainings on a comprehensive model, also known as teaching games for understanding (TGfU). A total of 23 youth futsal players (M= 16.42±0.50; 100% boys), belonging to two different U-18 teams, participated in this cross-sectional study. Players who received a TGfU model during the season perceived significantly higher values in coach autonomy support, need satisfaction, and self-determined motivation, and lower values in need frustration, compared to those who received a technical-traditional model. Considering these findings, it seems important to develop coach TGfU training to enhance the motivation of young players.


2021 ◽  
Vol 26 (4) ◽  
pp. 259-271
Author(s):  
Selma C. Rudert ◽  
Ilka H. Gleibs ◽  
Mario Gollwitzer ◽  
Michael Häfner ◽  
Katharina V. Hajek ◽  
...  

Abstract. From a social psychological perspective, the COVID-19 pandemic and its associated protective measures affected individuals’ social relations and basic psychological needs. We aim to identify sources of need frustration (stressors) and possibilities to bolster need satisfaction (buffers). Particularly, we highlight emerging empirical research in which social psychological theorizing can contribute to our understanding of the pandemic’s social consequences: Loneliness, social networks, role conflicts, social identity, compliance, trust, reactance, and conspiracy beliefs. We highlight directions for future social psychological research as the pandemic continues.


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