computer culture
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2021 ◽  
Vol 2050 (1) ◽  
pp. 012013
Author(s):  
Jiemin Yang ◽  
Meile Tan ◽  
Gang Du ◽  
Ying Li ◽  
Xiaoxue Fu ◽  
...  

Abstract As a general course for college students, Fundamentals of Computer Culture plays an important role in the training of professional talents. However, there is a large gap in the ability and quality of college students. In order to promote the creative teaching reform of this course and improve the theoretical and skill levels of college students, our college proposed a reform scheme of multi-layer blended teaching to realize an all-round reform of curriculum system, teaching content, teaching arrangement, teaching method and means, teaching assessment, etc. It also gives a detailed introduction to the reform plan and its implementation in the paper, and provides a creative solution for the teaching reform of the Fundamentals of Computer Culture in other universities, which has great practical value.


2021 ◽  
Vol 9 (3) ◽  
pp. 439-248 ◽  
Author(s):  
Delia Dumitrica

This study examines the meaning-making work of transnational cultural references in protest. Whether using the image of the superhero or re-mixing a famous painting, the presence of such references in home-made protest placards was a striking feature of the 2017 anti-corruption protests in Romania. By means of a qualitative analysis of 58 such signs, this study identifies five types of transnational cultural resources co-opted in the local protest: politics, high and popular culture, brand names, computer culture, and other motivational slogans and protest symbols. Such references are appropriated in local protest for their recognizability potential, their generic interpretive frames, or their usefulness in generating surprising re-iterations of the political cause. Yet, the use of such references remains interwoven with the symbolic and political capital of professional, middle-class elites. In the Romanian case, the use of these transnational cultural references also constructs the protesters as cosmopolitan and aligned with Western cultural consumption and political practices. In turn, this frames political opponents as backwards, parochial, and unfit for democratic politics.


2020 ◽  
Vol 41 (1) ◽  
pp. 5-42
Author(s):  
Eleonora Lima

This article examines the cultural impact of personal computers in Italian literature in the first decade of their mass diffusion (from the mid-1980s to the second half of the 1990s) through the analysis of four texts written by some of the most respected writers of the time: Primo Levi’s article “Personal Golem” (1985), Umberto Eco’s novel Il pendolo di Foucault (1988), Francesco Leonetti’s novel Piedi in cerca di cibo (1995), and Daniele Del Giudice’s story “Evil Live” (1997). More than simply addressing the advent of personal computers, what these texts have in common is the use of religious images and metaphors in order to make sense of the new technology. This study aims at showing how this frame of reference served the four writers in expressing the contradictions inherent to the machine. Bulky and tangible because of its hardware, but animated by an elusive and mysterious software, the personal computer was perceived at the same time as a dull office appliance and a threatening virtual entity. Finally, by showing how timely and well-informed these literary works on the impact of PCs are, this article wants to make the case for considering the role of literature in shaping computer culture.


Author(s):  
V. Tytarenko ◽  
T. Cherniavsky

The article considers the issues of modern graphic design of Ukraine from the perspectives of national orientation. The development of graphic design in Ukraine and the influence of regional factors on the peculiarities of its formation are highlighted. The absence of a general model of Ukrainian graphic design and the possibility of its development prospects is proved. The experience of introduction of graphic design in the process of future teachers’ computer culture formation is described. The role of graphic design tools in the formation of future labor education teacher’s computer culture is clarified. The basic principles of graphic design and its features as a tool of future labor education teacher’s professional activity are outlined. The peculiarities of computer culture formation using graphic design are substantiated. The means of graphic design, which form the future labor education teacher’s computer culture, are analyzed. The concept of graphic activity is considered as a component of design and emphasis is placed on the importance of such activity while making design. The current stage of future labor education teacher’s computer culture formation using graphic design is characterized. The role of computer training and knowledge of the relevant software packages is considered. The place of computer competence within future labor education teacher’s general professional competence is determined. The means of graphic design which are used in the process of future labor education teacher’s computer competence formation are allocated, their features are revealed, their efficiency and advantages of application at various stages of training are defined. Basic knowledge, skills, and abilities in the field of future labor education teacher’s computer culture formation are systematized.


2020 ◽  
Vol 70 (2) ◽  
pp. 271-277
Author(s):  
N. Nurym ◽  
◽  
G.S. Zhunisbekova ◽  
A. Akramova ◽  
◽  
...  

Currently, the Republic of Kazakhstan is developing an education system focused on entering the global informational and educational space. This process makes adjustments to the content of education, teaching methods and technologies. The processes of informatization of society contribute to the intellectualization of all types of human activity, the creation of a qualitatively new information environment of society, in which the development of human creativity takes place. The article discusses the issues of mastering information technology as a condition for developing the professional competence of a future primary school teacher, organizing information and computer training of future primary school teachers and its impact on the development of information and computer culture of elementary school students. The authors consider information and computer culture in the structure of professional competence of a future primary school teacher. The purpose of this article is to identify the possibilities of using information technologies that contribute to the development of the intellectual potential of a teacher.


Author(s):  
Nathan Weinberg
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