adaptive interaction
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2022 ◽  
Vol 6 ◽  
Author(s):  
Arlene J. Astell ◽  
Sarah Shoaran ◽  
Maggie P. Ellis

Caregivers find it difficult to interact with people with dementia who have lost the capacity for speech. Adaptive Interaction is a simplified approach that uses the nonverbal fundamentals of communication to connect with people who can no longer speak. Here we present Adaptive Interaction as a method for equipping caregivers with these nonverbal skills to increase communication with the people they care for. Six caregivers were each paired with one individual with dementia and trained in Adaptive Interaction. After receiving training in Adaptive Interaction, caregivers identified more communicative behaviours in their interactions partners and engaged in more frequent positive social behaviours and meaningful actions during interactions. These findings suggest that it is possible to equip staff to use simplified communication based on nonverbal fundamentals to connect with people with dementia who can no longer speak.


2021 ◽  
Vol 18 (24) ◽  
pp. 1405
Author(s):  
Chaowanan Khundam ◽  
Frédéric Nöel

Virtual Museum (VM) is an application of Virtual Reality (VR) technology generating realistic visualization and sensation to convince museum visitors to interact with digital content. There are many immersive VR devices that support interactive VM applications. We investigate appropriate devices for interaction within VM. We proposed a Storytelling platform to achieve device organization without modification, the story and interaction were self-adapted to the selected device. Three types of interactive content were designed on our Storytelling platform to be applied on different interaction systems: a 2D standard display, a 3D stereoscopic display and a full immersive CAVE. The results showed different performances of each system supporting VM developers to select an appropriate interaction system. The evaluation contributes to the design of content and interaction of VM development with more efficiency based on user requirements. HIGHLIGHTS Three types of interactive content were designed on our Storytelling platform to be applied on different interaction systems: A 2D standard display, a 3D stereoscopic display, and a full immersive CAVE The 2D Powerwall system with a wide range of views provides immersion. However, with two-dimensional displays, users lack depth perception Users spent more time in selection and manipulation in the 3D stereoscopic system because depth perception is added The CAVE system has user attraction or holding power, users spent more interacting time GRAPHICAL ABSTRACT


2021 ◽  
Author(s):  
Jiaqi Li ◽  
Jianwu Dang ◽  
Jianlei Zhang ◽  
Zengqiang Chen ◽  
Matthias Dehmer

Abstract To study why the altruistic cooperation behavior can emerge and maintain among egoistical individuals, researchers across several disciplines have made great contributions for the solutions of this fascinating problem. Ordinarily, the spatial structure is a most-often used framework to investigate the cooperative dynamics of evolutionary game. However, very few researchers take into account the reaction of evolutionary game dynamics to interactive intensity between individuals. On account of this, we propose a computational model of automatic adjustment the interactive intensity based on individual’s degree of satisfaction to study the iterated prisoner’s dilemma game in a two-dimensional square lattice. In this model, selfish individual considers whether the benefits obtained from the other party satisfies its own requirements to determine the intensity of interaction from it to the other party. More specifically, the interactive intensity from an individual x to its some neighbor y is driven by the relations between x obtained current benefit from y (denoted by Px→y) and x’s satisfaction payoff (denoted by Sp). If Px→y > Sp, x will increase the intensity of interaction from itself to y; On the contrary, if Px→y < Sp, x will weaken the intensity of interaction; Other scenario remain the same. Simulation results show that the proposed mechanism can effectively promote the emergence and maintain of cooperation in population, and the satisfying coefficient α (0 < α < 1) plays an essential role on cooperation. Interestingly, we found that there are some optimal values α can lead to the best promotion of cooperation. But individual’s overclaim (α > 1) is not conducive to the effective promotion of cooperation between selfish individuals even for some very small temptation to defect. Our results may contribute to the understanding of cooperative dynamics by considering the reaction of evolutionary game dynamics to network.


Sensors ◽  
2021 ◽  
Vol 21 (16) ◽  
pp. 5464
Author(s):  
Ana Patrícia Rocha ◽  
Maksym Ketsmur ◽  
Nuno Almeida ◽  
António Teixeira

Our homes are becoming increasingly sensorized and smarter. However, they are also becoming increasingly complex, making accessing them and their advantages difficult. Assistants have the potential for improving the accessibility of smart homes, by providing everyone with an integrated, natural, and multimodal way of interacting with the home’s ecosystem. To demonstrate this potential and contribute to more environmentally friendly homes, in the scope of the project Smart Green Homes, a home assistant highly integrated with an ICT (Information and communications technology) home infrastructure was developed, deployed in a demonstrator, and evaluated by seventy users. The users’ global impression of our home assistant is in general positive, with 61% of the participants rating it as good or excellent overall and 51% being likely or very likely to recommend it to others. Moreover, most think that the assistant enhances interaction with the smart home’s multiple devices and is easy to use by everyone. These results show that a home assistant providing an integrated view of a smart home, through natural, multimodal, and adaptive interaction, is a suitable solution for enhancing the accessibility of smart homes and thus contributing to a better living ambient for all of their inhabitants.


Author(s):  
Тамара Парафіянович ◽  
Єлизавета Бущик ◽  
Микита Новоселов

Summary. The article substantiates the relevance of an adaptive approach to creating conditions in the educational process for the practical self-realization of students, considered as the implementation of the educational and research abilities of future teacher-programmers, and the formation of professional competencies. In the modern high-tech world, when digital technologies become the environment for the existence of future specialists with new opportunities for their interactions and the desire to solve problems through IT technologies, one of the trends in the development of the education system is to improve its quality, «... includes adaptive processes». Adaptive processes in the design of educational programs are based on the formation of a digital educational space, the availability of online training, the possibility of organizing mixed training, and building individual educational activities. Adaptive approaches are considered as personification of the practical-oriented component of educational activity, development of value orientations, attitudes, as a person-oriented interaction of a teacher-student and a weak impact, which under certain conditions can give a strong resonance. Adaptive approaches are presented as a system of flexible management methods that contribute to the practical realization of the interests, abilities and educational needs of students aimed at forming the basic professional competencies of future teacher-programmers. Adaptive approaches in learning management are considered as the personalization of distance activities, as the process of managing the personal and professional development of students; a process that contributes to the desired learning outcomes; the process of using management impacts. The adaptive interaction between the teacher and the student includes pedagogical support, allows you to focus on the abilities and professional preferences of future teacher-programmers, equalize their opportunities for self-realization, self-organization, self-development and personalize the accumulation of universal and professional competencies. The article notes that the widespread use of adaptive approaches has led to a shift in emphasis in education to the achievement of a practical result in the formation of professional competencies, which are not only the result of training, but also a resource for further quality education, training specialists for independent professional activities, the ability to quickly adapt to new socio-professional challenges and a willingness to study during life. Key words: adaptive approaches, adaptive interaction, digitalization, practical self-realization, training results, personalization, professional competencies of future teacher-programmers.


2021 ◽  
pp. 3-7
Author(s):  
Petr Alexeevich Kozlov ◽  
◽  
Sergey Petrovich Vakulenko ◽  
Valeriya Petrovna Kozlova ◽  
◽  
...  

The paper is devoted to organization of adaptive operation in a transport node. As an example, the authors consider the Ust-Luga transport node that includes a marshalling station and six port stations. The adaptive interaction includes the following. The marshalling station is able to prepare transfer trains to port stations in two variants - with a detailed selection of car sets by berths and without it. In the first case, the marshalling station executes additional operations, but the delivery time reduces. In dependence to the situation car sets are prepared in one way or another. The paper suggests a model of adaptive interaction that selects an optimal variant for all conditions. The model can become a basis for creation of adaptive operation of the transport node.


Author(s):  
Valeria Villani ◽  
Lorenzo Sabattini ◽  
Giorgia Zanelli ◽  
Enrico Callegati ◽  
Benjamin Bezzi ◽  
...  

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