pattern production
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2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Wenli Lian

Art education is an important part of quality education in China. It undertakes the important responsibility of cultivating students' aesthetic ability, art appreciation ability, art perception ability, and expression ability. In junior middle school art teaching, the skill of pattern creation is an ability that needs to be focused on cultivating students. The computer multimedia art patterns are currently created mainly relying on manual drawing. A computer multimedia art pattern production model is proposed based on the P-filling algorithm in this paper. After using the P-filling algorithm to quickly generate a large number of fake images and retrieve the code of the most recent damaged image, the code estimates the missing content by generating a model. On this basis, the semantic P-filling algorithm and the perceptual P-filling algorithm are combined, and the unsaturated region is enlarged by improving the activation function sigmoid function, which solves the problem that the gradient is easy to disappear. Experimental results show that, through this production model, users can produce a large number of computer multimedia art patterns with hand-drawn style features through very little interaction and parameter control.


Information ◽  
2021 ◽  
Vol 12 (10) ◽  
pp. 393
Author(s):  
Christopher Aaron Barney

Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical development tool. This paper examines these weaknesses, describes a method of developing and applying patterns that overcome the weaknesses, and evaluates use of the method for game design education and practice. Weaknesses in existing pattern implementations are: the omission of design problems, presumption of functional completeness at the level of pattern languages, narrow topical focus, and lack of a concise, repeatable method for pattern production. Several features of the proposed method were specifically built to address these weaknesses, namely the pattern template, the process for connecting patterns into a language and assessing the language’s scope, a rubric for assessing pattern confidence and interconnectivity confidence, and pattern-building exercises. This method was applied in a classroom setting. Results as assessed by the evaluation of student work suggest that creating patterns/pattern languages is an effective pedagogical approach. Designs produced using designer-created patterns closely align with existing design theory and are clearly understood by students. The above results may indicate that the path to gaining wider acceptance of pattern theory as a design framework within game design is not to produce a universal pattern language, but to facilitate the creation of case-specific languages by students and professional designers that use a shared ontology, and thus can be combined easily to solve the diverse sets of problems faced by these groups.


Author(s):  
Christopher Aaron Barney

Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical development tool. This paper examines these weaknesses, describes a method of developing and applying patterns that overcome the weaknesses, and evaluates use of the method for game design education and practice. Weaknesses in existing pattern implementations are: omission of design problems, presumption of functional completeness at the level of pattern languages, narrow topical focus, and lack of a concise, repeatable method for pattern production. Several features of the proposed method were specifically built to address these weaknesses, namely the pattern template, the process for connecting patterns into a language and assessing the language’s scope, a rubric for assessing pattern confidence and interconnectivity confidence, and pattern-building exercises. This method was applied in a classroom setting. Results, as assessed by the evaluation of student work, suggest that creating patterns/pattern languages is an effective pedagogical approach. De-signs produced using designer-created patterns closely align with existing design theory and are clearly understood by students. The above results may indicate that the path to gaining wider acceptance of pattern theory as a design framework within game design is not to produce a universal pattern language but to facilitate the creation of case-specific languages, by students and professional designers, that use a shared ontology and thus can be combined easily to solve the diverse sets of problems faced by these groups.


The present study covers three districts across three agro-climatic zones of Punjab state viz. Sub mountainous, Central, and South Western zones for examining the marketing pattern, production, and marketing constraints faced by goat farmers. It was observed that the marketed surplus in goat milk and live animals was more than 95 percent. The sale of the milk and live animal mainly formed the farm. The goat milk was sold mainly to the consumers and live animals to retailers. The frequency of sale of goat milk was regular and that of live animals was quarterly as well as half-yearly. The mode of payment was mainly cash. All the farmers used to get the payment within 15 days. Fifty percent of farmers had access to market information and the main source of information was friend and farmer’s fares. The major production constraints faced by goat farmers were the problem of fodder, disease incidence, and social issues. The other production constraints were the high price of animals, the problem of grazing, and inadequate capital to invest. Further, the major marketing constraints were less price of meat and milk and no regular payment. The other marketing constraints were lack of proper market, fluctuating prices of goat milk, and meat. There is a need of addressing the production and marketing constraints to enhance the profitability of goat farming.


Author(s):  
Nurul Fakriah

Rumoh Aceh is part of vernacular architecture in Aceh which the society is believed has strong bound to Islamic belief. This study aims to investigate the relationship between Islam and space pattern production in Rumoh Aceh, especially in gender space production. The result shows that hijab concept is the concept that is used in gender space production based on Islamic values refers to Islamic sources.


2019 ◽  
Author(s):  
Thomas Pomberger ◽  
Julia Löschner ◽  
Steffen R. Hage

AbstractIn vertebrates, any transmission of vocal signals faces the challenge of acoustic interferences such as heavy rain, wind, animal, or urban sounds. Consequently, several mechanisms and strategies have evolved to optimize the signal-to-noise ratio. Examples to increase detectability are the Lombard effect, an involuntary rise in call amplitude in response to masking ambient noise, which is often associated with several other vocal changes such as call frequency and duration, as well as the animals’ capability of limiting calling to periods where noise perturbation is absent. Previous studies revealed rapid vocal flexibility and various audio-vocal integration mechanisms in marmoset monkeys. Using acoustic perturbation triggered by vocal behavior, we investigated whether marmoset monkeys are capable of exhibiting changes in call structure when perturbing noise starts after call onset or whether such effects only occur if noise perturbation starts prior to call onset. We show that marmoset monkeys are capable of rapidly modulating call amplitude and frequency in response to such perturbing noise bursts. Vocalizations swiftly increased call frequency after noise onset indicating a rapid effect of perturbing noise on vocal motor pattern production. Call amplitudes were also affected. Interestingly, however, the marmosets did not exhibit the Lombard effect as previously reported but decreased their call intensity in response to perturbing noise. Our findings indicate that marmosets possess a general avoidance strategy to call in the presences of ambient noise and suggest that these animals are capable of counteracting a previously thought involuntary audio-vocal mechanism, the Lombard effect, presumably via cognitive control processes.


Forests ◽  
2019 ◽  
Vol 10 (3) ◽  
pp. 215 ◽  
Author(s):  
Wei Jiang ◽  
Douglas Carter ◽  
Hanliang Fu ◽  
Michael Jacobson ◽  
Katherine Zipp ◽  
...  

As the largest consumer of petroleum and second highest producer of greenhouse gas emissions, the United States currently is a leading country in bioenergy production driven by a series of policies. One such public program that directly subsidizes biomass feedstock growers is the Biomass Crop Assistance Program (BCAP), which recently received attention for stimulating the development of bioenergy. However, critiques were also raised, concerning the possibility of intensifying the feedstock competition between bioenergy and forest products. This study, therefore, aimed at assessing the effects of BCAP on the forest product markets with the Global Forest Products Model (GFPM). Three alternative scenarios were designed to simulate three payments in BCAP. In the first scenario, the matching payment was simulated by adjusting the manufacturing cost of fuelwood and particleboard. In the second scenario, establishment payment was simulated by adjusting the supply rate of industrial roundwood. In the third scenario, the annual payment was simulated by linking the supply change rate with the soil rental rate for industrial roundwood. We found that, under the matching payment scenario, industrial roundwood and particleboard will experience a sharp decrease in production and an increase in price. For establishment payments, industrial roundwood will experience a continuous increase in production and a decrease in price. For annual payments, the industrial roundwood will experience a V-shape pattern production.


Author(s):  
Filipe Assunção ◽  
Nuno Lourenço ◽  
Penousal Machado ◽  
Bernardete Ribeiro

2017 ◽  
Vol 63 (5) ◽  
pp. 1526-1532 ◽  
Author(s):  
Celestina Rossi ◽  
Lynne D. Herold ◽  
Tom Bevel ◽  
Leslie McCauley ◽  
Stephanie Guadarrama

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