digital physics
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2021 ◽  
pp. 147821032110627
Author(s):  
Petar Jandrić ◽  
Jeremy Knox

This article develops a post-determinist and a post-instrumentalist understanding of education and educational research through the lens of postdigital theory. We begin with historicizing current postdigital research by showing its intellectual ancestry and recognizing its rapidly changing nature. We move on to current state of the art, which we present in three wide themes. The first theme is the great convergence of various lower-level techno-scientific convergences, such as analogue–digital, physics–biology, and biology–information, which results in new epistemologies, ontologies and practices. The second theme is some consequences of the great convergence for education and pedagogy, which result in new postdigital ecopedagogies. The third theme is postdigital research, which is reconfigured by the great convergence towards a closer collaboration between traditional scientific fields and disciplines. We briefly outline four such reconfigurations (multidisciplinary, interdisciplinarity, transdisciplinarity, and antidisciplinarity) and their implications. The article concludes with a brief list of directions for future work in the field.


2021 ◽  
Vol 26 (4) ◽  
pp. 641-648
Author(s):  
Valentin N. Stepanov

This paper presents the T-Magic formula revealing ontology of social media which has become a transgressive form of media through its ability to build a digital community, sharing digital identity, and building a digital social capital, that prevails over offline human relations, and includes supporters and doubters estimated for their contact establishing function. Social media belongs to the so called culture of participation, and is considered as a versatile social phenomenon building a hybrid digital culture. Mutation seems to be a key characteristic of media in general and social media in particular. The consequences of the mutation change shows pathway to a new ontology of digital communication, that of digital physics with a special focus on digital space and digital time, digital substance and digital energy. Transformation displays a technological turn in digital communication that reveals technological sources of digital energy. Transfiguration unveils the essence of digital substance, that of a social media sapience. Transgression outlines digital space and digital time, and is a means of overcoming real space and time by means of certain text units establishing bridges to connected personal or collective accounts or aggregate archives. The main function of the media text transgressiveness is to raise a so called publicity capital of a media subject initiating or releasing the post.


2021 ◽  
Vol 8 (23) ◽  
pp. 829-845
Author(s):  
Matheus Souza de Almeida ◽  
Maria Eduarda Nunes de Oliveira ◽  
Elisângela Bastos de Melo Espíndola

Apresentamos um recorte de uma pesquisa desenvolvida no seio do Programa Institucional de Bolsas de Iniciação Científica (PIBIC)[1] e do grupo de pesquisa Laboratório Científico de Aprendizagem, Pesquisa e Ensino (LACAPE), vinculado ao Departamento de Educação da Universidade Federal Rural de Pernambuco (UFRPE). Em particular, temos por objetivo, neste artigo, analisar as possibilidades de uso do recurso “Explorador de Igualdade: Básico”, disponível na plataforma digital Physics Education Technology – PhET Interactive Simulations, da Universidade do Colorado Boulder, à luz das habilidades da Base Nacional Comum Curricular (BNCC) e do Currículo de Pernambuco, quanto ao ensino das propriedades de igualdade e princípios de equivalência. A abordagem da pesquisa é qualitativa e do tipo documental. A coleta de dados ocorreu a partir de informações gerais disponíveis na PhET, tais como: descrições do recurso, manual de instrução, planos de atividades, planos de aula, dentre outros. Além do manuseio do “Explorador de Igualdade: Básico”, pelo qual buscamos interpretar e elaborar possíveis simulações interativas, à luz das habilidades dos documentos curriculares. Dentre os resultados, destacamos quatro habilidades (dos anos iniciais e/ou finais do Ensino Fundamental) que podem ser desenvolvidas a partir do uso do “Explorador de Igualdade: Básico”, a saber: (EF03MA11) / (EF03MA11PE); (EF04MA14) / (EF04MA14PE); (EF05MA10) / (EF05MA10PE); e (EF06MA14) / (EF06MA14PE). Acreditamos, portanto, que o recurso em tela pode incitar o desenvolvimento do pensamento algébrico dos alunos, a depender dos modos de exploração, em sala de aula ou em outros cenários didáticos. Palavras-chave: Propriedades de igualdade; Princípios de equivalência; Ensino Fundamental; Pensamento algébrico; Tecnologias digitais.   [1] Projeto de pesquisa financiado pela Fundação de Amparo à Ciência e Tecnologia do Estado de Pernambuco (FACEPE) e pelo Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq).


2021 ◽  
Vol 10 (1) ◽  
pp. 8
Author(s):  
Jihan Ni'ami Midroro ◽  
Sri Handono Budi Prastowo ◽  
Lailatul Nuraini

Abstract: The Covid-19 pandemic has an impact on many things, one of which is education. Changes that occur in the field of education are a learning system that is used as a distance learning system. Physics is a subject that is considered less attractive and tends to be boring. One of the reasons physics is considered boring is the lack of learning media to support physics material, especially digital ones. The purpose of this study was to analyze the responses of Al-Azhar Jember Senior High School students after using physics learning media in the form of an interactive digital physics module based on Articulate Storyline3, the subject of Newton's law about gravity. This research method is a quantitative research method using an instrument in the form of a response questionnaire given to class X MIPA SMA Plus Al-Azhar Jember via the google form page. Based on the research that has been done, it shows that digital physics moul gets a very positive response from respondents. The digital physics module obtained a score of 81, 60% on a limited scale trial and a score of 83.86% on a wide-scale trial.   Keywords: digital module, physics learning, students response


Author(s):  
Elizabeth J. K. H. Redman ◽  
Gregory K. W. K. Chung ◽  
Tianying Feng ◽  
Katerina Schenke ◽  
Charles B. Parks ◽  
...  
Keyword(s):  

2021 ◽  
Vol 1796 (1) ◽  
pp. 012007
Author(s):  
Megawati Ridwan Fitri ◽  
Sri Latifah ◽  
Antomi Saregar ◽  
Adyt Anugrah ◽  
Nur Endah Susilowati

Author(s):  
Nana Nana

<p class="AbstractEnglish"><strong>Abstract:</strong> The objectives of this research are: (1) Development which produces teaching materials in the form of a digital physics module based on the POE2WE Model for the School Physics subject during the New Normal period. (2) To determine the learning steps of the POE2WE Model in fostering student character to face the challenges of the 21st century. The research method used is literature study. The POE2WE model has been described as feasible and effective for use in the previous description. The POE2WE model is also equipped with a Model Book making it easier for other educators to apply the model (Nana, 2019a; Nana, 2019b). At the beginning of the 2020 decade, besides continuing to prepare students to live life in the 21st century and the era of the industrial revolution 4.0, there are other challenges that need to be faced in the education sector, namely the Cocid-19 Pandemic. This has made the learning system in Indonesia almost entirely turned to online learning. Online learning can be done synchronously and asynchronously. Synchronous online learning means that educators and students interact in the learning process at the same time in different places.</p><p class="AbstrakIndonesia"><strong>Abstrak:</strong> Tujuan penelitian ini adalah : (1) Pengembangan yang menghasilkan bahan ajar berupa modul digital fisika berbasis <em>Model POE2WE</em><em> </em>untuk mata kuliah Fisika Sekolah di masa <em>New Normal</em>. (2) Untuk mengetahui langkah-langkah pembelajaran Model POE2WE dalam menumbuhkan karakter Mahasiswa untuk menghadapi tantangan abad 21. Metode penelitian yang di gunakan menggunakan metode deskriptif kualitatif berupa studi pustaka. Model POE2WE telah disebutkan layak dan efektif untuk digunakan pada uraian sebelumnya. Model POE2WE juga dilengkapi dengan Buku Model sehingga memudahkan bagi pendidik lain untuk menerapkan model tersebut (Nana, 2019a; Nana, 2019b). Pada awal dekade 2020, selain terus menyiapkan mahasiswa untuk menjalani kehidupan di Abad 21 dan era revolusi industri 4.0, ada tantangan lain yang perlu dihadapi bidang pendidikan yaitu Pandemi Cocid-19. Hal ini menjadikan sistem pembelajaran di Indonesia hampir seluruhnya berpaling pada pembelajaran daring. Pembelajaran daring dapat dilakukan secara <em>synchronous</em> dan <em>asynchronous</em>. Pembelajaran daring secara <em>synchronous</em> berarti pendidik dan peserta didik berinteraksi dalam proses pembelajaran dalam waktu yang sama di tempat yang berbeda.</p>


Author(s):  
Aritra Sarkar ◽  
Zaid Al-Ars ◽  
Koen Bertels

In this article we explore the limiting behavior of the universal prior distribution obtained when applied over multiple meta-level hierarchy of programs and output data of a computational automata model. We were motivated to alleviate the effect of Solomonoff's assumption that all computable functions or hypotheses of the same length are equally likely, by weighing each program in turn by the algorithmic probability of their description number encoding. In the limiting case, the set of all possible program strings of a fixed-length converges to a distribution of self-replicating quines and quine-relays - having the structure of a constructor. We discuss how experimental algorithmic information theory provides insights towards understanding the fundamental metrics proposed in this work and reflect on the significance of these result in digital physics and the constructor theory of life.


2018 ◽  
pp. 1393-1421
Author(s):  
Jayne I. Gackenbach ◽  
Sarkis Hakopdjanian

Just as our dreaming reality is constructed, our waking reality may also be constructed. While our waking reality influences our lives the most, other constructed realities also have impact. Yet, never before has such a large part of the population been so widely affected by another constructed reality beyond dreaming; specifically, our technologically constructed digital reality through video game play. One potential consequence of video game play is breaking the illusion or ‘frame' of our dreams as reality through various dream experiences. Many of the world's wisdom traditions believe that waking reality is an illusion, and now this idea is supported by modern digital physics. While being aware of the illusory nature of waking reality is difficult, it may be easier to break the framework of perception or ‘wake up' to the true nature of reality in alternative realities, such as digital and dreaming. This chapter will review the evidence collected in the video game and dream laboratory to explore how video game play is breaking the frame within dreaming realities.


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