Research and Design Process

2007 ◽  
pp. 163-176
2020 ◽  
Author(s):  
Alyssa C Milton ◽  
Elizabeth Stewart ◽  
Laura Ospina-Pinillos ◽  
Tracey Davenport ◽  
Ian B Hickie

BACKGROUND Out of school hours care (OSHC) services provide a unique opportunity to deliver early intervention programs to enhance primary school–aged children’s social, emotional, physical, and cognitive well-being; however, such programs are currently lacking. OBJECTIVE This study aims to address the lack of well-being programs for children accessing OSHC services in the research literature by using participatory design (PD) to collaboratively develop and test an OSHC well-being program—the connect, promote, and protect program (CP3). METHODS The study employed methods of PD, user (acceptance) testing, and iterative knowledge translation to develop a novel well-being program framework—CP3—with key stakeholders (eg, children, OSHC staff, volunteers, families, clinicians, educators, and researchers). Thematic techniques were used to interpret and translate the qualitative information obtained during the research and design cycles. RESULTS The co-design process generated the CP3 model, which comprises a group-based mentoring approach to facilitate enhanced activities in OSHC settings. Activities are underpinned by 4 key principles of program delivery: build well-being and resilience, broaden horizons, inspire and engage, and connect communities. CONCLUSIONS To our knowledge, the CP3 program is the first co-designed well-being program developed specifically for OSHC services. This co-design process is key to ensuring local community needs—particularly those of young people accessing OSHC—are met and that these individuals are meaningfully and actively involved in all stages of the research and design process, from conception to implementation, evaluation, and continuous improvement. CLINICALTRIAL


Author(s):  
Darius Mehri

The author worked in the research and design department at a large Toyota company in the late 1990s and experienced an innovative process where engineers worked in tightly knit groups where monitoring, the informal hierarchy and dependence resulted from an emphasis on collective work. In the approach to innovation during the design process, the Toyota engineers were found to engage in an inductive process that placed an emphasis on the concrete and an orientation toward the field as a result of an approach that relied on experience based knowledge. The use of tacit and explicit knowledge is discussed within the context of the design process and the author finds that explicit knowledge dominates the improvement of productivity and organizational learning. The latest research in the sociology of culture and cultural psychology is used to highlight the cognitive approach to problem solving during the innovative process.


2021 ◽  
Author(s):  
◽  
Darni Struijck

<p>With the needs of the disabled person at the forefront of research and design, this thesis questions how the ‘Prosthetic Human’ can be an architectural catalyst to augment access and mobility. Access and Mobility is identified as an underdeveloped field of architectural enquiry. To improve how disabled individuals experience space, this thesis investigates and tests access and mobility through the lens of design. This thesis extends to the notion of access and networks as defined by Jeremy Rifkin through an architectural exploration into innovation centres. Workplace design strategies directs the design process to formulate stimulating environments that facilitate creative and reflective thought. The theoretical frameworks of Marquard Smith and Joanne Mora, Elizabeth Wright and Mark Wigley, concerning post-human conditions are critically discussed and theoretical notions are transposed into design investigations that explore the building as a prosthetic entity. Specifically, this thesis introduces the disabled body – The Prosthetic Human – as a new figurative referent and proportional system in the design of architecture. Corbusian principles and methods are examined and appropriated for the Prosthetic Human. The proportions of the Prosthetic Human informs the architecture at macro, messo, and micro scales. This research finds that by designing for the Prosthetic Human, the architecture is, holistically representative of a body that requires enhanced access and mobility within space. The research is purposeful; the process celebrates difference and in turn, a calm and embracing architecture is presented in hope for those impaired to be free from spatial discrimination in our environment.</p>


Author(s):  
Ittay Mannheim ◽  
Ella Schwartz ◽  
Wanyu Xi ◽  
Sandra C. Buttigieg ◽  
Mary McDonnell-Naughton ◽  
...  

Digital technology holds a promise to improve older adults’ well-being and promote ageing in place. However, there seems to be a discrepancy between digital technologies that are developed and what older adults actually want and need. Ageing is stereotypically framed as a problem needed to be fixed, and older adults are considered to be frail and incompetent. Not surprisingly, many of the technologies developed for the use of older adults focus on care. The exclusion of older adults from the research and design of digital technology is often based on such negative stereotypes. In this opinion article, we argue that the inclusion rather than exclusion of older adults in the design process and research of digital technology is essential if technology is to fulfill the promise of improving well-being. We emphasize why this is important while also providing guidelines, evidence from the literature, and examples on how to do so. We unequivocally state that designers and researchers should make every effort to ensure the involvement of older adults in the design process and research of digital technology. Based on this paper, we suggest that ageism in the design process of digital technology might play a role as a possible barrier of adopting technology.


2014 ◽  
Vol 701-702 ◽  
pp. 241-245
Author(s):  
Ren Zhi Wu ◽  
Shuang Yu ◽  
Shan Si Wei ◽  
Bin Song ◽  
Zin An Mi

The design process of hydraulic pipe system has lots of contents. In order to make it logical, clear and conform to modern design principle, the IDEF0 method is proposed to analyze and design hydraulic pipe system. In the macro, it uses top-down, hierarchical approach to describe the whole system; clarifies the work, requirements and implement method of each stage. In the micro, details can be described. The whole and detailed design process of hydraulic pipe system can be obtained.


Author(s):  
Andrew Skuse ◽  
Dianne Rodger ◽  
Michael Wilmore ◽  
Sal Humphreys ◽  
Julia Dalton ◽  
...  

Until relatively recently, processes of health application (app) design have been understudied and this has resulted in a lack of critical reflection on app creation, including curtailing opportunities to share insights and possible pitfalls that could inform best practice in the field. In response, this article contributes to a growing body of literature that addresses this lacuna by exploring the experiences of the research and design team that developed a health app for pregnant women attending a large tertiary hospital in South Australia. Our analysis pays particular attention to the designer–researcher–user nexus exhibited in the ‘co-design’ process and in doing so, draws on Rittel’s notion of ‘wicked problems’. Ultimately, we show that app design is a problem-solving process that is reflective of a high degree of sociality, fluidity, accommodations and compromises.


2020 ◽  
Vol 3 (2) ◽  
pp. 163-171
Author(s):  
Gabriella Nadya Anggia ◽  
Winta Adhitia Guspara ◽  
Christmastuti Nur

Title: Design of Rinsing Clothes Tools with Inclusive Design Approach to Reduce Carpal Tunnel Syndrome Risk Based on case studies at Panti Wreda Perandan Padudan, Gondokusuman, Yogyakarta, the fact that the clothes that are washed by the elderly is not completely clean. One clean indicator of the laundry is seen from the absence of detergent foam that makes the water become cloudy when rinsing clothes. Manual rinsing process requires the work of both hands that seek friction and pressure (i.e. to rubben) so that the soap water contained in the fabric can come out. The movement of the evaporating on rinsing has a tendency to inflict numbness even pain (i.e. carpal tunnel syndrome) if done at high intensity. The condition can deteriorate in long-lasting routines in the elderly. In the process of cassing, the elderly have limited hand grips in conducting activities that are made repeatedly. With this problem, it is necessary to design the tools to rinse the clothes so as to minimize the foam attached to the clothes until the result of a cleaner laundry and can reduce the risk of carpal tunnel syndrome. The design of this product utilizes a two-stage inclusion approach, which is research and design designing. The research phase uses ergonomics- based methods with observation and interview techniques. The design process that was used after obtaining the designs statement was SCAMPER. Through this method, the tool is produced to rinse the laundry cleaner without experiencing the pain in the hands.


2021 ◽  
Author(s):  
◽  
Darni Struijck

<p>With the needs of the disabled person at the forefront of research and design, this thesis questions how the ‘Prosthetic Human’ can be an architectural catalyst to augment access and mobility. Access and Mobility is identified as an underdeveloped field of architectural enquiry. To improve how disabled individuals experience space, this thesis investigates and tests access and mobility through the lens of design. This thesis extends to the notion of access and networks as defined by Jeremy Rifkin through an architectural exploration into innovation centres. Workplace design strategies directs the design process to formulate stimulating environments that facilitate creative and reflective thought. The theoretical frameworks of Marquard Smith and Joanne Mora, Elizabeth Wright and Mark Wigley, concerning post-human conditions are critically discussed and theoretical notions are transposed into design investigations that explore the building as a prosthetic entity. Specifically, this thesis introduces the disabled body – The Prosthetic Human – as a new figurative referent and proportional system in the design of architecture. Corbusian principles and methods are examined and appropriated for the Prosthetic Human. The proportions of the Prosthetic Human informs the architecture at macro, messo, and micro scales. This research finds that by designing for the Prosthetic Human, the architecture is, holistically representative of a body that requires enhanced access and mobility within space. The research is purposeful; the process celebrates difference and in turn, a calm and embracing architecture is presented in hope for those impaired to be free from spatial discrimination in our environment.</p>


10.2196/22822 ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. e22822
Author(s):  
Alyssa C Milton ◽  
Elizabeth Stewart ◽  
Laura Ospina-Pinillos ◽  
Tracey Davenport ◽  
Ian B Hickie

Background Out of school hours care (OSHC) services provide a unique opportunity to deliver early intervention programs to enhance primary school–aged children’s social, emotional, physical, and cognitive well-being; however, such programs are currently lacking. Objective This study aims to address the lack of well-being programs for children accessing OSHC services in the research literature by using participatory design (PD) to collaboratively develop and test an OSHC well-being program—the connect, promote, and protect program (CP3). Methods The study employed methods of PD, user (acceptance) testing, and iterative knowledge translation to develop a novel well-being program framework—CP3—with key stakeholders (eg, children, OSHC staff, volunteers, families, clinicians, educators, and researchers). Thematic techniques were used to interpret and translate the qualitative information obtained during the research and design cycles. Results The co-design process generated the CP3 model, which comprises a group-based mentoring approach to facilitate enhanced activities in OSHC settings. Activities are underpinned by 4 key principles of program delivery: build well-being and resilience, broaden horizons, inspire and engage, and connect communities. Conclusions To our knowledge, the CP3 program is the first co-designed well-being program developed specifically for OSHC services. This co-design process is key to ensuring local community needs—particularly those of young people accessing OSHC—are met and that these individuals are meaningfully and actively involved in all stages of the research and design process, from conception to implementation, evaluation, and continuous improvement.


2011 ◽  
Vol 228-229 ◽  
pp. 597-600
Author(s):  
Sun Wei ◽  
Ying Chun Hou

According to China Association of Automobile Manufactures statistics, China’s automobile production and sales ranked first in the world in 2009. Although China has become a big country of automobile manufacture, the research and design capabilities of automobile is still weak, especially in styling design. How to use computer aided technology to promote the development of car styling design is the aim of this article. CAS (computer aided styling) may be is a good choice. First, comparing the different among traditional styling design process, CAD design process and CAS design process, this article points out the benefits brought by CAS; Second, this article explain the details of CAS design in car styling design; Finally, this article analysis the character of CAS which is important to apply CAS correctly. If Chinese auto companies could apply CAS well in car styling design, the industry of China automobile will enter a new phase.


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