Applied Design Thinking Lab and Creative Empowering of Interdisciplinary Teams

Author(s):  
Ruth Mateus-Berr
2020 ◽  
Vol 62 (2) ◽  
pp. 5-11
Author(s):  
Tyrone S. Pitsis ◽  
Sara L. Beckman ◽  
Martin Steinert ◽  
Luciano Oviedo ◽  
Bettina Maisch

This is an introduction to the special issue of California Management Review on Design Thinking (DT). This special issue joins the growing body of work exploring the idea of DT and whether DT makes a difference in terms enhancing or augmenting the impact of technology—and, as a result, innovation—in a positive way. We have chosen an interesting, relevant, and useful array of papers that provide different approaches, views, and interpretations of applied design thinking. These articles provide both management and scholarly readers with insights in how DT is used, as well as its impact and usefulness in a variety of contexts.


Author(s):  
Baydhir BADJOKO ◽  
Ashis JALOTE-PAMAR ◽  
Baydhir BADJOKO ◽  
Sandeep DESHMUKH

Design is being positioned as design thinking in management literature, from being a contributor of aesthetics to playing a strategic role, not only in innovating products/services but also transforming businesses. To incorporate design into corporate processes raises two issues: (a) need for an integrated design thinking framework to support business problem solving and (b) cases illustrating application of design thinking in corporate processes. This article describes an integrated design thinking framework for guiding business problem solving towards nurturing innovation. Based on this framework, business leaders were trained in design thinking by the author. Two select application cases are described, where the trained leaders have applied design thinking to corporate processes leading to the optimisation of business processes in human resource management and pricing. This article contributes by demonstrating the value design thinking creates by inducing systems thinking and adopting a human-centred approach to business problem solving.


2016 ◽  
Vol 41 (3) ◽  
pp. 119-0
Author(s):  
Agnieszka Wolińska‑Skuza ◽  
Marek Skuza

The main purpose of the article is to present an innovative approach to developing entrepreneurial skills through the application of design thinking methodology used in Design Thinking. The research conducted for several years by MasConsulting firm confirms that Design Thinking is a  method that effectively allows to solve complex problems and create innovative solutions.  It encourages entrepreneurship and collaboration of interdisciplinary teams focused on diagnosing problems to generate ideas and test the best solutions. The research also proves that in the coming years on the global markets work performed by interdisciplinary teams will dominate, and companies using the methodology of Design Thinking will create most of the innovations. The objective of Design Thinking is to develop solutions that are cost‑effective, technically feasible and desired by customers and responding to their real needs.


Author(s):  
Soo Yeon Leem ◽  
Sang Won Lee

In this paper, the new graduate course, referred to as “Creation and Innovation”, for interdisciplinary design and innovation is introduced based on the collaboration between arts and engineering. In this course, students having various backgrounds in arts and engineering schools participates and forms several interdisciplinary teams for project-based learning. The systematic methods such as Design Thinking Process and Strategic Foresight and Innovation have been combinatorially adopted for this course. Those methods are human-centered approaches, which allow deep understanding on users’ needs and wants by being empathized with users and their environments. This empathy activity can enable the students to actively consider users’ various aspects, which has been of much significance in the current interdisciplinary design education. It is also shown that the collaboration among the team members with the backgrounds of arts and engineering can be effective to generate more creative and innovative ideas by combining their holistic and analytic views.


2019 ◽  
Vol 5 (3) ◽  
pp. 218-230
Author(s):  
April J. Spivack

Skills in creativity are needed to meet the needs of today’s organizations, and design thinking is a process that one can learn to become more creative. Yet the diminishing exposure to and pursuit of humanities courses, which have traditionally developed these skills, has put pressure on business schools to fill the gap. This experiential learning exercise, Recasting the Door, is directed toward undergraduate students and presents an opportunity for students to develop and practice design thinking and creative problem solving, especially when situated in a course on creativity or innovation. In this exercise, students work in teams to develop a creative art installation that physically transforms the instructor’s office door symbolically or metaphorically to serve a new purpose. Using an open-ended design brief, students use idea generation, idea evaluation, prototyping, and collaboration to develop a human-centered solution. Then they critique their own and other teams’ installations.


2015 ◽  
Vol 1 (1) ◽  
pp. 475-479 ◽  
Author(s):  
Michael Friebe ◽  
Jörg Traub

AbstractIn Image Guided Surgeries (IGS), incremental innovation is normally not a technology push (technology delivered) but rather a pull (by learning and working with the clinical users) from understanding how these surgeries are performed. Engineers need to understand that only through proper observation, procedure know-how and subsequent analysis and evaluation, clinically relevant innovation can be generated. And, it is also essential to understand the associated health economics that could potentially come with new technological approaches. We created a new lecture format (6 ECTS) for graduate students that combined the basics of image guided procedures with innovation tools (Design Thinking, Lean Engineering, Value Proposition Canvas, Innovation Games) and actual visits of a surgical procedure. The students had to attend these procedures in small groups and had to identify and work on one or more innovation projects based on their observations and based on a prioritisation of medical need, pains and gains of the stakeholders, and ease of implementation. Almost 200 graduate students completed this training in the past 5 years with excellent results for the participating clinicians, and for the future engineers. This paper presents the lecture content, the setup, some statistics and results with the hope that other institutions will follow to offer similar programs that not only help the engineering students identify what clinically relevant innovation is (invention x clinical implementation), but that also pave the path for future interdisciplinary teams that will lead to incremental and disruptive innovation.


Humaniora ◽  
2021 ◽  
Vol 12 (2) ◽  
Author(s):  
Ahmad Faisal Choiril Anam Fathoni ◽  
Patricia Renata ◽  
Dermawan Syamsuddin ◽  
Satrya Mahardhika

This research aimed to document the journey of character development in ‘Menjelajah Negeri Rempah’ comic with physiognomy studies. Indonesia was known as a maritime country that had emerged as one of the largest producers of spices in the last centuries. Unfortunately, younger generations of Indonesia lacked the knowledge of spices. This was one of the reasons why young Indonesians were less concerned with the existence of spices. Several things had been done by the government to socialize the glory of spices in the past so that spices would return to their glory in the future. The researchers who were involved in the teaching and learning process in the Visual Communication Design department wished to take part in this effort through comics to help the government spread knowledge to the younger generation through visual languages they liked without appearing patronizing. In creating this comic, one of the priorities was in the development of characters, which needed to be designed in such a way so that the characters were more easily recognized, and the stories came alive. To strengthen the character, it applied physiognomy in the development of the character designs contained in the comic. It used the design thinking process as a continuously applied design method in this character creation development. It consisted of define, research, ideation, prototype, select, implementation, and learn. This research results are in the form of the comic ‘Menjelajah Negeri Rempah’, which aims to introduce Spice Route as this country’s potential instead of the more famous Silk Road. The result of this research still requires additional data, considering that in the process of making comics, apart from building a relatable character, a strong story is also needed.


2021 ◽  
Vol 15 (4) ◽  
pp. 205-215
Author(s):  
Soo-Jin Lee ◽  
Ok-han Yoon

This study examines learning outcomes by applying design thinking to logic and writing in the area of education, educational philosophy and in history classes. It also provides basic data on whether to expand the application to other classes. The results of the study are as follows: First, in creative thinking competency, the average score of the students was higher than before in all divergent thinking abilities, adventure and curiosity, intellectual inquiry, but not for original flexibility. The difference between the means was statistically significant (p < .05). Second, in emotional intelligence improvement, the average was higher than before in all forms of emotion recognition and expression, empathy, thinking promotion, and emotion utilization. Only with emotional regulation did the average score not increase. The difference between the means was statistically significant (p < .05). Third, design thinking was effective in five categories of learning outcomes. From this study, we found that using design thinking is meaningful in improving the ability of students to solve problems related to creative thinking and emotional intelligence.


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