Development of a Visual-Inertial Motion Tracking System for Muscular-Effort/Angular Joint-Position Relation to Obtain a Quantifiable Variable of Spasticity

Author(s):  
S. M. Orozco-Soto ◽  
A. I. Pérez-Sanpablo ◽  
P. Vera-Bustamante ◽  
J. M. Ibarra-Zannatha
Proceedings ◽  
2018 ◽  
Vol 2 (13) ◽  
pp. 1051 ◽  
Author(s):  
Paolo Bellitti ◽  
Michele Bona ◽  
Michela Borghetti ◽  
Emilio Sardini ◽  
Mauro Serpelloni

Body motion tracking technologies are widespread in military, medical and sport fields. The work proposes a modular wireless wearable system able to detect hand fingers motion. Such system is composed by a readout unit that analyses the data and by a wearable measuring device directly applied on the tracked finger. This device is equipped with an Inertial Motion Unit (IMU) used to track the first phalanx motion and orientation and with a stretch sensor to monitor the bending angle between the first and second phalanxes. We carried out an experimental study, which is divided in two main parts. In the first one, the transducer performance was evaluated, whereas, in the second part, we tested the capability of the overall system to recognize simple finger movements and different objects grabbed. The preliminary results pave the possibility of developing a modular device, one for each hand finger, able to recognize the grabbed object shape or detect complex gestures.


Sensors ◽  
2020 ◽  
Vol 20 (11) ◽  
pp. 3082
Author(s):  
Almas Shintemirov ◽  
Tasbolat Taunyazov ◽  
Bukeikhan Omarali ◽  
Aigerim Nurbayeva ◽  
Anton Kim ◽  
...  

To extend the choice of inertial motion-tracking systems freely available to researchers and educators, this paper presents an alternative open-source design of a wearable 7-DOF wireless human arm motion-tracking system. Unlike traditional inertial motion-capture systems, the presented system employs a hybrid combination of two inertial measurement units and one potentiometer for tracking a single arm. The sequence of three design phases described in the paper demonstrates how the general concept of a portable human arm motion-tracking system was transformed into an actual prototype, by employing a modular approach with independent wireless data transmission to a control PC for signal processing and visualization. Experimental results, together with an application case study on real-time robot-manipulator teleoperation, confirm the applicability of the developed arm motion-tracking system for facilitating robotics research. The presented arm-tracking system also has potential to be employed in mechatronic system design education and related research activities. The system CAD design models and program codes are publicly available online and can be used by robotics researchers and educators as a design platform to build their own arm-tracking solutions for research and educational purposes.


Work ◽  
2021 ◽  
Vol 68 (s1) ◽  
pp. S209-S221
Author(s):  
Lu Han ◽  
Hechen Zhang ◽  
Zhongxia Xiang ◽  
Jinze Shang ◽  
Shabila Anjani ◽  
...  

BACKGROUND: The contrast between a bright computer screen and a dark ambient environment may influence comfort of the users, especially on their eyes. OBJECTIVE: The objective of this research is to identify the optimal desktop lighting for the comfortable use of the computer screen in a dark environment. METHODS: An experiment was designed where seven illumination setups were introduced for the users to perform their leisure tasks on a computer screen. Fifteen healthy subjects participated in the experiments. During each session, durations of the eye blinks, fixations and saccades of the user were recorded by an eye tracker. His/her neck and trunk movements were recorded by a motion tracking system as well. The comfort/discomfort questionnaire, localized postural discomfort questionnaire, NASA task load index and computer user questionnaire were used to record the overall comfort/discomfort, the local perceived physical discomfort, the cognitive workload, and general/eye health problems, respectively. RESULTS: Subjective and objective measurement results indicated that users felt more comfortable with high intensity warm lights using a computer screen. We also identified that the eye fixation durations, as well as the scores of two questions in the computer user questionnaire, have significant negative correlations with comfort. On the other side, the durations of blinks and the scores of three questions in the computer user questionnaire, were significantly correlated with discomfort. CONCLUSION: The warm (3000K) and high intensity (1500 lux) light reduced the visual and cognitive fatigue of the user and therefore improve the comfort of the user during the use of a computer screen.


2017 ◽  
Vol 14 (5) ◽  
pp. 172988141773275 ◽  
Author(s):  
Francisco J Perez-Grau ◽  
Fernando Caballero ◽  
Antidio Viguria ◽  
Anibal Ollero

This article presents an enhanced version of the Monte Carlo localization algorithm, commonly used for robot navigation in indoor environments, which is suitable for aerial robots moving in a three-dimentional environment and makes use of a combination of measurements from an Red,Green,Blue-Depth (RGB-D) sensor, distances to several radio-tags placed in the environment, and an inertial measurement unit. The approach is demonstrated with an unmanned aerial vehicle flying for 10 min indoors and validated with a very precise motion tracking system. The approach has been implemented using the robot operating system framework and works smoothly on a regular i7 computer, leaving plenty of computational capacity for other navigation tasks such as motion planning or control.


2008 ◽  
Author(s):  
Mohammed Goryawala ◽  
Misael Del Valle ◽  
Jiali Wang ◽  
James Byrne ◽  
Juan Franquiz ◽  
...  

2021 ◽  
Vol 11 (14) ◽  
pp. 6390
Author(s):  
Marcin Maciejewski

The paper presents the research of the SteamVR tracker developed for a man-portable air-defence training system. The tests were carried out in laboratory conditions, with the tracker placed on the launcher model along with elements ensuring the faithful reproduction of operational conditions. During the measurements, the static tracker was moved and rotated in a working area. The range of translations and rotations corresponded to the typical requirements of a shooting simulator application. The results containing the registered position and orientation values were plotted on 3D charts which showed the tracker’s operation. Further analyses determined the values of the systematic and random errors for measurements of the SteamVR system operating with a custom-made tracker. The obtained results with random errors of 0.15 mm and 0.008° for position and orientation, respectively, proved the high precision of the measurements.


2007 ◽  
Vol 12 (2) ◽  
pp. 91-104 ◽  
Author(s):  
Kenji Fushima ◽  
Masaru Kobayashi ◽  
Hiroaki Konishi ◽  
Kennichi Minagichi ◽  
Takeshi Fukuchi

Sign in / Sign up

Export Citation Format

Share Document