Digital Design Thinking in Architectural Education Testing Idea-Driven and Science-Driven Design Processes Towards Researching Polymer/Wood Composite Structures

Author(s):  
Andrei Gheorghe
Author(s):  
Mollie Claypool ◽  

The paper ascribes to a belief that architecture should be wholly digital – from the scale of the micron and particle to the brick, beam and building, from design to fabrication or construction. This embodies a fundamental and disruptive shift in architecture and design thinking that is unique to the project images included, enabling design to become more inclusive, participatory and open-source. Architecture that is wholly digital requires a radical rethinking of existing design and building practices. Thes projects described in this paper each develops a set of parts in relationship to a specific digital fabrication technology. These parts are defined as open-ended, universal and versatile building blocks, with a digital logic of connectivity. Each physical part has a malefemale connection which is the equivalent of the 0 and 1 in digital data. The design possibilities – or the way that parts can combine and aggregate – can be defined by the geometry and therefore, design agency, of the piece itself. This discrete method advances a theoretical argument about the nature of digital design as needing to be fundamentally discrete, and at the same time responding to ideas coming from open-source, distributed modes methods of production. Furthermore it responds to today’s housing crisis, providing for a more democratic and equitable framework for the production of housing. To think of architecture as wholly digital is to substantially disrupt the way that we think about design, authorship, ownership and process, as well as the building technologies and practices we use in contemporary architectural production.


2019 ◽  
Vol 26 (4) ◽  
pp. 668-688
Author(s):  
Zaki Mallasi

Purpose Advances in digital design tools enable exploration and generation of dynamic building facades. However, some processes are formally prescribed and manually driven to only visualize the design concepts. The purpose of this paper is to present a proactive framework for integrating parametric design thinking, paying particular attention to building facade patterning. Design/methodology/approach This work developed the PatternGen© add-on in Autodesk® Revit which utilizes an analytical image data (AID) overlay approach as a data source to dynamically pattern the building facade. The add-on was used to manipulate the placement rules of curtain panels on facade surface geometry. As means of validating this research model, a real-life design project has been chosen to illustrate the practical application of this approach. Feedback and observations from a short end-user questionnaire assessed qualitatively the facade patterning and panelization approach. Findings The proposed merge (or overlay) of AID images can be used as a parametric thinking method rather than just theory to generate and articulate dynamic facade design. The facade panelization responds to an AID that resembles design-performance data (e.g. solar exposure, interior privacy importance and aesthetics). Originality/value This work identifies a form of parametric thinking defined as the expression of geometrical relationships and its configuration dependent on the AID pixel Red Green Blue color source values. In this type of thinking, it explores the impact of the digital process and parametric thinking utility when driven by an AID overlay. The framework highlighted the practical application of AID pixel approach within a digital process to benefit both designers and computational tools developer on emerging design innovations.


2019 ◽  
Vol 33 (4) ◽  
pp. 431-436 ◽  
Author(s):  
Trinity Overmyer ◽  
Erin Brock Carlson

Design-thinking frameworks help professionals to design solutions for complex problems. Design processes take into account the context of a problem, and among these contextual factors is place. Because place is relational, capturing dynamic relationships between other factors of design problems, it deserves special attention from stakeholders trying to tackle wicked problems. This literature review elaborates on the relationship between place and design thinking, focusing on the importance of privileging place in user-centered design processes.


2009 ◽  
Vol 34 (2) ◽  
pp. 200-205
Author(s):  
ERAN NEUMAN

This paper presents two methods of architectural conception and articulation based on the idea of type. One method conceives of architecture as a predetermined entity, claiming that architecture has a plan, a programme that determines its emergence based on a specific type prior to its coming into being. The other method, based on digital design processes and genetic algorithms, focuses on the procedures of architectural becoming. The essay claims that while the latter method attempts to release the emergence of the architectural entity from predetermined formal or functional typological definitions, it in fact suggests new ways of defining the historical idea of architectural types. Based on genotypic and phenotypic procedures, the latter method bases the evolution of the architectural type on predetermined typological information, yet at the same time it allows the emergence of the architectural entity as part of undetermined flows. As such, it proposes a new temporal structure in architecture – one that is based on flows and motions.


2021 ◽  
Vol 12 ◽  
Author(s):  
Jie Zhang ◽  
Mingming Zhang ◽  
Yaqian Liu ◽  
Ruimin Lyu ◽  
Rongrong Cui

The rapid development of digital technology has created a variety of forms of digital media. In these emerging media, with the support of high-performance computers, increasingly dynamic performance has become possible, and the public has cultivated a preference for dynamic content cognition. This study, based on the basic characteristics of visual perception to the cognition of motion form, aims to cultivate the cognitive literacy of pan-digital media with innovative concepts and entrepreneurship education and to explore the cognition and innovative expression methods of dynamic language in digital design. The research leads the static oriented morphological exploration and expression to the dynamic expression and thinking of the same concept object. The basic thinking steps for students from “static” to “dynamic” are established, and students are encouraged to use “Synesthesia,” “metaphor” and other methods to carry out a “dynamic expression” level of emotional association. In the experiment, two different ways of design expression, static and dynamic, are required to design and evolve graphics. In this study, 50 freshmen were selected as the training objects for the planning and training of design thinking and performance means. In the visual elaboration and expression of the inner emotion of the same content with innovative concept and entrepreneurship education, not only should the changes and combinations of the graphics be innovated, but the emotional characteristics of the more abstract graphics should be explored as well. The feedback data of students’ thinking and cognition differences in the two stages of expression were obtained through a questionnaire and analyzed and compared. The experimental results show that after the training, students’ ability to develop innovative concepts and entrepreneurship education through dynamic expression, consciousness and perception were significantly improved. This research also provides a new vision and specific implementation method for the future training of digital dynamic innovation expression ability and the cultivation of innovative concepts of digital media literacy and entrepreneurship education.


Author(s):  
Giovanna Tomczinski Novellini Brígitte

O Design Computacional e a Modelagem da Informação da Construção (BIM) governam as tendências atuais do projeto mediado por computador em arquitetura. Se, por um lado, o design computacional é capaz de proporcionar um conjunto de inúmeras possibilidades durante o projeto arquitetônico, por outro, BIM pode ter um enorme impacto no reforço da qualidade das decisões tomadas na fase de concepção, uma vez que promete a integração e processamento de informações em Arquitetura, Engenharia, Construção e Operação (AECO) combinando tecnologias geométricas e informações não geométricas. Este ensaio colabora para áreas de Processo de Projeto e Arquitetura Digital, resgatando e rediscutindo aspectos levantados por movimentos como o Design Methods (1960) e Design Thinking (1969), estimulando sua integração à alternativas digitais, consolidas (CAD, SGs) e promissoras (BIM e AM), subsidiando os projetistas na escolha assertiva de soluções projetuais com diversidade e similaridade semântica, através de métodos e algoritmos de tomada de decisão.Palavras-chave: processo de projeto, arquitetura digital, design computacional,modelagem da informação, parâmetros de projeto.


2021 ◽  
Author(s):  
◽  
Rohan O'Neil Bailey

<p>Changes in society, technology, and practice have created a significant demand for architectural graduates who can balance practical concerns with critical and abstract thinking. The current model of architectural education as it exists in academia, is hard pressed to supply this demand. This thesis seeks to redress this situation by connecting three maxims: 1) Strengthening the master-student dialogue is key to adequately exposing student designers to the issues involved in designing buildings that are fit for purpose, cost effective, sustainable and a delight to clients and users. 2) Sketching, a "designerly" way of thinking, is an integral part of this dialogue. 3) The computer in design education should directly contribute to helping students design buildings that are fit for purpose, cost effective, sustainable and a delight to clients and users. The thesis argues that due to the myriad of issues connected with architecture in today's society, the effectiveness of the student/master dialogue in architectural education has been weakened somewhat. At the centre of this dialogue is the sketch - a conversation between head and hand. The thesis will argue that by furnishing students with an "expert hand", the sketch becomes so empowered as to enrich the dialogue, raising the level of students' exposure to architectural issues. The suggested medium for this empowerment is the computer. Moving sketching into the digital realm as a direct means of thinking and learning is an innovative way of providing students with an "expert" digital hand. The sketch, for the student, becomes an intelligent conscious tool that supports and informs exploration. In turn, the empowered sketch presents the student with the many issues that comprise contemporary design problems. The result of this upliftment is a richer dialogue between student and teacher about architecture that is fit for purpose, economical and environmentally aware.</p>


2019 ◽  
Author(s):  
Thomas Forget ◽  
◽  
William Philemon ◽  
Radnia Noushin ◽  
Dean Crouch ◽  
...  

The digital model is both a simple tool of intuitive design thinking used to devise spatial compositions and the base layer of increasingly complex computational practices imbued with layers of contingent information. It has replaced paper as the primary venue of architectural communication, regardless of a user’s level of experience, specific purpose, or degree of sophistication. The ubiquity of the digital model begets complacency toward its implications, which include a significant threat to the logic of the traditional architectural design process established in the Renaissance and upheld throughout centuries of disciplinary change. The extent to which the threat poses a crisis is an open question, and architectural education today has an opportunity (if not a responsibility) to confront that question head-on, so as to produce a generation of practitioners cognizant of the stakes. After a generation of adaptation, and amid a steady stream of innovation that continually (and productively) destabilizes day-to-day practice, the logic of the digital model itself—the framework onto which innovations are applied—is taken for granted. Despite the persistence of increasingly tiresome digital-verses-analog debates, the discipline has yet to reflect critically on the basic nature of the digital model. That inquiry must begin at the most foundational level—the first year of the education of the architect. The project outlined in this paper is a central component of a new foundation design pedagogy currently under development at the University of North Carolina at Charlotte. It introduces students to the digital model in a manner that lays bare how contemporary design tools are both alike and unlike traditional ones, and it challenges students to wrestle with the relevance of historical practices in an era of relentless innovation. The description of the project included here is to be deployed in the second iteration of the new program in academic year 2019/2020. Illustrations are drawn from the first iteration in academic year 2018/2019. This is an ongoing experiment in architectural education being conducted in a transparent manner. Students understand that the curriculum is dynamic, not settled, and that their work is contributing to pedagogical and disciplinary research.


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