scholarly journals PROJETO, PADRÕES E TECNOLOGIA: da linguagem de Alexander à programação e inteligência artificial

Author(s):  
Giovanna Tomczinski Novellini Brígitte

O Design Computacional e a Modelagem da Informação da Construção (BIM) governam as tendências atuais do projeto mediado por computador em arquitetura. Se, por um lado, o design computacional é capaz de proporcionar um conjunto de inúmeras possibilidades durante o projeto arquitetônico, por outro, BIM pode ter um enorme impacto no reforço da qualidade das decisões tomadas na fase de concepção, uma vez que promete a integração e processamento de informações em Arquitetura, Engenharia, Construção e Operação (AECO) combinando tecnologias geométricas e informações não geométricas. Este ensaio colabora para áreas de Processo de Projeto e Arquitetura Digital, resgatando e rediscutindo aspectos levantados por movimentos como o Design Methods (1960) e Design Thinking (1969), estimulando sua integração à alternativas digitais, consolidas (CAD, SGs) e promissoras (BIM e AM), subsidiando os projetistas na escolha assertiva de soluções projetuais com diversidade e similaridade semântica, através de métodos e algoritmos de tomada de decisão.Palavras-chave: processo de projeto, arquitetura digital, design computacional,modelagem da informação, parâmetros de projeto.

Author(s):  
Mollie Claypool ◽  

The paper ascribes to a belief that architecture should be wholly digital – from the scale of the micron and particle to the brick, beam and building, from design to fabrication or construction. This embodies a fundamental and disruptive shift in architecture and design thinking that is unique to the project images included, enabling design to become more inclusive, participatory and open-source. Architecture that is wholly digital requires a radical rethinking of existing design and building practices. Thes projects described in this paper each develops a set of parts in relationship to a specific digital fabrication technology. These parts are defined as open-ended, universal and versatile building blocks, with a digital logic of connectivity. Each physical part has a malefemale connection which is the equivalent of the 0 and 1 in digital data. The design possibilities – or the way that parts can combine and aggregate – can be defined by the geometry and therefore, design agency, of the piece itself. This discrete method advances a theoretical argument about the nature of digital design as needing to be fundamentally discrete, and at the same time responding to ideas coming from open-source, distributed modes methods of production. Furthermore it responds to today’s housing crisis, providing for a more democratic and equitable framework for the production of housing. To think of architecture as wholly digital is to substantially disrupt the way that we think about design, authorship, ownership and process, as well as the building technologies and practices we use in contemporary architectural production.


Author(s):  
Alex Ryan

As designers move upstream from traditional product and service design to engage with challenges characterised by complexity, uniqueness, value conflict, and ambiguity over objectives, they have increasingly integrated systems approaches into their practice. This synthesis of systems thinking with design thinking is forming a distinct new field of systemic design. This paper presents a framework for systemic design as a mindset, methodology, and set of methods that together enable teams to learn, innovate, and adapt to a complex and dynamic environment. We suggest that a systemic design mindset is inquiring, open, integrative, collaborative, and centred. We propose a systemic design methodology composed of six main activities: framing, formulating, generating, reflecting, inquiring, and facilitating. We view systemic design methods as a flexible and open-ended set of procedures for facilitating group collaboration that are both systemic and designerly.  


2012 ◽  
pp. 211-222
Author(s):  
Satu Miettinen

Service design is establishing itself as a method for developing services and service business. Service needs, new ideas and ways to utilise technology are encountered when the customer and the end user participate in the design process. This chapter focuses on service design methods and the process of how service design can help in innovating customer-orientated service concepts for e-tourism. Service design connects the areas of cultural, social and human interaction. Use of design methods acts as a link between the different views in the service design process. Service design is an emerging field where the terminology and methods are still developing. Mager (2009) has pointed out that the need for service design is evident, as economic development has changed dramatically during the last four decades from manufacturing to provision of information and services. Service design looks at service development from the designer’s point of view. Design thinking has the ability to create concepts, solutions and future service experiences for users.


2019 ◽  
Vol 26 (4) ◽  
pp. 668-688
Author(s):  
Zaki Mallasi

Purpose Advances in digital design tools enable exploration and generation of dynamic building facades. However, some processes are formally prescribed and manually driven to only visualize the design concepts. The purpose of this paper is to present a proactive framework for integrating parametric design thinking, paying particular attention to building facade patterning. Design/methodology/approach This work developed the PatternGen© add-on in Autodesk® Revit which utilizes an analytical image data (AID) overlay approach as a data source to dynamically pattern the building facade. The add-on was used to manipulate the placement rules of curtain panels on facade surface geometry. As means of validating this research model, a real-life design project has been chosen to illustrate the practical application of this approach. Feedback and observations from a short end-user questionnaire assessed qualitatively the facade patterning and panelization approach. Findings The proposed merge (or overlay) of AID images can be used as a parametric thinking method rather than just theory to generate and articulate dynamic facade design. The facade panelization responds to an AID that resembles design-performance data (e.g. solar exposure, interior privacy importance and aesthetics). Originality/value This work identifies a form of parametric thinking defined as the expression of geometrical relationships and its configuration dependent on the AID pixel Red Green Blue color source values. In this type of thinking, it explores the impact of the digital process and parametric thinking utility when driven by an AID overlay. The framework highlighted the practical application of AID pixel approach within a digital process to benefit both designers and computational tools developer on emerging design innovations.


2013 ◽  
Vol 397-400 ◽  
pp. 882-888
Author(s):  
Yong Liu ◽  
Sheng Rui Yuan ◽  
Na Zhou ◽  
Xun Yi Dang

In allusion to the current existing problems of automotive wire-harness design, which are no interaction between 2D design and 3D design, and disconnect between design level and simulation level, the advanced design methods are needed. In this paper, it puts forward a kind of automotive wire-harness design method based on CHS and PRO/E software. Then it details its design steps including schematic / layout / harness design, 3D interaction, data management, etc. Finally, it summarizes the advantages of this advanced design method.


2021 ◽  
Vol 12 ◽  
Author(s):  
Jie Zhang ◽  
Mingming Zhang ◽  
Yaqian Liu ◽  
Ruimin Lyu ◽  
Rongrong Cui

The rapid development of digital technology has created a variety of forms of digital media. In these emerging media, with the support of high-performance computers, increasingly dynamic performance has become possible, and the public has cultivated a preference for dynamic content cognition. This study, based on the basic characteristics of visual perception to the cognition of motion form, aims to cultivate the cognitive literacy of pan-digital media with innovative concepts and entrepreneurship education and to explore the cognition and innovative expression methods of dynamic language in digital design. The research leads the static oriented morphological exploration and expression to the dynamic expression and thinking of the same concept object. The basic thinking steps for students from “static” to “dynamic” are established, and students are encouraged to use “Synesthesia,” “metaphor” and other methods to carry out a “dynamic expression” level of emotional association. In the experiment, two different ways of design expression, static and dynamic, are required to design and evolve graphics. In this study, 50 freshmen were selected as the training objects for the planning and training of design thinking and performance means. In the visual elaboration and expression of the inner emotion of the same content with innovative concept and entrepreneurship education, not only should the changes and combinations of the graphics be innovated, but the emotional characteristics of the more abstract graphics should be explored as well. The feedback data of students’ thinking and cognition differences in the two stages of expression were obtained through a questionnaire and analyzed and compared. The experimental results show that after the training, students’ ability to develop innovative concepts and entrepreneurship education through dynamic expression, consciousness and perception were significantly improved. This research also provides a new vision and specific implementation method for the future training of digital dynamic innovation expression ability and the cultivation of innovative concepts of digital media literacy and entrepreneurship education.


Author(s):  
Jean Henrique de Oliveira Menezes

AbstractDesign thinking as explored by Bernard Roth from the Stanford d.School, Roger Martin from the Rothman School of Management, and the IDEO merger trio by Tom and David Kelley, as well as current its CEO Tim Brown, dominates the narrative of the contemporary schools of design thinking since the late `90s. This article aims to investigate the underlying philosophies, authors, and events that laid the foundation in which these contemporary designers based their strategies on planning for complex environments. To satisfy this intent, the turbulent origin of design methods is explored, following the post-war environment that allowed these ideas to flourish, the generations of methods in design from the `60s to the `90s, and the encroachment of design methods to the embodiment of a commercialized design thinking methodology.


2020 ◽  
Vol 44 (1) ◽  
pp. 7-11
Author(s):  
Sidsel Bech-Petersen

AbstractThis article presents human-centered design methods as a way to create relevant and vibrant libraries. Dokk1–the main library in Aarhus-is co-created with users, partners, and stakeholders. It has become an open, flexible library space that also uses technology as a way to invite the users to become part of the space. Using design thinking as a new way of working, co-creation also becomes a part of developing new services and spaces and a new way of working for the library staff.


Sign in / Sign up

Export Citation Format

Share Document