Software Architecture as a Thinging Machine: A Case Study of Monthly Salary System

Author(s):  
Sabah Al-Fedaghi ◽  
Majd Makdessi
Author(s):  
Shruti Makarand Kanade

 Cloud computing is the buzz word in today’s Information Technology. It can be used in various fields like banking, health care and education. Some of its major advantages that is pay-per-use and scaling, can be profitably implemented in development of Enterprise Resource Planning or ERP. There are various challenges in implementing an ERP on the cloud. In this paper, we discuss some of them like ERP software architecture by considering a case study of a manufacturing company.


Author(s):  
Peng Lu ◽  
Xiao Cong ◽  
Dongdai Zhou

Nowadays, E-learning system has been widely applied to practical teaching. It was favored by people for its characterized course arrangement and flexible learning schedule. However, the system does have some problems in the process of application such as the functions of single software are not diversified enough to satisfy the requirements in teaching completely. In order to cater more applications in the teaching process, it is necessary to integrate functions from different systems. But the difference in developing techniques and the inflexibility in design makes it difficult to implement. The major reason of these problems is the lack of fine software architecture. In this article, we build domain model and component model of E-learning system and components integration method on the basis of WebService. And we proposed an abstract framework of E-learning which could express the semantic relationship among components and realize high level reusable on the basis of informationized teaching mode. On this foundation, we form an E-learning oriented layering software architecture contain component library layer, application framework layer and application layer. Moreover, the system contains layer division multiplexing and was not built upon developing language and tools. Under the help of the software architecture, we could build characterized E-learning system flexibly like building blocks through framework selection, component assembling and replacement. In addition, we exemplify how to build concrete E-learning system on the basis of this software architecture.


2002 ◽  
Vol 3 (3) ◽  
pp. 125-138 ◽  
Author(s):  
Vassilka D. Kirova ◽  
Howard G. Kradjel

2009 ◽  
Vol 2009 ◽  
pp. 1-12 ◽  
Author(s):  
Alf Inge Wang ◽  
Bian Wu

This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, enable variation in how lectures are taught, and improve student interest. In this paper, we describe a case study at the Norwegian University of Science and Technology (NTNU) where a game development framework was applied to make students learn software architecture by developing a computer game. We provide a model for how game development frameworks can be integrated with a software engineering or computer science course. We describe important requirements to consider when choosing a game development framework for a course and an evaluation of four frameworks based on these requirements. Further, we describe some extensions we made to the existing game development framework to let the students focus more on software architectural issues than the technical implementation issues. Finally, we describe a case study of how a game development framework was integrated in a software architecture course and the experiences from doing so.


2015 ◽  
Vol 8 (4) ◽  
pp. 12 ◽  
Author(s):  
Kadir Alpaslan Demir

As the use of software intensive systems increase in our daily lives, the systems are getting larger and larger every day. A significant portion of these software systems in use are medium to large in size and complexity. Most of them are also becoming a part of a system of systems. In addition to satisfying of a set of functional requirements, the users expect a certain level of quality in these systems. Quality requirements are also referred as nonfunctional requirements. Adequate satisfaction of quality requirements can be achieved via a careful software architecture design. Since the quality requirements are multi-faceted, the software architects have to consider many diverse aspects and provide a software architecture solution that can optimally satisfy both functional and nonfunctional requirements. Therefore, such a solution requires a multi-view software architecture design as the result of a careful systematic system development effort. Research reports with detailed case studies are helpful in bridging the gap between academia and industry. Research studies including a carefully designed real-world sample case studies will help practitioners and engineers to understand the theoretical concepts and apply the novel research findings in their practices. Therefore, in this study, we explain the systematic multi-view software architecture design with the help of a detailed mission-critical defense system development case study. The mission critical system in the case study is a Mine Neutralization System for navy mine hunting ships. In the study, we explain the multi-view software system architecture design step by step starting with identifying the system context, requirements, constraints, and quality expectations. We further outline the strategies, techniques, designs, and rationales used to satisfy a diverse set of requirements with a particular software architecture pattern. In addition, we introduce a novel architectural style named as a star-controller architectural style. We explain the use of the style with a related discussion.


2006 ◽  
Vol 79 (3) ◽  
pp. 415-426 ◽  
Author(s):  
Tamer Rafla ◽  
Pierre N. Robillard ◽  
Michel Desmarais

2014 ◽  
Vol 998-999 ◽  
pp. 1085-1091 ◽  
Author(s):  
Ni Yun Jia ◽  
Guan Zhong Yang

Feature modeling is a main stream technology in domain requirement analysis of software product line engineering. Establishing the traceability between feature model and software architecture plays the essential role in improving software quality. Based on Formal Concept Analysis technology, we proposed a method to verify traceability between feature model and software architecture. The method analyzed the constitution of the feature, defined feature model and software architecture function expression, constructed a concept lattice and presented several mapping criteria to analysis it. It is more applicable for higher complexity model, comparing to the other model traceability method. A case study is used to demonstrate the feasibility of the method.


Author(s):  
Yongrui Xu ◽  
Peng Liang

To reuse successful experience in software architecture design, architects use architectural patterns as reusable architectural knowledge for architectural synthesis. However, it has been observed that the resulting architecture does not always conform to the initial architectural patterns employed. Architectural synthesis using architectural patterns is also recognized as a challenging task, especially for novice architects due to lack of experience. In this paper, we propose a cooperative coevolution approach to automate architectural synthesis using architectural patterns. We first analyze several common architectural patterns and the constraints when using them. We then extend existing architectural synthesis activity with patterns based on the results of this analysis. Finally, we map the extended architectural synthesis to a cooperative coevolution model, which can optimize the resulting architectural solutions and avoid the violations to the pattern constraints automatically. We evaluate the proposed approach through a case study: architecture design of a cinema booking system. The results show that the proposed approach can generate architectural solutions which are closer to the expert design.


Author(s):  
Christopher Teubert ◽  
Matthew J. Daigle ◽  
Shankar Sankararaman ◽  
Kai Goebel ◽  
Jason Watkins

Prognostics is a systems engineering discipline focused on predicting end-of-life of components and systems. As a relatively new and emerging technology, there are few fielded implementations of prognostics, due in part to practitioners perceiving a large hurdle in developing the models, algorithms, architecture, and integration pieces. Similarly, no open software frameworks for applying prognostics currently exist. This paper introduces the Generic Software Architecture for Prognostics (GSAP), an open-source, cross-platform, object-oriented software framework and support library for creating prognostics applications. GSAP was designed to make prognostics more accessible and enable faster adoption and implementation by industry, by reducing the effort and investment required to develop, test, and deploy prognostics. This paper describes the requirements, design, and testing of GSAP. Additionally, a detailed case study involving battery prognostics demonstrates its use.


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