scholarly journals Authoring Tool for the Creation of Learning Objects in Occupational Education to Support People with Cognitive Disabilities

Author(s):  
Paola Pachacama ◽  
Luis Cuascota ◽  
Graciela Guerrero
2017 ◽  
Vol 9 (2) ◽  
pp. 67-71
Author(s):  
Herru Darmadi ◽  
Yan Fi ◽  
Hady Pranoto

Learning Object (LO) is a representation of interactive content that are used to enrich e-learning activities. The goals of this case study were to evaluate accessibility and compatibility factors from learning objects that were produced by using BINUS E-learning Authoring Tool. Data were compiled by using experiment to 30 learning objects by using stratified random sampling from seven faculties in undergraduate program. Data were analyzed using accessibility and compatibility tests based on Web Content Accessibility Guidelines 2.0 Level A. Results of the analysis for accessibility and compatibility tests of Learning Objects was 90% better than average. The result shows that learning objects is fully compatible with major web browser. This paper also presents five accessibility problems found during the test and provide recommendation to overcome the related problems. It can be concluded that the learning objects that were produced using BINUS E-learning Authoring Tool have a high compatibility, with minor accessibility problems. Learning objects with a good accessibility and compatibility will be beneficial to all learner with or without disabilities during their learning process. Index Terms—accessibility, compatibility, HTML, learning object, WCAG2.0, web


2021 ◽  
Author(s):  
Dimitrios Ververidis ◽  
Panagiotis Migkotzidis ◽  
Efstathios Nikolaidis ◽  
Eleftherios Anastasovitis ◽  
Anastasios Papazoglou Chalikias ◽  
...  

Author(s):  
Francisco J. García ◽  
Adriana J. Berlanga ◽  
Maria N. Moreno ◽  
Javier García ◽  
Jorge Carabias

1997 ◽  
Vol 17 (3) ◽  
pp. 263-276
Author(s):  
Alexander Nakhimovsky

We describe a multimedia-based Russian-language course at Colgate and a multimedia authoring system that makes the creation of such courses technically feasible for language instructors. The system uses high-level visual tools to integrate the various media components of the educational unit and to establish links between them. Although designed with language instruction in mind, the system can be used for creating educational materials in any domain, as long as they consist of video/animation clips (or other linear sequences), accompanying texts, glossaries, and hypertext/hypermedia commentaries.


10.28945/3136 ◽  
2007 ◽  
Author(s):  
Carlos Lerma

The changes that computers have introduced to society include the way and speed in which humans acquire knowledge and process information. The use of computers has been driven by academic research, and it is within academic settings where the use of computers has been felt stronger by society. This paper identifies the different types of learning objects and determines the factors that should be taken into consideration in the creation of learning objects, along with the different tools needed to create them. Next, we will analyze the factors that should be taken into consideration in the creation of these modules, such as learning types, social and psychological factors of learning that guide the creation of learning objects; tools and recommendations proposed to facilitate the creation of learning objects and economic costs of developing these materials.


Author(s):  
Tanko Ishaya

Developments in the Internet and the World Wide Web (WWW) technologies have led to an evolving trend in Electronic learning (e-learning). E-learning is now one of the most fast growing trends in computing and higher education (Ishaya & Wood, 2005) and certainly becoming a dominant way of learning in workplace settings across other organizations (Mungania, 2003). From its initial roots as an information-sharing tool, the Web has seen an exponential growth into a myriad of applications, ranging from very serious e-business to pure leisure environments. Likewise, research into technology support for education has quickly recognized the potential and possibilities for using the Web as a learning tool (Ishaya, Jenkins, & Goussios, 2002). Thus, the Web technology is now an established medium for promoting student learning, and today there are a great many online learning materials, tutorials, and courses supported by different learning tools with varying levels of complexity. It can be observed that there are many colleges and universities, each of which teaches certain concepts based on defined principles that remain constant from institution to institution. This results in thousands of similar descriptions of the same concept. This means that institutions spend a lot of resources producing multiple versions of the same learning objects that could be shared at much lower cost. The Internet is a ubiquitous supporting environment for sharing of learning materials. As a consequence, many institutions take advantage of the Internet to provide online courses (Ishaya et al., 2002; Jack, Bonk, & Jacobs, 2002; Manouselis, Panagiotou, Psichidou, & Sampson, 2002). Many other agencies have started offering smaller and more portable learning materials defined as learning objects (Harris, 1999; POMETEUS, 2002). Common standards for metadata, learning objects, and services are mandatory for the success of Web-based learning, which is why the creation of such standards for learning objects and related standards has being one of focus for research and development within the past few years. This includes the creation of accredited standards from the IEEE Learning Technology Standards Committee (LTSC) for Learning Object Metadata (LOM), Sharable Content Object Reference Model (SCORM), Instructional Management System (IMS), and so on. All these metadata models define how learning materials can be described in an interoperable way. There have also been intensive developments in the area of e-learning technology and the wide variety of learning environments from many different vendors (e.g., Sakai, Moodle, and Blackboard). While most of these approaches provide a means for describing, sharing, and reusing resources, the concept of interoperability and heterogeneous access to content chunks is yet to be fully achieved. This results in thousands of similar descriptions of the same concept, even within the same learning management system (LMS), and because these concepts may have been defined using different standards, they are not interoperable. What is required therefore is a mechanism and infrastructure for supporting a interoperable system of individual components that can be assembled by mixing and matching content from multiple sources to satisfy individual learner’s requirements. See Wood and Ishaya (2005) for a personality-based approach for building learner profiles.


Author(s):  
Shigeru Ikuta ◽  
Satsuki Yamashita ◽  
Hayato Higo ◽  
Jinko Tomiyama ◽  
Noriko Saotome ◽  
...  

Original teaching materials with dot codes, which can be linked to multimedia such as audio, movies, web pages, html files, and PowerPoint files, were created for use with students with disabilities. Hand-crafted original teaching materials can easily be created by the users themselves—for example, by schoolteachers—with newly developed and easy-to-handle software. A maximum of four multimedia files can be linked to each Post-It sticker icon and/or dot codes overlaid with a specially-designed software (GM Authoring Tool), and such multimedia files are replayed with a specially-designed sound pen (G-Speak) and scanner pen (G-Pen Blue) with Bluetooth functionality just by using the pen to touch the Post-It sticker icon and/or the dot codes on the printed document. Many activities using dot code materials have been successfully conducted, especially at special needs schools. Basic information on the creation of these materials—and on their use in schools—is presented in this chapter.


Author(s):  
Pedro J. Muñoz-Merino ◽  
José A. Ruipérez-Valiente ◽  
Juan Luis Sanz Moreno ◽  
Carlos Delgado Kloos

This chapter analyzes the different implications of the new MOOC paradigm in assessment activities, emphasizing the differences with respect to other non MOOC educational technology environments and giving an insight about the redesign of assessment activities for MOOCs. The chapter also compares the different assessment activities that are available in some of the most used MOOC platforms at present. In addition, the process of design of MOOC assessment activities is analyzed. Specific examples are given about how to design and create different types of assessment activities. The Genghis authoring tool as a solution for the creation of some types of exercises in the Khan Academy platform is presented. Finally, there is an analysis of the learning analytics features related to assessment activities that are present in MOOCs. Moreover, some guidelines are provided about how to interpret and take advantage of this information.


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