Digitization of Industrial Work Environments and the Emerging Challenges of Human-Digitized System Collaborative Work Organization Design

Author(s):  
Mohammed-Aminu Sanda
Proceedings ◽  
2021 ◽  
Vol 74 (1) ◽  
pp. 9
Author(s):  
Birgul Kutlu ◽  
Yeliz Gunal Aggul ◽  
Idil Atasu ◽  
Zeynep Kaymaz

This meta-analysis examines the studies on groupware published between the years 2010 and 2020. Descriptive analysis was conducted to determine the distribution of studies in terms of publication year, time–space matrix category, targeted sectors, research methods, and the academic field of the journals that published these studies. Although groupware played a significant role in communication, collaboration, and coordination of users in various collaborative work conditions and sectors, the majority of studies focused on asynchronous and distributed collaborative work environments in the software engineering field, and the research method preferred was design science.


2008 ◽  
pp. 1426-1433
Author(s):  
Karen Sobel Lojeski ◽  
Richard R. Reilly

Virtual distance is a multidimensional perceptual construct resulting from key elements that promote a sense of distance in e-collaborative work environments. Why will virtual distance help to uncover some of the potential downside risks of collaboration using virtual and outsourced resources? Research has shown that the perceived distance between two or more individuals has negative effects on communication and persuasion and promotes a tendency to deceive more than those who do not perceive themselves to be as distant (Bradner & Mark, 2002). Virtual team members and work groups are, by definition, distant from one another, not only in the physical sense but in other ways as well. Socio-emotional factors, for example, can play a role in perceived distance and these factors may contribute to decreased success (Barczak & McDonough, 2003).


Author(s):  
Stephan Reiff-Marganiec ◽  
Yi Hong ◽  
Hong Qing Yu ◽  
Schahram Dustdar ◽  
Christoph Dorn ◽  
...  

Collaborative Work Environments are software systems that allow teams, which are nowadays often distributed in location and organization to which they belong, to achieve certain projects or activities. In recent years, the available computer tools that can support such activities have grown; however, their integration is not necessarily achieved. Furthermore, users of such systems need to typically provide a large amount of setup information as the systems are not context-aware and hence cannot gather information about user activities in a simple way, and almost certainly will falter when the context of users changes. This chapter describes the inContext approach: a collection of novel techniques and a reference architecture to support integration of tools and context information to provide collaborative work environments for the mobile worker of today. We will explore in detail how collaborative services are selected and how context is modeled, and consider the details of team forms.


Babel ◽  
2009 ◽  
Vol 55 (2) ◽  
pp. 165-180 ◽  
Author(s):  
María Dolores Olvera-Lobo ◽  
Bryan Robinson ◽  
José A. Senso ◽  
Ricardo Muñoz-Martín ◽  
Eva Muñoz-Raya ◽  
...  

The professional translation work is highly influenced by new communication opportunities, reason why teleworking must occupy its rightful place in translator training at tertiary level. In addition, the ideal translation process should be divided into different stages (as already occurs in major translation agencies), each task being assigned to a different team member with a different role. This paper presents the results of a research study on translation students’ disposition towards and level of satisfaction with the use of a collaborative work environment. We propose a “Professional Approach to Translator Training”, our didactic model combines elements of roleplay, team-based task learning, simulation and case study in an innovative e-learning environment that functions via a collaborative platform (BSCW). Questionnaires were designed and used as evaluation tools before and after the experience of working in a collaborative environment. The aim of these evaluation tools was to measure students’ knowledge of the following skills: computing, tele- and teamwork, and translation tasks. The internal global consistency was adequate (Cronbach’s alpha in the pre-course questionnaire is 0.902 and the value for the post-course questionnaire is 0.802).
 Results show that collaborative work environments make the learning process easier, maintain students’ pre-existing positive disposition towards teamwork, and improve students’ self-confidence with regard to computers and translation tasks. The data obtained from this study suggest that using a collaborative work platform in translation course is beneficial, enabling students to gain confidence and feel satisfied with their work. 



2019 ◽  
Vol 9 ◽  
pp. 153
Author(s):  
Tarciso De Figueiredo Palma ◽  
Marcelle Esteves Reis Ferreira ◽  
Claudiana Bomfim de Almeida Santos ◽  
Laise Nascimento Lôbo

Este estudo busca desvelar as questões que representam os principais entraves referentes aos transtornos mentais relacionados ao trabalho (TMRT). Foram analisados os resultados de uma revisão sobre a vigilância em saúde mental e trabalho, de 2017, e se comparou com os resultados da segunda oficina de saúde mental e trabalho (SM&T), no X Congresso de Epidemiologia, do mesmo ano. No artigo, são pontuadas quatro vertentes para o entendimento sobre a SM&T: os dados epidemiológicos; as políticas vigentes de enfrentamento do problema; o entendimento da a centralidade da organização do trabalho; e as estratégias de ação e intervenção nos ambientes de trabalho, ou a ausência destas, principal nó crítico do fenômeno estudado. Na oficina, constatou-se que as ações em SM&T, realizadas pelos profissionais da rede, são incipientes e de pouca visibilidade; as ações dos centros de referência na área são, em sua maioria, ações de educação em saúde. Este estudo contribui com uma crítica embasada nas ciências sociais, revelando possibilidades e estratégias para o enfrentamento de tais dificuldades, uma vez que o contexto de enfrentamento dos agravos à saúde mental relacionados ao trabalho se mostra um desafio singular para o campo da saúde do trabalhador.Abstractthis study aims to uncover the issues that represent the main obstacles regarding work-related mental disorders (tMrt). We analyzed the results of a review on mental health and work surveillance in 2017 and compared it with the results of the second workshop on mental health and work (SM&t) at the X Congress of Epidemiology in that same year. in this article four topics are scored for the understanding of SM&T: the epidemiological data; the current policies for coping with the problem; the understanding of the centrality of work organization; and the strategies of action and intervention in the work environments, or the absence of these, main critical node of the studied phenomenon. In the workshop, it was verified that the SM&T actions carried out by network professionals are incipient and of little visibility; the actions of the centers of reference in the area are, for the most part, health education actions. This study contributes with a critique based on the social sciences, revealing possibilities and strategies for coping with such difficulties, since the context of dealing with work-related mental health problems is a unique challenge for the field of the worker health.


2016 ◽  
Author(s):  
Lena Andersson ◽  
Ing-Liss Bryngelsson ◽  
Victor Hernandez Bennetts ◽  
Erik Schaffernicht

2019 ◽  
Vol 6 (2) ◽  
pp. 89-108 ◽  
Author(s):  
Stylianos Zikos ◽  
Maria Tsourma ◽  
Evdoxia E. Lithoxoidou ◽  
Anastasios Drosou ◽  
Dimosthenis Ioannidis ◽  
...  

This study evaluates user acceptance of a gamification-enabled collaboration and knowledge sharing platform that has been developed for use by personnel in industrial work environments, aiming at increasing motivation for knowledge exchange. The platform has been evaluated at two manufacturing industries by two groups of users, workers and supervisors, with regard to five criteria: usability, knowledge integration, working experience, user acceptance and overall impact. Results showed that even though the ratings from both industries were positive on all criteria, there is room for improvement on user acceptance and knowledge integration. Driven by this fact, a rule-based adaptive gamification approach which exploits information about workers is proposed in order to further increase motivation and engagement. Based on feedback received from the evaluation, guidelines related to functionalities and design of a gamified collaboration platform are provided. These guidelines can be followed when implementing collaboration tools with gamification support for industrial environments.


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