Author(s):  
Luis Pereira

Based on the assumption digital literacy needs a practical approach and actions, this chapter presents an initiative that intends to develop digital skills in a very creative way. Considering the challenge educators (for instance, teachers or librarians) face to promote digital literacy skills especially to young people in a very engaging way, some training was developed to create a possible answer to that problem. This chapter discusses the impact of that initiative that highlights the potential of humour and parody that we can find on digital media to teach digital literacy. According to some attendants, this approach was creative, engaging and built in their minds alternative paths to explore digital literacy and critical thinking.


Author(s):  
Elisa Peñalvo-López ◽  
Javier Cárcel-Carrasco ◽  
Jaime Llinares-Millán ◽  
Manuel Valcuende-Payá

Employers in the construction industry are regularly and increasingly reporting hiring difficulties, since the sector is experiencing a skills shortage in spite of numerous apprenticeship schemes. According to the European Construction Sector Observatory, the main reason of this skills shortage is two-fold: a) the inadequacy of VET provision, and b) the low attractiveness of the sector to young people, further hindered by the perception of its limited capacity for innovation. Correspondingly, modernising construction apprenticeships is crucial for the development of key skills and the improvement of the employability of young construction workers. Training the trainers and mentors to become more engaged and involved in the design of apprenticeships and to introduce new methods, digital tools, and innovative content during their teaching practices is essential to make training more flexible and effective. Such an approach could effectively address the misalignment between VET offerings and the demand for skills and innovation in the construction sector. This article shows the focus of the European project CONDAP, whose purpose is to improve learning in the construction sector.


Paakat ◽  
2021 ◽  
Vol 11 (20) ◽  
pp. 1-23
Author(s):  
María Consuelo Lemus Pool ◽  
◽  
Rocío López González ◽  

This paper presents the results of research in the southern conurbation of Tamaulipas analyzing the types of internet browsing of some young Mexican students between the age of 15 and 29, to characterize the most significant variables in each type of navigation (such as sociodemographic and access), and contrast, in each one, digital skills, self-perceptions and experiences of using technology that describe each profile. The methodology used is quantitative, using a principal component analysis (PCA) that identified five types of navigation. Subsequently, a regression analysis was applied to present the variables that characterize each type of user. In the results, five types of navigation were identified: information search, collaborative, entertainment, communicative-playful and socializing, where the condition of access continues to be a crucial aspect. Although no differences were identified based on the age, educational level, or occupation of the young people, a strong gender component prevails. This work invites reflection on the importance of exploring and recognizing that not all young people navigate in the same way, and not with the same intensity or skills to face the new capacities that society demands to be functional and competitive in digital environments.


Author(s):  
Sheila Zimic

The approach in this chapter is to recognize what is said to be important regarding the feeling of participation in the information society. The perceived feeling of participation is assumed to be an important indicator for young people´s online experiences. In previous research, digital skills and other related concepts such as self-efficacy and a relationship with technology are shown to be important in order to be able to participate in the information society. In this case, there is an exploration into the amount that social factors, digital skills, self-efficacy and a relationship with technology are able to explain the variance in perceived feelings regarding participation. It has been determined that education, self-efficacy, instrumental computer skills, information skills and strategic skills can explain 22 percent of the variance in the perceived feeling of participation. This implies that young people themselves might define other factors as being more important with regards to participation in the information society.


2018 ◽  
Vol 9 (1) ◽  
pp. 37-47 ◽  
Author(s):  
Miroslava Černochová ◽  
Hana Voňková ◽  
Jiří Štípek ◽  
Petra Černá

Self-assessment is commonly used in educational research (PISA, ICILS, etc.) and in real-life situations (advertisement for a post on labour market, etc.). Research studies demonstrate that in mathematics some people either over- or underestimate their competence. A similar situation can be expected in self-assessment of ICT skills. The authors of this article introduce pilot research carried out among Bachelors student teachers aimed at identifying key factors (economic, cultural, social, and personal) that may influence how young people perceive their digital literacy and knowledge.


2021 ◽  
Vol 11 (9) ◽  
pp. 532
Author(s):  
Karina Cicha ◽  
Paulina Rutecka ◽  
Mariia Rizun ◽  
Artur Strzelecki

Digital and media literacies refer to a specific set of skills and abilities. The range of these skills as they concern the educational process has been broadly discussed. In this paper, we analyzed the Polish educational system to determine the scope of the sorts of digital skills young people and students should achieve in order to be considered digitally and media literate. We compared sets of recommendations from the last ten years issued by different national governmental and nonprofit organizations for the Polish education system. We identified a set of skills that should be expected to be possessed by young people and students during their education. Additionally, we discussed results regarding the situation caused by the COVID-19 pandemic and the shift from regular education to distance learning.


2020 ◽  
Vol 1 (15) ◽  
pp. 165-188
Author(s):  
Concepción Regalado Rodríguez

RESUMEN En los ultimos años, niños y adolescentes han aprendido tempranamente el manejo de los equipos electrónicos; sin embargo, aunque han adquirido habilidades digitales, ignoran los peligros que su uso implica. El presente trabajo se propone identificar los principales peligros digitales que enfrentan los menores al navegar libremente en Internet, y el alcance de la protección legal disponible en México. Para tal efecto se identifica el uso de internet entre niños y adolescentes; se detectan los principales peligros digitales, y el alcance de la protección legal disponible en México y en el mundo. Las dimensiones que caracteriza este problema conlleva a considerar que los esfuerzos nacionales son insuficientes si los delitos informáticos no se resuelven en un marco internacional. ABSTRACTThe internet is, after television, the means of communication that has the greatest influence on children and young people. In recent years, children and adolescents have learned early how to use electronic equipment; however, although they have acquired digital skills, they are unaware of the dangers that their use implies. This work aims to identify the main digital dangers that minors face when freely browsing the Internet, and the scope of legal protection available in Mexico. For this purpose, the use of the internet among children and adolescents is identified; the main digital dangers are detected, and the scope of legal protection available in Mexico and in the world. The dimensions that characterize this problem lead to consider that national efforts are insufficient if cybercrime is not solved in an international framework.


Author(s):  
Miroslava Černochová ◽  
Hana Voňková ◽  
Jiří Štípek ◽  
Petra Černá

Self-assessment is commonly used in educational research (PISA, ICILS, etc.) and in real-life situations (advertisement for a post on labour market, etc.). Research studies demonstrate that in mathematics some people either over- or underestimate their competence. A similar situation can be expected in self-assessment of ICT skills. The authors of this article introduce pilot research carried out among Bachelors student teachers aimed at identifying key factors (economic, cultural, social, and personal) that may influence how young people perceive their digital literacy and knowledge.


2021 ◽  
Vol 90 (2) ◽  
pp. 127-139
Author(s):  
Loredana Ivan ◽  
Stephen J. Cutler

Ageist views have typically held that older persons are poor, frail, and resistant to change. One facet of this portrait of the older population has to do with their lower willingness and capability to learn and with their decreased openness to change (Cutler). Many of these ageist views are held by young people, resulting in a bias about the development and designs of different technologies. However, these same views are sometimes shared by older people themselves, resulting in a reluctance to adopt different technologies and the underestimation of their own performance or technology skills (Beckers et al.). In the current work, we analyze the reciprocal relationship between ageist stereotypes and technology, focusing on the implications of negative stereotypes of older people. We emphasize the self-fulfilling prophecy that technology, designed mostly by young people with the youth market in mind, creates prototypes that are more difficult for older people to use and algorithms that often fail to predict the habits, interests, and values of older people (Rosales and Fernández-Ardèvol). We also examine the role of stereotype threat impacting older people’s performance and technology adoption; for example, situation-specific anxiety when older people face younger adults who present greater digital skills (Ivan and Schiau).


Author(s):  
Edgar Oswaldo González Bello

Los estudiantes de hoy en día pertenecen a una generación desarrollada alrededor de entornos digitales; son jóvenes —no todos— que pasan su mayor tiempo utilizando dispositivos tecnológicos. En atención a esta realidad, las tecnologías de la información y la comunicación (TIC) han sido incorporadas a los espacios universitarios a través de modificaciones para que estos jóvenes puedan aprender de una mejor manera. Al respecto, este estudio analiza el nivel de desarrollo de las habilidades digitales que los propios alumnos consideran los identifica al ingresar a sus estudios universitarios, así como otros aspectos que han propiciado este aprendizaje, a través de la aplicación del método cualitativo en 18 estudiantes de nuevo ingreso en la Universidad de Sonora, México. Los resultados muestran que es posible identificar que las TIC se incorporan a la vida de los jóvenes estudiantes en diferentes caminos e inician su preparación para desarrollar habilidades tecnológicas, algunos más pronto que otros y de manera diversa a través de los distintos niveles educativos. También que existen quienes desde temprana edad tienen contacto con dispositivos tecnológicos, conviviendo en un contexto en donde las computadoras e Internet llegan a casa como una necesidad. Se concluye que las TIC y su empleo en el contexto universitario debe obligar a repensar las formas en que se realizan los procesos de enseñanza y aprendizaje, asumiendo que las nuevas generaciones poseen habilidades digitales, si bien no todos sus integrantes, ni de la misma forma.


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