Overview of a bioremediation tool: organophosphorus hydrolase and its significant application in the food, environmental, and therapy fields

Author(s):  
Sumao Zhao ◽  
Wei Xu ◽  
Wenli Zhang ◽  
Hao Wu ◽  
Cuie Guang ◽  
...  
2010 ◽  
Vol 146 (3) ◽  
pp. 318-325 ◽  
Author(s):  
Boris N. Novikov ◽  
Janet K. Grimsley ◽  
Rory J. Kern ◽  
James R. Wild ◽  
Melinda E. Wales

1987 ◽  
Vol 40 (3) ◽  
pp. 322-333 ◽  
Author(s):  
Andrew Stratton

Omega is one of a wide range of navigational aids that have been developed and are in everyday use by ships and aircraft. By contrast, outside the military field as yet there has been no significant application of these aids to mobile land vehicles. The reason has been a mismatch between the perceived accuracy requirements of the potential user, what he is prepared to pay, and what technology could provide.


2013 ◽  
Vol 712-715 ◽  
pp. 474-477
Author(s):  
Stepan Major ◽  
Stepan Hubalovsky ◽  
Josef Šedivý

Nitinol is metal alloy of nickel and titanium. It has wide range of applications. The most significant application is production of self-expanding stent-grafts, which are commonly used in vascular surgery. Stent-graft manufactures are confronted with two basic requirements: stents must have an infinite life; stents must be made of the thinnest wires us possible. Stent-graft failure or device fatigue remains major concern for stent-graft manufactures and researches. The stent-grafts are mechanically loaded, and also the device is placed in very aggressive environment. The corrosion stability of Nitinol is strongly dependent on the surface preparation: grinding, polishing, chemical etching. The paper deals with fatigue degradation of stent-grafts in corrosive environment.


2013 ◽  
Vol 18 (1) ◽  
pp. 67-103
Author(s):  
Edmundas Gimžauskas

The activities of the German priest Friedrich Muckermann in Vilnius would belong to those cases when an extraordinary personality influenced crucially the development of the public process, by rallying an abundant crowd of followers. The assumptions of the social activities initiated by this Jesuit priest consisted of the transformation of the Catholic Church at the beginning of the 20th century from a confessional to a social category, and the conditioned general operation of the latter phenomenon. At the turn of 1918–1919 in Vilnius, due to the efforts of Muckermann, the League of Christian Workers appeared and gained more and more popularity in lower social strata. This seriously worried the Bolshevik government. Activists of the national movements conflicting with each other, in turn, understanding the prospects for the cultural-social consolidation begun by the priest to become political, naturally sought to influence the League. The arrest of Muckermann by the Bolsheviks not only encouraged a shift by the League to the Polish side, but also changed the nature of the organisation in the direction of radical action. Members of the League contributed actively to the capture of Vilnius by the Polish army in April 1919. And from that time, the organisation can be considered to be Polish, which in no way could be said about the League run by Muckermann. Leaving Bolshevik captivity at the end of 1919 in an exceptional way, he became not only a famous Catholic activist in interwar Germany, but also a symbol of the Christian resistance to Nazism.


Author(s):  
Janet K. Grimsley ◽  
Barbara D. Disioudi ◽  
Thomas R. Holton ◽  
James C. Sacchettini ◽  
James R. Wild

2018 ◽  
pp. 583-610 ◽  
Author(s):  
Michael D. Hanus ◽  
Carlos Cruz

Gamification continues to grow in popularity, and has significant application to education and student motivation. Because gamification is a large, encompassing concept it may be best to assess its effects by breaking down its composite features and assessing the positive and negative effects of these features. This chapter takes features including immediate feedback, use of narrative, tailored challenges, and displays of progress, and discusses popular current theories in communication and psychology to discuss the potential benefits and drawbacks of each feature, placing a focus on student motivation, comparison, and self-perception. This moves to discuss practical ways to best employ gamification features, and discusses the impact of digital technology on gamification in the classroom and should be useful for researchers interested in the topic and for teachers considering how to best gamify their classrooms.


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