scholarly journals Design research studies for the new needs: balance in theoretical study and design practice

2010 ◽  
Vol 2 (2) ◽  
pp. 1016-1023
Author(s):  
Kin Wai Michael Siu
2022 ◽  
Vol 78 ◽  
pp. 101063
Author(s):  
Marieke Zielhuis ◽  
Froukje Sleeswijk Visser ◽  
Daan Andriessen ◽  
Pieter Jan Stappers

2020 ◽  
Vol 6 ◽  
Author(s):  
Kilian Gericke ◽  
Claudia Eckert ◽  
Felician Campean ◽  
P. John Clarkson ◽  
Elias Flening ◽  
...  

Abstract Supporting designers is one of the main motivations for design research. However, there is an ongoing debate about the ability of design research to transfer its results, which are often provided in form of design methods, into practice. This article takes the position that the transfer of design methods alone is not an appropriate indicator for assessing the impact of design research by discussing alternative pathways for impacting design practice. Impact is created by different means – first of all through the students that are trained based on the research results including design methods and tools and by the systematic way of thinking they acquired that comes along with being involved with research in this area. Despite having a considerable impact on practice, this article takes the position that the transfer of methods can be improved by moving from cultivating method menageries to facilitating the evolution of method ecosystems. It explains what is understood by a method ecosystem and discusses implications for developing future design methods and for improving existing methods. This paper takes the position that efforts on improving and maturing existing design methods should be raised to satisfy the needs of designers and to truly support them.


2019 ◽  
Vol 86 (1) ◽  
pp. 95-112 ◽  
Author(s):  
Austin H. Johnson ◽  
Bryan G. Cook

To draw informed conclusions from research studies, research consumers need full and accurate descriptions of study methods and procedures. Preregistration has been proposed as a means to clarify reporting of research methods and procedures, with the goal of reducing bias in research. However, preregistration has been applied primarily to research studies utilizing group designs. In this article, we discuss general issues in preregistration and consider the use of preregistration in single-case design research, particularly as it relates to differing applications of this methodology. We then provide a rationale and make specific recommendations for preregistering single-case design research, including guidelines for preregistering basic descriptive information, research questions, participant characteristics, baseline conditions, independent and dependent variables, hypotheses, and phase-change decisions.


2020 ◽  
Vol 4 (3) ◽  
pp. 49
Author(s):  
Manuel Kulzer ◽  
Michael Burmester

Interacting with technology can evoke various positive and negative reactions in users. An outstandingly positive user experience enabled by interactive technology is often referred to as a “wow experience” in design practice and research. Such experiences are considered to be emotional, memorable, and highly desirable. Surprisingly, wow experiences have not received much attention in design research. In this study, we try to gain a more in-depth understanding of how wow experiences are caused. Through an exploratory factor analysis, we identify six factors contributing to wow experiences with interactive technology: Hygiene, goal attainment, uniqueness, relevance, emotional fingerprint, and inspiration. We propose an integrated model of wow experience and a prototype questionnaire to measure wow experiences with interactive products based on the identified factors.


Author(s):  
Reham Sanad

Colour design research studies are concerned with identifying colour preferences and emotion elicited by colours, and a deep understanding of the aspects shaping these emotions will lead to better exploitation of colour design. This study highlights the aspects that contribute to human emotional response to colour. Hue, brightness and chroma are colour attributes used in different colour model identifying colours. Brightness and chroma in most studies affect the hue on colour emotion association. Colour context, texture and size are also discussed in terms of contribution to colour motion response. Other factors such as time span and culture impact the colour emotion link and aspects related to humans including personality, age, gender and preference to colour and/or emotion are discussed. The findings of this research will benefit marketers and designers to understand the effective usage of colour in design making in its aesthetical and functional aspects. Keywords: Colour attributes, age, sex, preference, culture, context, education, religion, personality, colour context.


Author(s):  
Luciana Massi ◽  
Gabriela Agostini ◽  
Matheus Monteiro Nascimento

Based on contributions from the sociology of science in the field of Science Education, this article aims to explore and elucidate the concept of fields, formulated by Pierre Bourdieu, in the objects of study of this area. This theoretical study is structured in three parts, which are articulated throughout the text: a synthesis of the general and invariable principles of fields; an elaboration of an analogy between the different field theories (sociology and physics); a discussion about the appropriation of field theories in research studies on Science Education that use them. We discuss the field as a social space, the agents’ habitus, the positions in the field, disputes and interests, distribution of the specific capital, limits, boundaries, and the field autonomy. An interpretation of this complex Bourdieusian concept was defended, in a way to determine the limits of the field and their agents, based on how research has appropriated it. Therefore, a theoretical framework was advanced, coming up with the possible and effective articulations between Science Education and Bourdieu’ Sociology of Science.


2020 ◽  
Vol 1 ◽  
pp. 51-60
Author(s):  
S. Kolarić ◽  
J. Beck ◽  
E. Stolterman

AbstractHierarchies of knowledge represent a popular formalism for conceptualizing beliefs, justifications, and truth statements. To capitalize on the opportunity for formulating effective maps of design knowledge, this article introduces the hierarchical context–design development–high-level (CDH) model that stratifies different bodies of design-specific knowledge into ranked levels. We compare it with existing hierarchical models of knowledge, and describe its unique uses and benefits for both design research and design practice.


Author(s):  
Susu Nousala ◽  
David Ing ◽  
Peter Hayward Jones

Since 2014, an international collaborative of design leaders has been exploring ways in which methods can be augmented, transitioning from the heritage legacy focus on products and services towards a broad range of complex sociotechnical systems and contemporary societal problems issues. At the RSD4 Symposium (2015), DesignX co-founder Don Norman presented a keynote talk on the frontiers of design practice and necessity for advanced design education for highly complex sociotechnical problems. He identified the qualities of these systems as relevant to DesignX problems, and called for systemics, transdisciplinarity and the need for high-quality observations (or evidence) in these design problems.  Initial directions found were proposed in the first DesignX workshop in October 2015, which were published in the design journal Shè Jì.  In October 2016, another DesignX workshop was held at Tongji University in Shanghai, overlapping with the timing of the RSD5 Symposium where this workshop was convened. The timing of these events presented an opportunity to explore design education and research concepts, ideas and directions of thought that emerged from the multiple discussions and reflections through this experimental workshop. The aim of this paper is to report on the workshop as a continuing project in the DesignX discourse, to share reflections and recommendations from this working group.


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