1894: Impact of Virtual Reality (VR) Simulator Training on Percutaneous Renal Collecting System Access

2004 ◽  
Vol 171 (4S) ◽  
pp. 500-500
Author(s):  
Edward D. Matsumoto ◽  
Bodo E. Knudsen ◽  
Ben H. Chew ◽  
Stephen E. Pautler ◽  
D. Brooke Johnson ◽  
...  
2021 ◽  
Vol 6 (1) ◽  
pp. 37-42
Author(s):  
Prashanth A T ◽  
Nishanth Lakshmikantha ◽  
Krish Lakshman

Background. Laparoscopic surgery has gained popularity in the last few decades replacing open standard techniques in several procedures. While its use and scope expand, a standardized method of training and assessment in laparoscopic skills is lacking. Aim. To assess the effect of virtual reality (VR) training on laparoscopic surgical skills. Materials and Methods. It is a prospective, controlled study conducted at Sagar Hospital’s skill lab and Shanthi Hospital and Research Centre (SHRC). We included 27 post graduates in general surgery. They were divided into two groups. One group underwent training in VR Simulator for one week, 30 minutes each day. The second group received no training. Their proficiency while mobilizing the Gallbladder from its liver bed was assessed using a validated scale by a single blinded observer. Results. The statistical analysis was done using a non-parametric test (Mann-Whitney U test). Residents who underwent training in VR simulator got better scores in Overall rating and also in individual parameters when compared with the control group (P = <0.05). Conclusions. Laparoscopic surgical skills can be increased by using proficiency-based VR simulator training and it can be transferred to actual operations. VR simulators are a valid tool for laparoscopic surgical skills training.


2005 ◽  
Vol 173 (4S) ◽  
pp. 315-315 ◽  
Author(s):  
Vitaly Margulis ◽  
Edward D. Matsumoto ◽  
Bodo E. Knudsen ◽  
Ben H. Chew ◽  
Stephen E. Pautler ◽  
...  

2021 ◽  
Author(s):  
Mok Tsz Ngai ◽  
Layla Li ◽  
Junyuan Chen ◽  
Wai-Kit Ming ◽  
Qiyu He ◽  
...  

BACKGROUND The use of virtual reality (VR) simulators in medical schools has become widespread to train medical students and residents. The students using VR simulators are provided with a three-dimensional human model to observe human details using multiple senses and can participate in an environment relatively close to the reality. This paper promotes a new approach consisting of a sharing and independent study platform for medical orthopedics students. OBJECTIVE This study compared traditional tendon repair training and VR simulation of tendon repair and evaluated future applications of VR simulation in the medical academic field. METHODS One-hundred twenty-one participants were allocated into the VR and control groups. The participants in the VR group were studying the tendon repair technique via the VR simulator; while the control group followed traditional tendon suture teaching methods. RESULTS A total of 117 participants finished the assessment, and four participants were lost during follow-up. The overall performance (a total 35 score) for the VR group using the “Kessler tendon repair with 2 interrupted tendon repair knots” method was significantly higher score (P <.001) than the control group (24.13 ± 1.71 versus 20.38 ± 1.21). Moreover, for the “Bunnell tendon repair with figure 8 tendon repair” method, the VR group also had a significantly better result (P < .001) than the control group (22.8 ± 1.81 versus 19.9 ± 2.27). The participants using the VR simulator training had a significantly higher score than those using the traditional training method. CONCLUSIONS Use of the VR simulator for learning the tendon suture produced a significant improvement in the time in motion, suture skill, flow of operation, and knowledge of procedure for medical students than using traditional tendon suture method. Therefore, future VR simulator development would likely be beneficial for medical education and clinical practice.


2015 ◽  
Vol 2015 ◽  
pp. 1-12 ◽  
Author(s):  
Guan-Chun Chen ◽  
Chia-Hung Lin ◽  
Chien-Ming Li ◽  
Kai-Sheng Hsieh ◽  
Yi-Chun Du ◽  
...  

This study proposes virtual-reality (VR) simulator system for double interventional cardiac catheterization (ICC) using fractional-order vascular access tracker and haptic force producer. An endoscope or a catheter for diagnosis and surgery of cardiovascular disease has been commonly used in minimally invasive surgery. It needs specific skills and experiences for young surgeons or postgraduate year (PGY) students to operate a Berman catheter and a pigtail catheter in the inside of the human body and requires avoiding damaging vessels. To improve the training in inserting catheters, a double-catheter mechanism is designed for the ICC procedures. A fractional-order vascular access tracker is used to trace the senior surgeons’ consoled trajectories and transmit the frictional feedback and visual feedback during the insertion of catheters. Based on the clinical feeling through the aortic arch, vein into the ventricle, or tortuous blood vessels, haptic force producer is used to mock the elasticity of the vessel wall using voice coil motors (VCMs). The VR establishment with surgeons’ consoled vessel trajectories and hand feeling is achieved, and the experimental results show the effectiveness for the double ICC procedures.


2021 ◽  
Vol 11 (19) ◽  
pp. 8911
Author(s):  
Pedro Ribeiro ◽  
André Frank Krause ◽  
Phillipp Meesters ◽  
Karel Kural ◽  
Jason van Kolfschoten ◽  
...  

Professional truck drivers frequently face the challenging task of manually backwards manoeuvring articulated vehicles towards the loading bay. Logistics companies experience costs due to damage caused by vehicles performing this manoeuvre. However, driver assistance aimed to support drivers in this special scenario has not yet been clearly established. Additionally, to optimally improve the driving experience and the performance of the assisted drivers, the driver assistance must be able to continuously adapt to the needs and preferences of each driver. This paper presents the VISTA-Sim, a platform that uses a virtual reality (VR) simulator to develop and evaluate personalized driver assistance. This paper provides a comprehensive account of the VISTA-Sim, describing its development and main functionalities. The paper reports the usage of VISTA-Sim through the scenario of parking a semi-trailer truck in a loading bay, demonstrating how to learn from driver behaviours. Promising preliminary results indicate that this platform provides means to automatically learn from a driver’s performance. The evolution of this platform can offer ideal conditions for the development of ADAS systems that can automatically and continuously learn from and adapt to an individual driver. Therefore, future ADAS systems can be better accepted and trusted by drivers. Finally, this paper discusses the future directions concerning the improvement of the platform.


ASVIDE ◽  
2018 ◽  
Vol 5 ◽  
pp. 713-713
Author(s):  
Benedetta Bedetti ◽  
Luca Bertolaccini ◽  
Davide Patrini ◽  
Joachim Schmidt ◽  
Marco Scarci

2016 ◽  
Vol 2 (1) ◽  
pp. 1-5 ◽  
Author(s):  
Christopher U Cates ◽  
Lars Lönn ◽  
Anthony G Gallagher

IntroductionWe assessed the transfer of training (ToT) of virtual reality simulation training compared to invasive vascular experience training for carotid artery angiography (CA) for highly experienced interventionists but new to carotid procedures.MethodsProspective, randomised and blinded.SettingCatheterisation and skills laboratories in the USA.ParticipantsExperienced (mean volume=15 000 cases) interventional cardiologists (n=12) were randomised to train on virtual reality (VR) simulation to a quantitatively defined level of proficiency or to a traditional supervised in vivo patient case training.Outcome measuresThe observed performance differences in performing a CA between two matched groups were then blindly assessed using predefined metrics of performance.ResultsExperienced interventional cardiologists trained on the VR simulator performed significantly better than their equally experienced controls showing a significantly lower rate of objectively assessed intraoperative errors in CA. Performance showed 17–49% ToT from the VR to the in vivo index case.DiscussionThis is the first prospective, randomised and blinded clinical study to report that VR simulation training transfers improved procedural skills to clinical performance on live patients for experienced interventionists. This study, for the first time, demonstrates that VR simulation offers a powerful, safe and effective platform for training interventional skills for highly experienced interventionists with the greatest impact on procedural error reduction.


2013 ◽  
Vol 12 (1) ◽  
pp. e968 ◽  
Author(s):  
E.A. Rodrigues De Lima ◽  
C. Oliveira ◽  
P. Rodrigues ◽  
E. Dias ◽  
J. Correia-Pinto ◽  
...  

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