scholarly journals AN EXPERIMENTAL STUDY: TEXTUAL INFORMATION DRIVEN SPATIAL UNDERSTANDING AND REPRESENTATION FOR USER INTERFACE DESIGN OF 3D MODELING TOOLS

2021 ◽  
Vol 1 ◽  
pp. 437-446
Author(s):  
Xuenan Li

AbstractThe same information has different cognitive difficulty in different representation forms, especially in the field of interaction design. Thus, Scientists pay attention to the design effectiveness based on visual perception. This study focuses on two problems: 1) The relationship between textual comprehension, spatial understanding and cognitive accuracy of text information; 2) The transformation differences of cognitive elements from text information to 3D image information. First, we conduct an experiment to show the cognitive transformation difference of text elements and 3D image elements. Then, we take the design of "Logoup" 3D modeling software (This is programming driven 3D modeling software) as an example, and applies the experimental results in this study to the interface design of the software. By setting up horizontal and vertical reference planes in the real-time rendering area of the software, we can improve the cognitive efficiency and user experience of users and provide non-professional 3D modeling skill of users with an entrance to create 3D shapes.

Author(s):  
Laura Giraldi ◽  
Mirko Burberi ◽  
Francesca Morelli ◽  
Marta Maini ◽  
Lorenzo Guasti

AbstractDigital technologies have become a central part of the everyday experience the younger generation children and young people, born and raised in the ITC era, are known as digital natives. At school, this generation prefers active learning instead of being passive recipients of knowledge. This research proposes a new graphic user interface concept for a 3D modeling software program, designed for preschool and early primary school children. The interface of SugarCad Kids was improved to be more understandable, friendly, intuitive and enjoyable to use, in keeping with the principles of human-centered design.


Author(s):  
Christopher R. Hale ◽  
Anna L. Rowe

This symposium addresses the challenge of translating user data to specifications suitable for interface development. Four methodologies will be presented: Decision requirements tables, ecological interface design, object-view and interaction design and procedural networks. These four methodologies will be contrasted relative to three dimensions: (1) type of data used in analysis, (2) point in the design process at which each methodology focuses its impact and (3) the formalisms each uses for translating psychological data into engineering data suitable for specification development. Our introductory remarks will elaborate on these three dimensions, and present an example design problem. The four session participants then will present their respective methodologies, how each addresses the three dimensions and how each can be used to address the example design problem.


2019 ◽  
Vol 1 ◽  
pp. 1-1
Author(s):  
Rakesh Malhotra ◽  
Terry McNeill ◽  
Carrie Francis ◽  
Tim Mulrooney

<p><strong>Abstract.</strong> North Carolina Central University is committed to student education and training in cartography and geospatial sciences. This paper demonstrates the importance of applying cartographic principles to train students to convert historical deed records into geospatial data. Students were required to take text information from the 1960s and input this information it into a spatial database. The historical information was recorded on typed deeds in COGO (direction-distance) and the historic coordinate system of 1927 in the 1960s. Students applied cartographic principles that were used to identify contextual and spatial variations and anomalies to flag areas and records that didn’t meet project specifications and to trouble shoot conflicting information.</p><p>This paper demonstrates the usefulness of using cartography as a tool to educate students in allied aspects of geospatial sciences such as creating and managing spatial data. For example, students used tools such as markers and color coding to identify areas of overlap and areas of mismatched records (Figure 1). The authors found that using cartography helped enhance the spatial understanding of the project for students.</p><p>Education is the foundation of projects at North Carolina Central University and cartography has demonstrated appeal at the university level. Various geospatial aspects such as datums and projections, overlays, gaps, overlaps, and converting written information to spatial (geometric) information lend themselves well to cartographic principles. Cartography is an essential element that supports learning and teaching of spatial information as demonstrated by this project. Students were in a better position to understand and detect spatial anomalies with help from cartography than they were without using cartography and relying solely of written information. This enhanced their understanding and use of spatial data.</p>


2021 ◽  
Author(s):  
Joanna Tsai

My project explores the uses of new techniques, colour theories and user interaction design, experimentally deployed through an app experience. Following the theories of X, and by way of example through a low fidelity app prototype, this minimal viable product attempts to address current UI/UX theories and methodologies, while at the same time, trying to address new modes of interface design and user interaction.


2012 ◽  
Vol 482-484 ◽  
pp. 2148-2152
Author(s):  
Cong Wei Yang ◽  
Hai Tao Wu ◽  
Hong Bin Liu

Established the model of dual-purpose move-assistant device of wheelchair and crutch, using 3D modeling software SolidWorks, finished the 3D model of parts and parts assembly according to the design requirements of dual-purpose move-assistant device of wheelchair and crutch. Verified the accuracy of designing the project. With the software to carry on a 3D model design can save work time and economize the design budget, providing the theoretical feasibility of realizing the dual-purpose move-assistant device of wheelchair and crutch.


Author(s):  
Marco Vitali ◽  
Roberta Spallone ◽  
Francesco Carota

In this chapter are developed some considerations about the heuristic potentialities of parametric digital modeling as a tool for analyzing and interpreting architectural heritage. Observed that the parametric thinking in architecture could be recognized almost from the origin, new parametric modeling software allows to verify the design criteria of the past. On the basis of previous studies on Baroque vaulted atria, this chapter develops, using parametric modeling tools, a real vocabulary of shapes and their possible combinations, suggested by the architectural literature of the time and the survey of about seventy atria in Turin. This method has been tested on the case study of the lunettes dome in the atrium of Palazzo Carignano.


2008 ◽  
pp. 1031-1041
Author(s):  
C. Robbins

This chapter explores how educational technology can be developed according to indigenous learning approaches of the South Pacific. It is based on an expansive research and development project conducted 2003-2004 at The University of the South Pacific (USP). After an introduction to several aspects of indigenous South Pacific learning approaches and their usage in the formal learning sector, I make several recommendations for instructional technology design based on these principles, illustrated with examples of educational technology projects that apply these recommendations. Specifically, we follow educational multimedia efforts at USP that enable learning in wholes, encourage observation and imitation and utilize vernacular metaphors and languages. This includes recommendations for interface design, interaction design and decentralized content localization.


Author(s):  
Claas Ahlrichs ◽  
Hendrik Iben ◽  
Michael Lawo

In this chapter, recent research on context-aware mobile and wearable computing is described. Starting from the observation of recent developments on Smartphones and research done in wearable computing, the focus is on possibilities to unobtrusively support the use of mobile and wearable devices. There is the observation that size and form matters when dealing with these devices; multimodality concerning input and output is important and context information can be used to satisfy the requirement of unobtrusiveness. Here, Frameworks as middleware are a means to an end. Starting with an introduction on wearable computing, recent developments of Frameworks for context-aware user interface design are presented, motivating the need for future research on knowledge-based intuitive interaction design.


Author(s):  
Paolo Clini ◽  
Ramona Quattrini ◽  
Emanuele Frontoni ◽  
Roberto Pierdicca ◽  
Romina Nespeca

Recent advances in data acquisition techniques and modeling tools lead towards a large availability of digital 3D models. Cultural Heritage domain, and particularly Architecture and Archaeology Heritage (AAH) significantly benefits from the introduction of digital 3D modeling, which represents a means of communication and dissemination. An underlying research challenge is represented by the portability of complex artifact, making them suitable for a large set of devices (e.g. mobile devices). The aim of this chapter is to outline best practices for the correct visualization of the 3D reconstructions of architectural and cultural heritage, especially for Mobile Augmented Reality and Holographic applications. A complete methodology is presented, ranging from data acquisition, simplification and visualization, underlining the importance of fostering architectural values in a compelling way. Authors also provide state of art challenges, limitations and opportunities, arguing the dissertation through a set of ad-hoc applications developed for different case studies.


2010 ◽  
pp. 141-155
Author(s):  
Hanne Westh Nicolajsen

In this chapter we analyse organizational challenges when an engineering consultancy in the building industry integrates information and communication technologies (ICT) in the production and delivery of their services, and discuss how the e-service concept can be applied in this context. The analysis is based on a field study on introduction of 3D-modeling tools within one of the leading engineering companies in Scandinavia (Ramboll). The analysis focuses on the changes in knowledge creation and transfer both within the company and in inter-organizational relations. The analysis points towards a need to change the business model as the project engineering part of the technical engineering service becomes standardized.


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