scholarly journals The influence of immersion and presence in early stage engineering designing and building

Author(s):  
Daniela Faas ◽  
Qifang Bao ◽  
Daniel D. Frey ◽  
Maria C. Yang

AbstractThis paper explores the role of a designer's sense of engagement in early stage design. In the field of virtual reality, presence and immersion are standard measures of an individual's sense of engagement and involvement in an activity. High levels of presence might indicate that the designer is highly focused on the work. The central research question is the following: do designers who are more engaged in design activity, as measured by presence and immersive tendency questionnaires, produce better designs? An experiment was conducted to assess presence and immersive tendencies within the context of a hands-on, open-ended design-and-build activity. The results indicated that the designers' sense of immersion and presence ranged widely as well as their sense of frustration and calmness while performing the design activity. It was found that higher levels of presence correlated with either high design performance or low design performance. Lower levels of presence correlated with average design performance. No correlations were found between immersive tendency and design performance. This study suggests that some level of presence can be linked with better design, and it implies that level of presence might serve as an indicator of performance and learning in similar design-and-build activities.

Author(s):  
Bryan Macomber ◽  
Maria Yang

Conceptual sketches of design alternatives are often employed as a tool for eliciting feedback from design stakeholders, including potential end-users. However, such sketches can vary widely in their level of finish and style, thus potentially affecting how users respond to a concept. This paper presents a study of user responses to three objects drawn in styles ranging from rough hand sketches to CAD drawings. This study also considers the amount of design time required to create the sketches. Results show that respondents generally ranked realistic, “clean” hand sketches the highest over other types of sketches, particularly “rough” sketches. These types of sketches took longer than other types of hand sketches to create, but were still much faster than CAD renderings. Results also suggest that the complexity and familiarity of an object can influence how users respond to a sketch.


1994 ◽  
Vol 9 (2) ◽  
pp. 163-199 ◽  
Author(s):  
Julian Winsor ◽  
Kenneth MacCallum

AbstractRecently there has been an increase in the number of computer aided design systems developed explicitly representing knowledge about the functionality of engineering designs. Reviewing these systems provides an understanding of the methods workers use to encapsulate knowledge of functionality within their systems. A number of issues are addressed to reveal the nature of their approaches. The developers' perception of functionality is discussed to identify variations in understanding of function and to establish the existence of any consensus. Methods of representing this knowledge are examined, thereby identifying representation types or combinations used and the advantages to be gained from any single representation. Illustrations of the manipulation of function shows how this type of knowledge can be used to support reasoning during early stage design. A survey of relationships with other design characteristics as a testimony to the manipulation of functionality is used to impact other aspects of a design. Through knowledge of relationships some models of the design process are posited by workers. A study of these bears evidence of the role of function in design and the stages at which its use is significant.


Author(s):  
Carlye A. Lauff ◽  
K. Blake Perez ◽  
Bradley A. Camburn ◽  
Kristin L. Wood

Abstract Additive manufacturing (AM) continues to play an important role in product development, and many companies are searching for how to best integrate AM into their products, business models, and design processes. Often, AM is integrated into later stages of the design process for products during manufacturing and production. However, there is an opportunity to introduce AM in early-stage design, which could spark new business models and services in addition to re-thinking manufacturing for products. The central research question for this paper is what is an appropriate and useful tool to support innovations with AM early in the design process? Prior work has extracted and validated AM design principles. This paper describes the strategic development of AM Principle Cards from these design principles. The cards are a vehicle for codified AM design principles to be shared and understood in a way that inspires learning, creativity, and AM considerations during the early stages of the design process. They implement a number of best-known practices from an inductive principle-extraction study and literature related to the use of design stimuli, learning theory, design by analogy, and creativity. The AM cards were awarded a Singapore Good Design Award (SG Mark) for 2019. The AM Principle Cards were validated in two studies. In this paper, an ideation study is conducted with 85 designers to elicit feedback about the cards’ effectiveness to explain concepts related to AM and their ability to inspire creativity and new innovations. An additional ideation study was conducted with 61 participants that showed significant improvement in quality and novelty of ideas. The full deck of the final 27 AM Principle Cards is shared for design educators and practitioners to use.


2021 ◽  
Vol 1 ◽  
pp. 11-20
Author(s):  
Owen Freeman Gebler ◽  
Mark Goudswaard ◽  
Ben Hicks ◽  
David Jones ◽  
Aydin Nassehi ◽  
...  

AbstractPhysical prototyping during early stage design typically represents an iterative process. Commonly, a single prototype will be used throughout the process, with its form being modified as the design evolves. If the form of the prototype is not captured as each iteration occurs understanding how specific design changes impact upon the satisfaction of requirements is challenging, particularly retrospectively.In this paper two different systems for digitising physical artefacts, structured light scanning (SLS) and photogrammetry (PG), are investigated as means for capturing iterations of physical prototypes. First, a series of test artefacts are presented and procedures for operating each system are developed. Next, artefacts are digitised using both SLS and PG and resulting models are compared against a master model of each artefact. Results indicate that both systems are able to reconstruct the majority of each artefact's geometry within 0.1mm of the master, however, overall SLS demonstrated superior performance, both in terms of completion time and model quality. Additionally, the quality of PG models was far more influenced by the effort and expertise of the user compared to SLS.


Procedia CIRP ◽  
2015 ◽  
Vol 28 ◽  
pp. 125-130 ◽  
Author(s):  
M. Colledani ◽  
L. Bolognese ◽  
D. Ceglarek ◽  
F. Franchini ◽  
C. Marine ◽  
...  

1988 ◽  
Vol 25 (04) ◽  
pp. 239-252
Author(s):  
G. Robed Lamb

Even though in 1987 there were only a dozen SWATH (smali-waterplane-area twin-hull) craft and ships afloat around the world, word of their markedly superior seakeeping performance is spreading rapidly. The number of SWATH vessels is likely to double within five years. As in many other areas of technology, the United States and Japan are the acknowledged leaders in the development and practical application of the SWATH concept. This paper reviews the characteristics of existing SWATH craft and ships from the standpoint of the stated seakeeping objective. Hull form differences between four SWATH craft and ships, including the Navy's SSP Kairnalino, are analyzed and interpreted. Important considerations for the early-stage design of a SWATH ship are discussed. Differences in the range of feasible hull form geometries for coastal areas and unrestricted ocean operations, and for low-speed versus moderately high-speed applications, are pointed out.


2021 ◽  
Author(s):  
Jonathan M. Smyth ◽  
Robert J. Miller

Abstract This paper proposes a new duty-based Smith Chart as part of an improved method of selecting the geometric topology of compressors (axial, mixed or radial) in the earliest stage of design. The method has a number of advantages over previous methods: it is based on the non-dimensional flow and the non-dimensional work, which aligns with the aerodynamic function of the compressor and is therefore more intuitive than specific speed and specific diameter. It is based on a large number of consistently designed compressor rotors which have been computationally predicted using RANS CFD. Most importantly, it provides the designer not only with a choice of topology but also with the complete meridional geometry of the compressor, its blade design and the number of blades. This fidelity of geometry at the very early stage of design allows the designer to undertake a true systems design optimization (noise, manufacturing, packaging constraints and cost). This has the major advantage of significantly reducing early stage design times and costs and allows the designer to explore completely new products more quickly.


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