Daily life experience and somatic symptoms: A preliminary report

1981 ◽  
Author(s):  
Arthur A. Stone ◽  
John M. Neale
2017 ◽  
Vol 28 (9) ◽  
pp. 1271-1289 ◽  
Author(s):  
Michael J. Kane ◽  
Georgina M. Gross ◽  
Charlotte A. Chun ◽  
Bridget A. Smeekens ◽  
Matt E. Meier ◽  
...  

Undergraduates ( N = 274) participated in a weeklong daily-life experience-sampling study of mind wandering after being assessed in the lab for executive-control abilities (working memory capacity; attention-restraint ability; attention-constraint ability; and propensity for task-unrelated thoughts, or TUTs) and personality traits. Eight times a day, electronic devices prompted subjects to report on their current thoughts and context. Working memory capacity and attention abilities predicted subjects’ TUT rates in the lab, but predicted the frequency of daily-life mind wandering only as a function of subjects’ momentary attempts to concentrate. This pattern replicates prior daily-life findings but conflicts with laboratory findings. Results for personality factors also revealed different associations in the lab and daily life: Only neuroticism predicted TUT rate in the lab, but only openness predicted mind-wandering rate in daily life (both predicted the content of daily-life mind wandering). Cognitive and personality factors also predicted dimensions of everyday thought other than mind wandering, such as subjective judgments of controllability of thought. Mind wandering in people’s daily environments and TUTs during controlled and artificial laboratory tasks have different correlates (and perhaps causes). Thus, mind-wandering theories based solely on lab phenomena may be incomplete.


Medicine ◽  
2018 ◽  
Vol 97 (4) ◽  
pp. e9733 ◽  
Author(s):  
Jeffery Ho ◽  
Shirley P.C. Ngai ◽  
William K.K. Wu ◽  
Wai Kai Hou

2020 ◽  
Vol 1 (4) ◽  
pp. 57-71
Author(s):  
Wenhui Yang ◽  
Jun He ◽  
Baoyu Fu

Metaphors are ubiquitous as they are a way for people to understand the world, and are usually translated by the strategy of either domestication or foreignization. The translators conducted a translation practice of “Skin in the Game: Hidden Asymmetries in Daily Life” by applying a cognitive integration system to analyze the metaphorical devices of SKIN, GAME, SKIN IN THE GAME, and how their integration processes affected the translators’ decisions on the target versions in different contexts with various linguistic choices. The translating practice proves that, in different contexts, with different life experience and existed knowledge, the translators might present different degrees of autonomy and ways-of-seeing the world in the source text and linguistic preferences in the translation. Many selected linguistic choices applied in translation practice are intentional in nature and are a part of translators’ cognitive world, which are compositionally active with their knowledge background and extensional, referential and personal experiences. This finding provides an empirically-grounded analysis of cognitive integration in translation practice, attempting at bridging the gap between research in discouses analysis, conceptual structure, and language production in translation. 


Neurology ◽  
2012 ◽  
Vol 78 (5) ◽  
pp. 322-325 ◽  
Author(s):  
S. Lassalle-Lagadec ◽  
M. Allard ◽  
B. Dilharreguy ◽  
P. Schweitzer ◽  
J. Swendsen ◽  
...  

2020 ◽  
Vol 9 (2) ◽  
pp. 143-162
Author(s):  
Paul Kaluge ◽  

This article talks about “doing catechesis in ecclesia domes­tica - Grounded Theory’s perspective.” Learning the form (Gestalt) of silence in Eastern tradition in terms of Hebraic tradition in the Sacred Scripture, we find out that human-divine interaction in the first Hebrew alphabet of aleph is a simple, relevant and attractive model. Parents can use it in doing catechesis with their kids under five years old. Translanguaging proses in this period requires parents to learn something from their kids. Parents became “students” of their kids. In this very young age, their kids are the live and the holy text (data). “Catechesis Model of Aleph,” as we prefer to say it, will be bring the kids to parents, and by doing this the kids will bring the parents to the kids own-selves as well. This catechesis model is a learning model, not a teaching one. Through “hearing vision” besides “seeing voice,” the parents as well as the kids will be sensitive enough to distinguish “I” from “me” – the basic interaction form in every person. However, human-divine interaction represented by aleph is spiritual. In human life experience, is the aleph discovered or invented? Aleph is just an alphabet, but what it points to is really unsayable. As a human-divine interaction, by the way, aleph is the basic model of doing catechesis. This model can inform, perform, and even transform human soul. Parents as well as kids can enter into this human-divine interaction to experience and understand human languaging. The form (Gestalt) is there. It enters, it changes, and it transcendends human life. “Hearing vision” (mendengar bentuk dalam ruang penglihatan) is a dramatic praxis in daily life.


LITERA ◽  
2016 ◽  
Vol 15 (2) ◽  
pp. 292-304
Author(s):  
Yuni Pratiwi

FILM ANIMASI CERITA DENGAN KONTEKS MULTIBUDAYAUNTUK MENDUKUNG PENGEMBANGAN KEKRITISANPENALARAN ANAK USIA SDYuni PratiwiFakultas Sastra Universitas Negeri Malangemail: [email protected] ini bertujuan menghasilkan enam judul film animasi serial cerita dengankonteks sosial multibudaya untuk mendukung proses pengembangan kemampuan berpikirkritis anak usia SD. Penelitian menggunakan desain penelitian dan pengembangan modelR2D2 (recursive, reflective, design, and development) yang dikemukakan oleh Willis. Hasilpenelitian sebagai berikut. Pertama, tema film dikembangkan dengan mempertimbangkanpengalaman kehidupan sehari-hari, perkembangan kognitif, dan perkembangan mental.Kedua, tokoh film yakni anak dan orang-orang di sekitar anak dikembangkan dengan latarbelakang multietnik. Ketiga, alur cerita dikembangkan dengan mengintegrasikan masalahyang mendorong anak berpikir kritis. Keempat, dialog dikembangkan dengan bahasasehari-hari. Kelima, aspek audio-visual dikembangkan untuk memperkaya pengalamananak tentang realitas kehidupan sehari-hari bangsa Indonesia dengan latar masyarakatagraris (pertanian dan peternakan).Kata kunci: film animasi, multibudaya, kekritisan, usia SDANIMATED STORY MOVIES WITH MULTICULTURAL CONTEXTSTO SUPPORT THE DEVELOPMENT OF PRIMARY SCHOOL AGED CHILDREN’SCRITICAL REASONINGAbstractThis study aims to produce six titles of animated story movies with multicultural socialcontexts to support the process of the development of primary school aged children’scritical thinking skills. This was a research and development study using the R2D2(recursive, reflective, design, and development) model proposed by Willis. The results ofthe study were as follows. First, the theme of the movies was developed by taking accountof the daily life experience, cognitive development, and mental development. Second,the movie characters, namely children and people around them, were developed withmulti-ethnic backgrounds. Third, the plot was developed by integrating the problemsencouraging children to think critically. Fourth, the dialogs were developed in dailylanguage. Fifth, the audio-visual aspect was developed to enrich children’s experiencesabout the realities of the daily life of Indonesian people with the background of an agrariansociety (agriculture and livestock).Kata kunci: animated movies, multicultural, critical, primary school aged children’s


2013 ◽  
Author(s):  
Daniel B. Lee ◽  
Enrique W. Neblett ◽  
Kira H. Banks ◽  
Robert M. Sellers

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