scholarly journals Analysis of a planetary gear modelled with a contour graph considering the decision making complexity of game-tree structures

2017 ◽  
Vol 15 ◽  
pp. 05002 ◽  
Author(s):  
Adam Deptuła ◽  
Józef Drewniak ◽  
Marian A. Partyka
Mechanik ◽  
2017 ◽  
Vol 90 (7) ◽  
pp. 640-642 ◽  
Author(s):  
Adam Deptuła ◽  
Józef Drewniak ◽  
Marian A. Partyka

Previous applications of the graph theory concerned the modeling of gears for dynamic analysis, kinematic analysis, synthesis, structural analysis, gearshift optimization and automatic design based on so-called graph grammars. Some tasks can be performed only by using methods resulting from a graph theory, e.g. enumeration of structural solutions. The contour plot method consists in distinguishing a series of consecutive rigid units of the mechanism, forming a closed loop (so-called contour). At a later stage, it is possible to analyze the obtained contour graph as a directed graph of dependence. The work presents an example of the use of game-tree structures for describing the contour graph of a planetary gear. As a result of the decomposition of the graph in the dependence on each of the vertices, game-tree structures are obtained, which allow calculate algorithmically.


2012 ◽  
Vol 165 (3) ◽  
pp. 314-325
Author(s):  
Adam DEPTUŁA ◽  
Marian PARTYKA

The paper concerns the application of dependence graphs and game tree-structures for the analysis and synthesis of the dynamic properties of machine systems. Graph distributions starting from various beginning vertices are presented in this paper. In order to illustrate the acceptable subsystems of parent machine system, similarities and differences between complex parametric trees are also given. It is also possible to find the part common to all the game tree-structures and describe it over separate design or operational parameters.


Mechanik ◽  
2017 ◽  
Vol 90 (7) ◽  
pp. 574-576
Author(s):  
Adam Deptuła ◽  
Piotr Osiński

Presented are possible applications of acoustic diagnostics in inspecting the technical condition of an internal combustion engine with autoignition on the example of the Fiat drive unit with common rail system. As a result of measuring the sound pressure level for specific faults and comparing the noise generated by the motor running smoothly, the detailed maps of changes in the acoustic spectrum are possible to generate. These results may be helpful in the future diagnostics of internal combustion engines. The results of scientific work in the area of research, design and operation of internal combustion engines, conducted at the Department of Automotive Engineering, in cooperation with the Laboratory of Hydraulic Drives & Vibroacoustics of Machines at the Wroclaw University of Technology are included. It has developed an authoritative method of identifying the type of engine damage using game-tree structures. An integrated decision system for induction machine learning was developed to test and identify acoustic properties.


Trudy NAMI ◽  
2021 ◽  
pp. 6-21
Author(s):  
A. Deptuła ◽  
R. Kh. Kurmaev

Introduction (problem statement and relevance). The graphs, logic and game-tree structures methods have been used in mechanics. The purpose of modeling an automatic gearbox with graphs can be versatile, namely: determining the transmission ratio of individual gears, analyzing the speed and acceleration of individual rotating elements.The purpose of the study. The article presents the application of decision trees in the analysis of automatic gearboxes modeled with the Hsu graph.Methodology and research methods. The paper presents a method of generating game tree structures that allow to change the values of decision parameters in the issues of decision making and knowledge generation. Specifying the rank of importance, in which order you should change individual items to active, allows you to detect the so-called redundant or temporarily redundant components for a given gear currently under consideration.Scientific novelty and results. At each stage of optimization, a tree is generated, selecting the optimal decisions. Then, vertices can be added to the tree that represent the optimal responses of the system to changes in arithmetic construction parameters.Practical significance. The most important in this regard will be the selection of the optimal programming environment with the possibility of installing the program in laboratory


2018 ◽  
Vol 18 (4) ◽  
pp. 96-113
Author(s):  
Adam DEPTULA ◽  
Marian A. PARTYKA

In the article was discussed the possibility of structures and information systems complex game trees for the analysis of automatic gearboxes. The purpose of modelling an automatic gearbox with graphs can be versatile, namely: determining the transmission ratio of individual gears, analysing the speed and acceleration of individual rotating elements. In a further step, logic tree-decision methods can be used to analyse functional schemes of selected transmission gears. Instead, for graphs that are models of transmission, parametrically acting tree structures can be used. This allows for the generalization and extension of the algorithmic approach, furthermore in the future it will allow further analyses and syntheses, such as checking the isomorphism of the proposed solutions, determining the validity of construction and / or operating parameters of the analysed gears. The game tree structure describes a space of possible solutions in order to find optimum objective functions. There is the connection with other graphical structures which can be graphs in another sense, or even decision trees with node and/or branch coding.


Information ◽  
2020 ◽  
Vol 11 (5) ◽  
pp. 264
Author(s):  
Anggina Primanita ◽  
Mohd Nor Akmal Khalid ◽  
Hiroyuki Iida

Variants of best-first search algorithms and their expansions have continuously been introduced to solve challenging problems. The probability-based proof number search (PPNS) is a best-first search algorithm that can be used to solve positions in AND/OR game tree structures. It combines information from explored (based on winning status) and unexplored (through Monte Carlo simulation) nodes from a game tree using an indicator called the probability-based proof number (PPN). In this study, PPNS is employed to solve randomly generated positions in Connect Four and Othello, in which the results are compared with the two well-known best-first search algorithms (proof number search (PNS) and Monte Carlo proof number search). Adopting a simple improvement parameter in PPNS reduces the number of nodes that need to be explored by up to 57%. Moreover, further observation showed the varying importance of information from explored and unexplored nodes in which PPNS relies critically on the combination of such information in earlier stages of the Othello game. Discussion and insights from these findings are provided where the potential future works are briefly described.


2018 ◽  
Vol 41 ◽  
Author(s):  
Patrick Simen ◽  
Fuat Balcı

AbstractRahnev & Denison (R&D) argue against normative theories and in favor of a more descriptive “standard observer model” of perceptual decision making. We agree with the authors in many respects, but we argue that optimality (specifically, reward-rate maximization) has proved demonstrably useful as a hypothesis, contrary to the authors’ claims.


2018 ◽  
Vol 41 ◽  
Author(s):  
David Danks

AbstractThe target article uses a mathematical framework derived from Bayesian decision making to demonstrate suboptimal decision making but then attributes psychological reality to the framework components. Rahnev & Denison's (R&D) positive proposal thus risks ignoring plausible psychological theories that could implement complex perceptual decision making. We must be careful not to slide from success with an analytical tool to the reality of the tool components.


2018 ◽  
Vol 41 ◽  
Author(s):  
Kevin Arceneaux

AbstractIntuitions guide decision-making, and looking to the evolutionary history of humans illuminates why some behavioral responses are more intuitive than others. Yet a place remains for cognitive processes to second-guess intuitive responses – that is, to be reflective – and individual differences abound in automatic, intuitive processing as well.


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