Application of decision logic trees and game-tree structures in analysis of automatic transmission gearboxes
Introduction (problem statement and relevance). The graphs, logic and game-tree structures methods have been used in mechanics. The purpose of modeling an automatic gearbox with graphs can be versatile, namely: determining the transmission ratio of individual gears, analyzing the speed and acceleration of individual rotating elements.The purpose of the study. The article presents the application of decision trees in the analysis of automatic gearboxes modeled with the Hsu graph.Methodology and research methods. The paper presents a method of generating game tree structures that allow to change the values of decision parameters in the issues of decision making and knowledge generation. Specifying the rank of importance, in which order you should change individual items to active, allows you to detect the so-called redundant or temporarily redundant components for a given gear currently under consideration.Scientific novelty and results. At each stage of optimization, a tree is generated, selecting the optimal decisions. Then, vertices can be added to the tree that represent the optimal responses of the system to changes in arithmetic construction parameters.Practical significance. The most important in this regard will be the selection of the optimal programming environment with the possibility of installing the program in laboratory