Review of Research: Digital Media Learning Supports Individuals with Cognitive Disabilities

2010 ◽  
Vol 87 (1) ◽  
pp. 68-71
Author(s):  
Jan Lacina ◽  
Victoria Brown
2020 ◽  
Vol 13 (01) ◽  
pp. 47-59
Author(s):  
Aspari Aspari Aspari

Abstract - The goal of this research is to get data about the use of digital media  and Class of Literation in together to achievement of student’s learning at Anugerah Abadi Junior High School in Pamulang Tangerang Selatan. This research uses research method with correlation and regration analysis. It is mean, making connection  between data that tells about the use of digital media  and Class of Literation in together to achievment of student’s learning. The data about the use of digital media  and Class of Literation in together to achievement of  student’s learning could be got over questioner by resercher with measuring something that has connection to: (1) there are effects of the use of digital media  signficantly and Class of Literation in together to achievement of  student’s learning. It can be known from the getting score of Fo=9,109 and Sig.0,000 < 0,05. In together, the variable of the use of digital media  and Class of Literation gave contribution 24,2% to the variable of achievement of  student’s learning. (2) There are effects of the use of digital media  significantly to achievement of  student’s learning. It can be known from the getting score of thitung =2,214 and Sig. 0,031 < 0,05. The variable of the use of digital media  contrbuted 12,67% in increasing achievement of  student’s learning. (3) There are effects of Class of Literation to students learning achievment significantly. It can be known by the getting score of thitung = 2,061 and Sig. 0,044 < 0,05. The variable Class of Literation contributed 11,53% in increasing achievement of  student’s learning. It tells us that there are possitive effects and significant to the use of digital media  and Class of Literation in together to achievement of  student’s learning. Keywords: Class Literation, the use of digital media, learning achievment. Abstrak : tujuan dari peneitian ini adalah untuk mendatpakan data tentang penggunaan media digital dan kelas literasi secara bersama-sama terhadap hasil belajar siswa di SMP Anugerah Abadi Pamulang Tangerang Selatan. Peneltian ini menggunakan metode penelitian analysis korelasi dan regresi. Yang artinya membuat hubungan antara penggunaan media digital dan kelas literasi secara bersama-sama terhadap hasil belajar siswa. Data tentang penggunaan media digital dan kelas literasi secara bersama-sama terhadap hasil belajar siswa didapatkan melalui kuisioner oleh  peneliti dengan mengukur sesuatu yang mempunyai hubungan bahwa : (1) Terdapat pengaruh yang signifikan penggunaan media digital dan  kelas literasi secara bersama-sama terhadap hasil belajar siswa. Hal ini dibuktikan dengan perolehan nilai Fo = 9,109 dan Sig. 0,000 < 0,05. Secara bersama-sama variable penggunaan media digital dan kelas literasi memberikan kontribusi sebesar 24,2 % terhadap variable hasil belajar siswa. (2) Terdapat pengaruh yang signifikan penggunaan media digital terhadap hasil belajar siswa. Hal ini dibuktikan dengan perolehan nilai thitung = 2,214 dan Sig. 0,031 < 0,05. Variabel penggunaan media digital memberikan kontribusi sebesar 12,67 % dalam meningkatkan  hasil belajar siswa. (3) Terdapat pengaruh yang signifikan kelas literasi terhadap hasil belajar siswa. Hal ini dibuktikan dengan perolehan nilai thitung = 2,061 dan Sig. 0,044 < 0,05. Variabel kelas literasi memberikan kontribusi sebesar 11,53 % dalam meningkatkan  hasil belajar siswa. Kata Kunci : Kelas Lliterasi, Penggunaan Media Digital, Hasil Belajar.


2021 ◽  
Author(s):  
Cindy Andhika Sari ◽  
Moses Glorino Rumambo Pandin

Education is a crucial aspect of survival. Education is a system consisting of several components that can influence and determine. In the education field, history needs to be taught to introduce humanities, space, society, and the relation between the present and the past. In the globalization era, to make a good education, there should be an innovation, such as digital media, to create the curriculum. The method used in the study is the qualitative description and literature review from 20 journal articles with publication years in 2019-2021. The result of the study is that the high school student's interest in learning history is still reduced because of the learning media. Based on the results obtained, it is expected to provide information about learning history for curriculum development with digital media in the 21st century. This research was conducted at SMA Wachid Hasyim 5 Surabaya using data collection techniques through observation and interview. This study aims to provide the latest innovations in historical learning in the 21st century based on existing problems. The researcher focuses on how teachers can apply digital learning methods to students in the 21st century to become better in the future. The development of science and technology in the 21st century is overgrowing to provide a positive supply to students. Several recommendations can be submitted related to improving motivation and learning outcomes of history through digital media learning models. This advice is intended for interested parties in education: the Ministry of Education and Teachers. The research has limitations, which are limited to curriculum development on learning history with digital media in the 21st century.


2021 ◽  
Author(s):  
Cindy Andhika Sari ◽  
Moses Glorino Rumambo Pandin

Education is a crucial aspect of survival. Education is a system consisting of several components that can influence and determine. In the education field, history needs to be taught to introduce humanities, space, society, and the relation between the present and the past. In the globalization era, to make a good education, there should be an innovation, such as digital media, to create the curriculum. The method used in the study is the qualitative description and literature review from 20 journal articles with publication years in 2019-2021. The result of the study is that the high school student's interest in learning history is still reduced because of the learning media. Based on the results obtained, it is expected to provide information about learning history for curriculum development with digital media in the 21st century. This research was conducted at SMA Wachid Hasyim 5 Surabaya using data collection techniques through observation and interview. This study aims to provide the latest innovations in historical learning in the 21st century based on existing problems. The researcher focuses on how teachers can apply digital learning methods to students in the 21st century to become better in the future. The development of science and technology in the 21st century is overgrowing to provide a positive supply to students. Several recommendations can be submitted related to improving motivation and learning outcomes of history through digital media learning models. This advice is intended for interested parties in education: the Ministry of Education and Teachers. The research has limitations, which are limited to curriculum development on learning history with digital media in the 21st century.


Author(s):  
Ty Hollett

Reporting on an ethnographic study of youth media production at an action sports camp, this article describes the symbiotic learning partnerships formed between teen skateboarders and teen videographers necessary to collaboratively demonstrate the mastery of both tricks and video capture/editing. Symbiotic learning partnerships emerge when partners are, as one participant says, vibing with one another: when they are deeply invested in the production of a collaborative media artifact that they will jointly distribute across social media. When vibing with one another, skaters and videographers fall into collaborative, rhythmic cycles. This collaborative mastery is illustrated specifically through a focus on the cycles of reflection and nurture that skaters and videographers enter into when honing their respective crafts. This article advances understanding of youth digital media production in the rich, yet understudied, action sports community, drawing out potential implications for the design of digital media learning settings, broadly, that do not urge youth down individual pathways, but instead implement opportunities for symbiotic participation and learning.


FIKROTUNA ◽  
2018 ◽  
Vol 7 (1) ◽  
pp. 760-776
Author(s):  
Mo' tasim Mo' tasim

STAI Al-Khairat at least through its curriculum has done and applied Multicultural values ​​both naturally and through digital media learning. Although multicultural looks hidden, it is not directly mentioned terminologically in concept or in learning. But explicitly or naturalistic multicultural values ​​exist and are taught even applied in the system of everyday student life. In  curriculum of multicultural value education almost taught every semester on religious studies, such as introductory study of Islam, tafseer, hadith, and tasawwuf morality. Values ​​like; al-rahmah (affection), hablunminannas (humanist), al-musawaroh (democracy / prioritizing dialogue), al-a'dl (Justice), al-tasamuh (tolerance), al- ta'ruf (togetherness), al-ta'awun (assistence), as-salam (peace), al-ta'adudiyat (plural), al-'afwu (forgiveness), al-ikhsan (positive thingking), natural and systemic (discipline / honest) discipline has been present in the campus environment.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Fyra Aldira Audia ◽  
Linda Zakiah ◽  
Nidya Chandra Muji Utami

In revolution 4.0, technology has an important role in the education sector one of them to making digital media learning there are values on character education by the purpose of learning on the curriculum 2013. This study aims to designed Lectora to inspire learning media-based character education on PPKn for students in class III elementary school and measuring the media. Research methodology uses the research and development model of Hannafin and Peck. To technique data collection to students, teachers, and validation by 3. expert. Analysis technique quantitative data based on the calculation of answers in Likert scale. The result of validation data from material experts with a score of 87.5%, validation result from media experts with a score of 85%, validation result from language experts with a score of 81%, and grade III teachers with a score of 98%. The learning media Lectora inspire based character education who then tried out on 15 students grade III Elementary School with a score of 98%. By looking at the result, it can be said Lectora inspires learning media-based character education on PPKn for students in class III elementary school appropriate to be used as medium learning.


Comunicar ◽  
2017 ◽  
Vol 25 (51) ◽  
pp. 93-103 ◽  
Author(s):  
Koun-Tem Sun ◽  
Chun-Huang Wang ◽  
Ming-Chi Liu

Although digital media literacy is recognized as the essential competencies required for living in a new media age, it just starts to gain focus in Taiwan's elementary education. One of the reasons is examination-oriented education, with the result that diverts scarce resources away from this informal learning. The other reason is that educators tend to think digital media education as a series of purely technical operation, which might lead student digital media learning to mindless work. Therefore, this study designed a media exhibition based on Kolb's experiential learning model for teaching students concepts of stop-motion films and techniques of film production. A design experiment involved 247 third-grade elementary students that were grouped to visit the experiential exhibition. The findings suggest that the students have improved their knowledge of stop-motion films. Analysis of these produced films also shows that they have improved their media ability to represent their ideas and communicate with others. Through the analysis of the influence of demographics on the knowledge test, the findings revealed that the experiential exhibition is more effective for female elementary students and students' relevant previous experiences may not affect their acquired knowledge. Given those results and observations, we believe that the proposed experiential exhibition is a promising way to carry out digital media literacy education in elementary schools.Although digital media literacy is recognized as the essential competencies required for living in a new media age, it just starts to gain focus in Taiwan's elementary education. One of the reasons is examination-oriented education, with the result that diverts scarce resources away from this informal learning. The other reason is that educators tend to think digital media education as a series of purely technical operation, which might lead student digital media learning to mindless work. Therefore, this study designed a media exhibition based on Kolb's experiential learning model for teaching students concepts of stop-motion films and techniques of film production. A design experiment involved 247 third-grade elementary students that were grouped to visit the experiential exhibition. The findings suggest that the students have improved their knowledge of stop-motion films. Analysis of these produced films also shows that they have improved their media ability to represent their ideas and communicate with others. Through the analysis of the influence of demographics on the knowledge test, the findings revealed that the experiential exhibition is more effective for female elementary students and students' relevant previous experiences may not affect their acquired knowledge. Given those results and observations, we believe that the proposed experiential exhibition is a promising way to carry out digital media literacy education in elementary schools. A pesar de que la alfabetización digital en medios se reconoce como una de las competencias esenciales necesarias para vivir en una nueva era de los medios de comunicación, solo acaba de empezar a ganar atención en la educación primaria de Taiwán. Una de las razones es la educación orientada a los exámenes, y como consecuencia, el que se desvíe muy pocos recursos para este aprendizaje informal. La otra razón es que los educadores tienden a pensar en la educación en medios digitales como una serie de operaciones puramente técnicas, lo que podría llevar a los estudiantes de medios digitales a aprender a trabajar sin sentido. Por lo tanto, este estudio diseñó una exhibición de contenidos basada en el modelo de aprendizaje experiencial de Kolb con el fin de enseñar a los estudiantes conceptos de videos stop-motion y técnicas de producción cinematográfica. El experimento diseñado involucró a 247 estudiantes de tercer grado de primaria que fueron agrupados para visitar la exposición experiencial. Los hallazgos sugieren una mejora en los estudiantes de su conocimiento de videos stop-motion. El análisis de los vídeos producidos también muestra que han mejorado su capacidad mediática para representar sus ideas y comunicarse con los demás. A través del análisis de la influencia de la demografía en la prueba de conocimiento, los hallazgos revelan que la exposición experiencial es más efectiva para los estudiantes de primaria femeninos, y que las experiencias anteriores relevantes de los estudiantes no deberían afectar a los conocimientos adquiridos. Teniendo en cuenta estos resultados y observaciones, creemos que la exposición experimental propuesta es una forma prometedora de llevar a cabo la educación en alfabetización digital en las escuelas primarias.


Vidya Karya ◽  
2018 ◽  
Vol 32 (2) ◽  
pp. 117
Author(s):  
R. Ati Sukmawati ◽  
Harja Santana Purba ◽  
Nuruddin Wiranda

Abstract. Teaching and learning activities are generally implemented using conventional learning method that is face to face between learners with educators in the same place and time. Conventional learning facilitates communication between learners and educators, but less time for discussion and limited space. Overcoming it then required a model that can make learning without time and space limited. Blended learning is a learning model that combines the conventional learning model with online digital media learning model that allows students to discuss unlimited time and place. The research is to develop blended learning model using blogger which is expected to be an additional media to support teaching and learning activities. Keywords: blended learning; kelas virtual; blogger Abstrak. Kegiatan belajar mengajar secara umum dilaksanakan menggunakan metode pembelajaran konvensional yaitu tatap muka antara peserta didik dengan pendidik di tempat dan waktu yang sama. Pembelajaran  konvensional memudahkan komunikasi antar peserta didik dan pendidik, tetapi waktu untuk berdiskusi tidak banyak dan tempat yang digunakan terbatas. Mengatasi hal tersebut maka diperlukan sebuah  model yang dapat membuat pembelajaran tanpa terbatas waktu dan tempat. Blended learning merupakan model pembelajaran yang memadukan antara model pembelajaran konvensional dengan model pembelajaran media  digital online yang memungkinkan siswa dapat berdiskusi tanpa terbatas waktu dan tempat. Penelitian yang dilakukan adalah mengembangkan model  blended learning menggunakan blogger yang diharapkan dapat menjadi media tambahan pendukung kegiatan belajar mengajar. Kata kunci: blended learning, kelas virtual, blogger


2018 ◽  
Vol 20 (1) ◽  
pp. 1-11 ◽  
Author(s):  
Julian McDougall ◽  
John Potter

Sign in / Sign up

Export Citation Format

Share Document