Children's Learning from Informational Text: The Relationship between Prior Knowledge and Text Structure

1991 ◽  
Vol 23 (1) ◽  
pp. 87-108 ◽  
Author(s):  
Nina Yochum
2019 ◽  
Author(s):  
Yang Wu ◽  
Hyowon Gweon

Emotional expressions are abundant in children’s lives. What role do these expressions play in children’s learning? Here we ask whether preschool-aged children use others’ emotional expressions to infer the presence of unknown causal functions and guide their exploration accordingly. Children (3.0-4.9 years; N=112) learned about one salient causal function of a novel toy, and then saw an adult play with the toy. Children explored the toy more when the adult expressed surprise than when she expressed happiness (Experiment 1), but only when the adult already knew about the toy's salient function (Experiment 2). These results suggest that children selectively interpret others’ surprise as “vicarious prediction error” based on others’ knowledge, and use it to guide their own exploration and discovery.


2020 ◽  
Author(s):  
Ismael Edrein Espinosa-Curiel ◽  
Edgar Efrén Pozas-Bogarin ◽  
Juan Martínez-Miranda ◽  
Humberto Pérez-Espinosa

BACKGROUND The design and use of serious video games for children have increased in recent years. To maximize the effects of these games, it is essential to understand the children’s experiences through playing. Previous studies identified that enjoyment and user experience satisfaction of the players are principal factors that can influence the success of serious video games and the learning of their players. However, research about the relationship between enjoyment and user experience satisfaction with learning in children 8 to 10 years old is sparse. OBJECTIVE We examined the relationship of enjoyment and user experience satisfaction with the learning of children aged 8 to 10 years while playing a serious video game for health, FoodRateMaster. This serious video game teaches children about the characteristics of healthy and unhealthy foods and how to identify them in their environment. METHODS Children aged 8 to 10 years were recruited from a primary school in Mexico. Participants completed 12 individual gaming sessions with FoodRateMaster in 6 weeks. A food knowledge questionnaire was administered before and after game play to assess the players’ food knowledge. In addition, after the gaming sessions, the children’s enjoyment and user experience satisfaction were evaluated using the EGameFlow questionnaire and the Game User Experience Satisfaction Scale (GUESS) questionnaire. RESULTS We found significant positive associations for children’s (n=60) posttest knowledge with enjoyment (r<sub>58</sub>=0.36, <i>P</i>=.005) and user experience satisfaction (r<sub>58</sub>=0.27, <i>P</i>=.04). The children’s posttest knowledge scores were also positively correlated with challenge (r<sub>58</sub>=0.38, <i>P</i>=.003), knowledge improvement (r<sub>58</sub>=0.38, <i>P</i>=.003), and goal clarity (r<sub>58</sub>=0.29, <i>P</i>=.02) EGameFlow subscales and with narrative (r<sub>58</sub>=0.35, <i>P</i>=.006), creative freedom (r<sub>58</sub>=0.26, <i>P</i>=.04), and visual esthetics (r<sub>58</sub>=0.32, <i>P</i>=.01) GUESS subscales. Regression analysis indicated that the EGameFlow (F<sub>7,52</sub>=2.74, <i>P</i>=.02, R<sup>2</sup>=0.27) and the GUESS (F<sub>8,51</sub>=2.20, <i>P</i>=.04, R<sup>2</sup>=0.26) ratings significantly predicted the children’s posttest knowledge scores. EGameFlow challenge (β=0.40, <i>t</i><sub>52</sub>=2.17, <i>P</i>=.04) and knowledge improvement (β=0.29, <i>t</i><sub>52</sub>=2.06, <i>P</i>=.04) subscales significantly contributed to predicting children’s learning. None of the GUESS subscales significantly contributed to predicting children’s learning. CONCLUSIONS The findings of this study suggest that both enjoyment and user experience satisfaction for children aged 8 to 10 years were positively correlated with their learning and that were significant predictors of it. Challenge, knowledge improvement, narrative, creative freedom, and visual esthetics subscales correlated positively with children’s learning. In addition, challenge and knowledge improvement contributed to predicting their learning. These results are relevant to consider during the design stages of serious games developed for young children’s learning purposes.


Author(s):  
Ann Pairman

Although the design, layout and space in ECE environments influences children’s learning, New Zealand’s minimum standards for physical space compare poorly with other OECD countries and there is a paucity of NZ research in this area. This paper argues that the relationship between physical environments and learning is a ‘blind spot’ in NZ ECE discourse. In identifying why this blind spot may have occurred, aspects of the ECE sector’s history are described. In particular it is argued that the sector's status as the ‘cinderella’ of the education system has led to political struggle for government recognition, improved qualifications, adult:child ratios, and funding, and that these issues have necessarily dominated ECE sector discourse. In addition it is argued that historical disparities within the sector have meant that concerns about physical space are not necessarily shared across the sector. In describing why the relationship between physical environments and learning should be of growing concern, this paper argues that bulk funding and minimum standards for physical space, rather than pedagogy, appear to be influencing the design of ECE physical environments, particularly in corporate ECE which is the fastest growing part of the sector. The paper ends by challenging the government and the ECE sector to redress the lack of attention paid to the impact of the physical environment on children’s learning.


2018 ◽  
Vol 2 (2) ◽  
pp. 59-74
Author(s):  
Hsiu-Feng Wang ◽  
Julian Bowerman

In the past, when most computers were workplace tools, researchers in the field of HCI predominately focused on practical aspects of computing, such as usability and efficiency. Now, with more and more computer technologies entering the home and other areas of life, such as schooling and informal education, an increasing number of researchers are exploring subjective issues related to computing. This research explored the relationship between visual complexity, aesthetics and learning motivation with respect to children's learning websites. It took the form of an experiment involving children aged 10 to 11 years-old viewing homepages designed for them. In the experiment, the children were divided into three groups. One group was shown homepages of a low level of visual complexity, another group was shown homepages of a medium level of visual complexity and another group was shown homepages of a high level of visual complexity. At the end of the experiment, the children were asked questions about the homepages; the questions were on the topics of aesthetics and motivation. In addition to exploring the relationship between visual complexity, aesthetics and learning motivation, the research tested Berylne's theory of preference: a theory that purports that people prefer medium level stimuli to high or low-level stimuli. The results of the experiment showed that children preferred aesthetics of a medium level of visual complexity, Berlyne's theory was thus supported. The results also revealed that aesthetic preference and learning motivation were correlated. These findings have implications for designers of children's learning websites as they suggest that by manipulating visual complexity, a user's viewing pleasure can be enhanced or depreciated.


2021 ◽  
Vol 13 (2) ◽  
pp. 243-267
Author(s):  
Durotunnisa ◽  
Nur Eka Wahyuningsih Riyadi

Islam views that the first education carried out is family education. The educational situation is realized thanks to the association and the relationship of mutual influence between parents and children. Allah swt gives a lot of descriptions of how parents should educate their children in the Qur'an, which in general education must be based on love for children. During the COVID-19 pandemic, the role of parents in children's education is even greater at home. Because learning that is carried out online, either through zoom meetings, classroom, google meet, whatsapp and other applications, limits the monitoring or supervision of teachers on children's learning activities, this task is now the responsibility of parents. Many cases occur in online learning, especially the problem of children's interest in learning which generally shows poor results. This can be seen from the lack of attention of children in the tasks given by the teacher, slow in collecting until they do not do the task, children are lazy in following the learning process and so on. Regarding this problem, the author sees that the role of parents is very important in increasing children's interest in learning, namely by implementing effective communication both verbally and non-verbally, by always providing advice, motivation, encouragement and education about the importance of learning even though it is only done online. Through this, it is hoped that there will be an increase in children's interest in learning so that children's learning achieves better and maximum results.


Author(s):  
Hsiu-Feng Wang ◽  
Julian Bowerman

Websites in addition to being usable must also be pleasurable to look at. However, although much research has been conducted into usability, subjective issues have been far less explored. The purpose of this research is to look at the relationship between visual complexity, aesthetics, and learning motivation in children’s learning websites. An experiment was set up that involved 132 11-12 year-old children using homepages taken from Websites designed for children as test materials. In the experiment, the children were randomly assigned into 3 groups and given a different visual complexity Website according to their group. The Websites given were: homepage with a low degree of visual complexity; homepage with a moderate degree of visual complexity; and homepage with a high degree of visual complexity. This study is guided by Berlyne’s experimental theory, which suggests that there is an inverted-U shaped relationship between preference for a stimulus and its complexity. The study applies his theory and aims to understand the relationship between visual complexity, aesthetic preference, and learning motivation. The findings show that children prefer aesthetics of a medium level of perceived complexity, supporting Berlyne’s theory. It also shows that children’s aesthetic preferences and learning motivation are correlated. The findings have implications for Web designers working on children’s Websites as they suggest that by manipulating visual complexity viewing pleasure can be enhanced or depreciated.


1991 ◽  
Vol 19 (1) ◽  
pp. 33-51 ◽  
Author(s):  
Damien Howard

ABSTRACTThe failure at school of Aboriginal students from traditional backgrounds has generally been ascribed to cultural differences. This study, however, investigated the relationship between Aboriginal children's learning and hearing loss. Aboriginal students with hearing loss were found to be different in that they used the highly verbal teacher-oriented behaviours, which were associated with school success, less than other students. There was evidence that some students with hearing loss used alternative peer-oriented learning strategies with some success. Also compensatory practises by teachers, including using Aboriginal teaching styles, appeared to assist some students with hearing loss.


2021 ◽  
Vol 1 (1) ◽  
pp. 57-64
Author(s):  
I Tarmawan ◽  
◽  
W L Fauzi ◽  
D Mardiana ◽  
W Widianti

This study aims to analyze the effect of furniture design on children's motivation and interest in learning. The type of research method was comparative descriptive, where fact-finding was conducted, as well as cause and effect relationships, are sought. The subjects of this study were 10 kindergarten schools in Coblong, Bandung. Random sampling was also conducted with a sample size of 50 students. The research analysis used statistics to determine whether there is an influence of predetermined variables, and the research instrument used was a questionnaire for these variables. This study discusses several variables, which are the indicators of assessment to determine the relationship between furniture design and interest in learning, including two variables, namely furniture design (X) and interest, and children's learning motivation (Y). Furniture design variables include color combinations, imaginative furniture, and product quality. Meanwhile, the variables of interest and motivation to learn include children's attitudes in learning activities, persistence in learning, children's learning interests, and children's independence in doing assignments. The variables that we analyzed are the furniture design variable. This variable is intended to find out the influence of the shape of the furniture product and the interest variable. Children's learning motivation is intended to find out how the response or the final result of the product's influence on interest and motivation of children learning.


2021 ◽  
Vol 9 (2) ◽  
pp. 255
Author(s):  
Sidqa Adila ◽  
Wisroni Wisroni

This research was motivated by the low learning motivation of children at SD IT Cahaya Hati Pauh Kambar, which is thought to have something to do with the role of parents in educating children. The purpose of this study was to reveal a description of the role of parents in educating children, learning motivation of children at SD IT Cahaya Hati Pauh Kambar, and to determine the relationship between the role of parents and children's learning motivation during the Covid 19 pandemic at SD IT Cahaya Hati Pauh Kambar. This type of research is a descriptive correlational study with a quantitative approach. The population of this study were all students in grade III, amounting to 100 people consisting of 4 (four) local at SD IT Cahaya Hati Pauh Kambar and a sample of 40%, namely 40 people with a sampling technique that is cluster random sampling. The data collection technique used was a questionnaire and the tools used were questionnaires. The data analysis technique uses the percentage formula and the product moment. The results of this study indicate that: 1) the role of parents in educating children is low; 2) the learning motivation of children at SD IT Cahaya Hati Pauh Kambar is low; 3) there is a significant relationship between the role of parents in educating their children and their motivation to learn at SD IT Cahaya Hati Pauh Kambar. The suggestion of this research is that it is hoped that the parents of SD IT Cahaya Hati Pauh Kambar children will further enhance their role as educators, encouragement, facilitators, and mentors while accompanying children while studying at home. 


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