The Role of Supportive Others in Academic Decisions; Differences in Construction Management Students by Gender

Author(s):  
Melissa K. Thevenin ◽  
Jonathan W. Elliott
Author(s):  
John Smallwood ◽  
Chris Allen

Students' post-course perceptions provide insight relative to their understanding and appreciation of a module, including the impact thereof within the context of the wider course content, hence the study 'Construction management students' post course perceptions regarding a CCS Candy course' presented at a South African university. The salient findings include: 'planning-programming' predominates in terms of the extent Candy training contributed to an increase in knowledge; costing and estimating predominate in terms of an enhancement of skills; coordinating predominates in terms of contributing to an improvement in students' understanding and appreciation of the functions of management work, and cost predominates in terms of an improvement in students' understanding and appreciation of the project parameters. Conclusions include that the CCS Candy course had an impact in terms of: an enhancement of both knowledge and skills aligned with the planning function; a better understanding and appreciation of the practice of construction management, and students understand and appreciate the importance and role of the course in terms of greater knowledge development. It is recommended that the 'add-on' certificated CCS Candy course continue to be included and that the research be conducted annually.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Devika Vashisht

PurposeThe motivation behind the study is to look at the impact of novelty in games on brand recall and attitude, and to dissect the directing job of game interactivity from the points of view of “contrast effect,” “engagement theory” and “transportation theory”.Design/methodology/approachA 2 (novelty: congruent or incongruent) × 2 (game interactivity: high or low) between-subject measures design was used. In total, 172 management students participated in the study. A 2 × 2 between-subjects measure multivariate analysis of variance (MANOVA) was utilized to test the hypotheses.FindingsIncongruent novelty results in higher brand recall but less favorable brand attitude than congruent novelty. Interactivity moderates the relationship between novelty congruence and brand recall such that in a high-interactivity condition, incongruent novelty results in higher brand recall than that in the low-interactivity condition. But, in case of the high-interactivity condition, congruent novelty results in more favorable brand attitude than that in the low-interactivity condition.Practical implicationsDeveloping high brand recall rates and attitudes are the prime objectives of the marketers for choosing a medium to advertise their brands. This investigation adds knowledge to the area of interactive marketing, particularly in-game advertising as a media technique to promote brands taking novelty and game interactivity factors into thought.Originality/valueFrom the perspectives of interactive marketing, psychological elaboration, mind-engagement and transportation of experience, this investigation adds to the literature of advanced media advertising, explicitly to in-game advertising by looking at the effect of novelty and game interactivity.


2017 ◽  
Vol 4 (2) ◽  
Author(s):  
Mr. Ashok B. Patil ◽  
Dr. G. B. Chaudhari

Chakraborty T, Gupta D, Saha R (2017), Role of Psychological Predisposition on Employability of Management Students: Moderation Analysis through Soft Skills Training, International Journal of Indian Psychology, Volume 4, Issue 2,DIP: 18.01.172/20170402, DOI: 10.25215/0402.172In this era, the value and sex behaviour attitude of the Youth plays important role for the healthy society. The present study is conducted to investigate the values and sex behaviour attitude among engineering college students of Jalgaon city. Kamal Dvivedi and Shagufta Hafeez (1995) Values Scale and Dr Yashvir Singh (2004) Sex Behavior Attitude Inventory is used for the for the sample of 40 students of age group 18-22 years from engineering college of  Jalgaon City.


Author(s):  
Si Fan ◽  
Quynh Lê ◽  
Yun Yue

As one of the key infrastructures within web-based learning, courseware is adopted by schools and universities to enable a systematic learning delivery and education management. Students in both traditional face-to-face learning and online courses can benefit from this technology. The wide range of courseware platforms are supporting course needs by offering great flexibility in information delivery, communication services, and collaboration. This chapter looks at the role of web-based courseware in tertiary education, using MyLO (My Learning Online) as an example. It reveals that courseware systems like MyLO have a great potential in facilitating collaborations and enhance interactions among lecturers and students. To achieve this, potential efforts from all perspective are required; including students, lecturers and faculties.


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