Missing Dimensions of Poverty? Calibrating Deprivation Scales Using Perceived Financial Situation

2020 ◽  
Vol 36 (4) ◽  
pp. 562-579
Author(s):  
Selçuk Bedük

Abstract Deprivation scales usually cover some but not all aspects of poverty. Missing dimensions could affect who is and is not identified as poor. Despite its importance, whether missing dimensions affect the measurement of poverty has not been empirically examined in the EU context. Such an examination requires data on missing dimensions that existing surveys do not usually collect. In this article, I get around this problem with an innovative design and using the rich content of the British Household Panel Survey (1999–2008). I use perceived financial inadequacy as a proxy for poverty and show that, independent of the deprivation status, having a need in healthcare, childcare, social care, or education increases the risk of reporting financial inadequacy. The main explanations for these effects are extra spending and reduced earnings of the families (as a response to having extra needs), and not other biases that might arise from using a self-assessed proxy measure such as scale heterogeneity, personality traits, state dependence, anticipations, or psychological negativity. These findings demonstrate the need for more comprehensive measures. Unless relevant indicators of missing dimensions (e.g. cost-related unmet needs in healthcare) are included in the analysis, deprivation scales might fail to identify some people experiencing poverty.

Viruses ◽  
2021 ◽  
Vol 13 (7) ◽  
pp. 1240
Author(s):  
Bjorn Criel ◽  
Steff Taelman ◽  
Wim Van Criekinge ◽  
Michiel Stock ◽  
Yves Briers

Phage lytic proteins are a clinically advanced class of novel enzyme-based antibiotics, so-called enzybiotics. A growing community of researchers develops phage lytic proteins with the perspective of their use as enzybiotics. A successful translation of enzybiotics to the market requires well-considered selections of phage lytic proteins in early research stages. Here, we introduce PhaLP, a database of phage lytic proteins, which serves as an open portal to facilitate the development of phage lytic proteins. PhaLP is a comprehensive, easily accessible and automatically updated database (currently 16,095 entries). Capitalizing on the rich content of PhaLP, we have mapped the high diversity of natural phage lytic proteins and conducted analyses at three levels to gain insight in their host-specific evolution. First, we provide an overview of the modular diversity. Secondly, datamining and interpretable machine learning approaches were adopted to reveal host-specific design rules for domain architectures in endolysins. Lastly, the evolution of phage lytic proteins on the protein sequence level was explored, revealing host-specific clusters. In sum, PhaLP can act as a starting point for the broad community of enzybiotic researchers, while the steadily improving evolutionary insights will serve as a natural inspiration for protein engineers.


BMJ Open ◽  
2015 ◽  
Vol 5 (8) ◽  
pp. e008160 ◽  
Author(s):  
J MacRae ◽  
B Darlow ◽  
L McBain ◽  
O Jones ◽  
M Stubbe ◽  
...  
Keyword(s):  
Big Data ◽  
The Rich ◽  

2019 ◽  
Vol 47 (2) ◽  
pp. 276-298 ◽  
Author(s):  
Jan Kleinnijenhuis ◽  
Tilo Hartmann ◽  
Martin Tanis ◽  
Anita M. J. van Hoof

The hostile media effect (HME) entails that partisanship incites hostile perceptions of media content. However, other research underscores that partisans selectively turn to like-minded media, resulting in a friendly media phenomenon (FMP). The present study suggests that the HME and FMP co-exist, and, furthermore, jointly affect people’s voting behavior. More specifically, based on a media content analysis and a long-term panel survey surrounding the 2014 election for the European Parliament in the Netherlands, we find that people selectively turn to like-minded friendly media (FMP), but perceive coverage about the EU (European Union) in these media as relatively unsupportive of their own position (HME). In this context, the FMP and HME appear to jointly influence voting behavior. People cast votes in line with the objectively partisan-friendly media tone of their self-selected media. However, to a certain extent they do so, because they seem motivated to counteract the seemingly unfair or insufficient coverage about the EU.


2021 ◽  
pp. 94-140
Author(s):  
Nigel Foster

This chapter takes an overall view of the EU legal order and examines its legal system, including the elements which are either different from or similar to member states’ legal systems. It begins by taking an overall view of the EU legal order, the different forms of EU law, and the various sources of law contributing to this legal order, in particular now the rich source of human and fundamental rights in the EU legal order. It considers the non-strictly legally binding rules known as ‘soft law’. It also looks at the ways or processes by which the binding laws are made and reviews alternative decision-making and law-making developments.


Author(s):  
S-T. Peng ◽  
S-Y. Hsu ◽  
K-C. Hsieh

In recent years, more and more digital technologies and innovative concepts are applied on museum education. One of the concepts applied is “Serious game.” Serious game is not designed for entertainment purpose but allows users to learn real world’s cultural and educational knowledge in the virtual world through game-experiencing. Technologies applied on serious game are identical to those applied on entertainment game. Nowadays, the interactive technology applications considering users’ movement and gestures in physical spaces are developing rapidly, which are extensively used in entertainment games, such as Kinect-based games. The ability to explore space via Kinect-based games can be incorporated into the design of serious game. The ancient world map, Kunyu Quantu, from the collection of the National Palace Museum is therefore applied in serious game development. In general, the ancient world map does not only provide geological information, but also contains museum knowledge. This particular ancient world map is an excellent content applied in games as teaching material. In the 17<sup>th</sup> century, it was first used by a missionary as a medium to teach the Kangxi Emperor of the latest geologic and scientific spirits from the West. On this map, it also includes written biological knowledge and climate knowledge. Therefore, this research aims to present the design of the interactive and immersive serious game based installation that developed from the rich content of the Kunyu Quantu World Map, and to analyse visitor’s experience in terms of real world’s cultural knowledge learning and interactive responses.


2018 ◽  
Vol 1 (2) ◽  
pp. 246-256
Author(s):  
Raminem Raminem

The purpose of storytelling as a form of learning innovation fun for students, especially elementary school students 133 Seluma in learning Indonesian language. The author uses descriptive qualitative methods. The study was taken from the observation and teaching experience in the classroom. With dogeng text analysis developed as a learning material for students. The results show the theme contained in the fairy tale of Sleepy Swarm is the persistence of sleeping youth. While the mandate contained in the story that we must be good at using free time and should not distinguish between the rich and the poor. The value of the characters found in the fairy tale is honest, disciplined and socially responsible. Values ​​of characters in fairy tales or folklore from Bengkulu that often appear based on the story analyzed as much as three stories, namely the character of discipline and social care. Therefore, the character of discipline and social care is very suitable implanted for children. Keywords: Planting, Character, Fairy Tale.


2016 ◽  
Vol 4 (1) ◽  
pp. 115 ◽  
Author(s):  
Naliana Lupascu ◽  
Emin Cadar ◽  
Melat Cherim ◽  
Cristina Luiza Erimia ◽  
Rodica Sîrbu

The major impact of many types of disease on the human body have generated medical research orientation toward biotechnology identification and extraction of active principles from natural resources. The social problem to improve the health of the population, to maintain social balance of a healthy society oriented medical-pharmaceutical research for the use of other sources of pharmaceuticals from natural sources and not synthetic chemistry. On this line of work is also included the research wich orientates pharmaceutical medical studies by using new sources of bioactive compounds such as: anthocyanes, flavonoids, phenolic acids, chlorogenic acid, tannins, vitamin P,C, B2, B6 from the shrub Aronia Melanocarpa. Besides these compounds are also found in the fruits different cyanidin glycosides: 3-galactoside, 3-glucoside, 3-arabinoside and 3-xyloside. The rich content in bioactive forms makes possible the use in treating certain diseases by using internal use in household. For internal use are used by diabetics having hypoglycemic effect, astringent properties and very strong diuretics, they are cardiac tonic, regulates blood pressure and blood glucose, treatment of varicose veins and hemorrhoids, it has a good hepatoprotective effect due to its high iodine content , are effective in hyperthyroidism and can be consumed by sufferers of Alzheimer's disease and relieving symptoms slowig the aging processes.


Asian Studies ◽  
2019 ◽  
Vol 7 (2) ◽  
pp. 115-151
Author(s):  
Hau-ling Eileen Lam

The bi (“disc”) is an object that was originally made from jade, and became an independent motif that appeared widely in different pictorial materials during Han times. The bi disc is considered one of the earliest jade forms, and has been used for ritual purposes or as an ornament from the Neolithic period until today. This paper focuses on the Han Dynasty (202 BCE–220 CE), a period in which jade bi discs were extensively used and placed in burials of different ranks. Present finds show that images of bi discs also appeared widely in Han burials, in which they were depicted on coffins, funerary banners covering coffins, and mural paintings, and were also engraved on pictorial stones and pictorial bricks, these practices becoming more ubiquitous in the later Han period. By studying various images of bi discs in different burials throughout the Han period, this paper will explore the development and significance of different pictorial representations of bi disc in Han burial context, and also attempt to reveal the rich content and thoughts embedded in the form of bi discs during this period of time.


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